Long Gone Days similar games & best alternatives

Long Gone Days

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2023

Should you play it?

A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.

What works
  • Engaging story and characters
  • Unique morale-based combat system
  • Beautiful pixel art and character portraits
  • Immersive soundtrack and sound design
  • Meaningful player choices affecting morale and outcomes
Things to keep in mind
  • Combat can be slow and unbalanced
  • Walking speed is slow, no run option initially
  • Some ui and control issues
  • Short length with limited replay value
  • Some dialogue and writing inconsistencies

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • UNDYING - "KINGDOM"

  • The First Templar - Steam Special Edition

  • Ancestors: The Humankind Odyssey

  • Expeditions: Conquistador

  • Expeditions: Viking

  • WolfQuest: Classic

  • The Yawhg

  • Expeditions: Rome

  • Tank Squad

Hidden Gems

Less popular games with surprisingly high similarity

  • Interrogation: You will be deceived

  • Ys X: Nordics

  • Open Sorcery

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Long Gone Days: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players can explore small areas freely, make dialogue choices affecting character traits and story outcomes, but overall story progression is mostly linear."

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    "Players can make meaningful dialogue choices affecting morale and story outcomes, but the game is mostly linear with limited open exploration."

  • Competence

    Game with the same Competence vibe

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    "Combat involves strategic planning with timing and positioning, but some battles can be repetitive and easy on lower difficulties."

    Capsule for The Caligula Effect: Overdose The Caligula Effect: Overdose

    "Combat involves strategic targeting of enemy body parts and morale management, but is generally easy and sometimes frustrating due to RNG and balance issues."

  • Competition

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    -4

    "Focus is on personal story and character development without competitive or ranked elements."

    Capsule for Fallen Hero: Retribution Fallen Hero: Retribution

    "Focus is on personal story progression and character development without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and characters that encourage extended play sessions and replaying for multiple endings."

    Capsule for Elroy and the Aliens Elroy and the Aliens

    "Players report engaging story and characters that encourage long play sessions and replay for different endings."

  • Cooperation

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    2

    "Players manage a party of characters with some interaction and affection systems, but no multiplayer."

    Capsule for Learn Japanese To Survive! Katakana War Learn Japanese To Survive! Katakana War

    "Players manage a party with different characters working together, but no multiplayer or explicit teamwork mechanics."

  • Creativity

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    "Some customization in skills and equipment, but limited character customization and mostly predefined story and environments."

    Capsule for I am Setsuna I am Setsuna

    "Some customization in equipment and skill use, but mostly predefined story and character progression."

  • Domination

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    -4

    "Interactions emphasize mutual respect and shared struggles rather than exerting control or superiority over others."

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    "Interactions emphasize mutual respect and shared struggles rather than exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

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    "Players engage in a realistic war setting to immerse and escape, with emotional storytelling and atmosphere."

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    "Players engage with a fictional modern war setting to explore heavy themes and escape real life."

  • Expectation

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    "Players engage voluntarily driven by interest in story, characters, and gameplay."

    Capsule for Unavowed Unavowed

    "Players engage voluntarily driven by interest in story, characters, and unique gameplay."

  • Experimenting

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    "Players try different dialogue choices and minor variations, but overall gameplay is repetitive and linear."

    Capsule for Little Misfortune Little Misfortune

    "Players can try different dialogue choices and combat strategies, but overall gameplay is structured and linear."

  • Exploration

    Game with the same Exploration vibe

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    "Game encourages exploring maps and discovering side quests and secrets, though world is small and linear."

    Capsule for Memories of a Vagabond Memories of a Vagabond

    "Game encourages exploration of environments and side quests, though within limited maps and mostly linear progression."

  • Expression

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    "Some character customization and gear choices allow limited self-expression."

    Capsule for Miasma Chronicles Miasma Chronicles

    "Some character equipment customization and dialogue choices allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in WWII setting with realistic units and scenarios, focusing on plausible military engagements."

    Capsule for Final Assault Final Assault

    "Game is grounded in a realistic modern military setting with plausible scenarios and human conflicts."

  • Fellowship

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    3

    "Strong sense of party camaraderie and character bonding events foster community feeling within the game world."

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    "Strong emphasis on party relationships, camaraderie, and shared narrative experiences."

  • Growth

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    "Players develop skills, learn combat tactics, and progress through story and character development."

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    "Players develop understanding of story, characters, and improve tactical combat skills."

  • Health

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    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

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    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and story; not suited for background play."

    Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

    "Requires focused attention on story, dialogue, and combat; not suited for background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional narrative fosters connection to characters and their struggles."

    Capsule for Downfall Downfall

    "Narrative fosters emotional connections with characters and their personal struggles."

  • Leadership

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    "Players lead a party in combat and make strategic decisions, but within a guided narrative."

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    "Player directs party actions and decisions but within a guided story framework."

  • Progression

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    "Players accumulate upgrades and abilities, progressing through story and combat capabilities."

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    "Players acquire items, skills, and morale boosts to advance through story and combat."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the story and music relaxing, but combat difficulty can cause frustration and tension."

    Capsule for Sunrider: Mask of Arcadius Sunrider: Mask of Arcadius

    "Story and music create immersive atmosphere, but combat pacing and difficulty can cause tension."

  • Sensation

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    "Visual and auditory elements are enjoyable and contribute to immersion, though not highly stimulating or intense."

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    "Visual and auditory elements are praised for quality and immersion, providing sensory enjoyment."

  • Status

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    "Game focuses on individual narrative experience without social recognition or leaderboards."

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    "Game focuses on individual narrative experience without social recognition or leaderboards."

  • Story

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    "Strong narrative focus with emotional, thematic depth and plot twists; core motivation for players."

    Capsule for 神明的一天世界(God's One Day World) 神明的一天世界(God's One Day World)

    "Strong narrative focus with engaging characters, political themes, and meaningful player choices."

  • Strategy

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    "Combat involves tactical decisions on skill use and equipment, though some find it simplistic or unbalanced."

    Capsule for Vampire's Fall: Origins Vampire's Fall: Origins

    "Combat requires tactical decisions on targeting and morale management, though some find it unbalanced."

  • Thrill

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    "Tense combat moments and emotional story create suspense and engagement."

    Capsule for Brothers in Arms: Hell's Highway™ Brothers in Arms: Hell's Highway™

    "Tense story moments and challenging battles provide suspense and emotional engagement."

  • Value

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    "Players feel the game offers good value for its price given story length and quality, especially on sale."

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    "Players find good value in story, art, and gameplay despite some complaints about price and length."

  • Violence

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    "Combat involves shooting enemies; violence present but not primary focus."

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  • Survival

    Game with the same Survival vibe

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    "Players must manage resources and survive challenging combat encounters."

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Last update: 01/06/2026