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In Stars And Time

PlayStation 5, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2023

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Quick resume

Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.

Global score

97/100

Genres

Role-playing (RPG), Indie, Turn-based strategy (TBS), Adventure

Pros

  • Deep emotional story and characters
  • Innovative time loop mechanics
  • Engaging turn-based combat
  • Strong lgbtq+ representation
  • High replayability and exploration

Cons

  • Repetitive gameplay due to time loops
  • Some players find backtracking tedious
  • Combat can feel shallow or easy
  • Dialogue-heavy may not suit all
  • Minor bugs reported

Motivations

  • Autonomy
    4

    "Players have freedom to explore, experiment with time loops, and make choices affecting story progression and character interactions."

  • Competence
    3

    "Combat involves strategic turn-based rock-paper-scissors mechanics with some challenge, but also accessible and not overly difficult."

  • Competition
    -4

    "Focus is on personal story experience and exploration rather than competing against others."

  • Continuation
    5

    "Highly addictive with players reporting long sessions, emotional investment, and repeated playthroughs."

  • Cooperation
    3

    "Party-based gameplay with teamwork elements and collaborative combat mechanics."

  • Creativity
    2

    "Players experiment with time loops and explore different dialogue and story branches, though within a structured narrative."

  • Domination
    -5

    "Interactions emphasize equality, mutual respect, and emotional connection rather than control or superiority."

  • Escapism
    5

    "Strong emotional immersion and narrative depth provide escape from real-life through story and character engagement."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and emotional connection to story and characters."

  • Experimenting
    4

    "Game encourages trying new approaches to puzzles, exploring dialogue variations, and testing time loop mechanics."

  • Exploration
    4

    "Players explore environments repeatedly with new discoveries and subtle changes in each loop."

  • Expression
    3

    "Character customization is limited but players express themselves through choices and interactions affecting story."

  • Fantasy
    3

    "Game features imaginative fiction elements including time loops and fantasy RPG setting."

  • Fellowship
    4

    "Strong sense of community and found family themes with deep character relationships."

  • Growth
    4

    "Players experience character development, story progression, and personal emotional growth."

  • Health
    -5

    "Game is sedentary with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and engagement, though some QoL features allow skipping repeated dialogue."

  • Intimacy
    5

    "Emotional closeness and deep relationships between characters and player are central."

  • Leadership
    2

    "Player leads party decisions and combat strategy, though within a collaborative group."

  • Progression
    4

    "Players accumulate items, upgrades, and unlock story content through loops."

  • Relaxation
    2

    "Game balances emotional tension with moments of humor and charm, providing catharsis."

  • Sensation
    3

    "Appealing art, music, and expressive animations provide sensory enjoyment."

  • Status
    -4

    "Focus is on personal emotional experience rather than social recognition or competition."

  • Story
    5

    "Narrative immersion and character-driven plot are core to player experience."

  • Strategy
    3

    "Combat and puzzle solving require planning and problem solving, though not overly complex."

  • Thrill
    2

    "Emotional suspense and narrative tension create a sense of thrill."

  • Value
    5

    "Players report high value for time invested due to story depth and replayability."

  • Violence
    -3

    "Combat exists but is not focused on destruction; emphasis on story and relationships."

  • Survival
    1

    "Some resource and health management in combat, but overall low-risk environment."

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    Last update: 06/03/2026