A House of Many Doors similar games & best alternatives
A House of Many Doors
2017
Related articles
Quick resume
Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.
Global score
83/100
Genres
Indie, Role-playing (RPG), Adventure
Similar games
Pros
- Rich and imaginative writing
- Deep worldbuilding and lore
- Multiple branching storylines and endings
- Immersive atmosphere and art
- Strong character and relationship development
Cons
- Repetitive travel and exploration
- Clunky and confusing combat
- Some bugs and technical issues
- Slow pacing in parts
- Minimal tutorial and ui quirks
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Leadership, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose their character background, crew, quests, and multiple story paths with meaningful choices."
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Competence2
"Gameplay involves skill checks, tactical turn-based combat, and upgrading abilities, though some combat is avoidable and exploration can be repetitive."
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Competition-3
"Focus is on personal story progression and exploration without competitive or ranked modes."
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Continuation4
"Players report long playtimes, multiple endings, and high replayability with many quests and storylines."
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Cooperation1
"Players manage a crew with individual stories and relationships, but gameplay is primarily single-player and narrative-driven."
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Creativity3
"Players create poems from collected experiences and customize crew and kinetopede upgrades."
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Domination-4
"Interactions emphasize mutual respect and complex relationships rather than exerting power over others."
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Escapism5
"Strongly immersive narrative and atmospheric world provide escape from reality."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest in story and exploration."
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Experimenting3
"Players explore multiple story branches, crew quests, and experiment with different choices and upgrades."
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Exploration5
"Core gameplay involves discovering new cities, secrets, and storylines in a vast, surreal world."
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Expression3
"Players customize their crew, write poetry, and shape their character's story and relationships."
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Fantasy5
"Game world is a surreal, eldritch dimension with fantastical creatures and cosmic horror themes."
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Fellowship2
"Strong narrative focus on crew relationships and community, though gameplay is single-player."
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Growth4
"Players develop skills, crew abilities, and progress through story and character arcs."
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Health-5
"Gameplay is sedentary with no physical activity involved."
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Idle-3
"Requires focused attention for reading, combat, and decision-making; travel can be slow but not background."
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Intimacy3
"Players build close relationships and romances with crew members and NPCs."
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Leadership3
"Players lead and manage a crew with individual motivations and quests."
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Progression4
"Players accumulate items, upgrades, and experience to improve abilities and advance story."
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Relaxation2
"Atmospheric and immersive narrative provides flow, though some tension in combat and survival elements."
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Sensation2
"Art and music create moody, evocative sensory experience but graphics are simple."
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Status-2
"Focus is on personal story and exploration rather than social recognition or leaderboards."
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Story5
"Narrative immersion is central with multiple endings, branching quests, and rich lore."
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Strategy3
"Combat and resource management require tactical thinking and planning."
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Thrill2
"Some suspense and tension in combat and sanity mechanics, balanced with narrative exploration."
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Value4
"Large amount of content and replayability provide strong value for time and money."
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Violence1
"Combat exists but is avoidable; violence is not the main focus."
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Survival2
"Elements of resource and sanity management create survival tension but less punishing than similar games."
Last update: 29/04/2026