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A House of Many Doors

PC (Microsoft Windows), Mac • 2017

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Quick resume

Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.

Global score

84/100

Genres

Indie, Role-playing (RPG), Adventure

Pros

  • Rich and imaginative writing
  • Deep worldbuilding and lore
  • Multiple branching storylines and endings
  • Immersive atmosphere and art
  • Strong character and relationship development

Cons

  • Repetitive travel and exploration
  • Clunky and confusing combat
  • Some bugs and technical issues
  • Slow pacing in parts
  • Minimal tutorial and ui quirks

Motivations

  • Autonomy
    4

    "Players have freedom to choose their character background, crew, quests, and multiple story paths with meaningful choices."

  • Competence
    2

    "Gameplay involves skill checks, tactical turn-based combat, and upgrading abilities, though some combat is avoidable and exploration can be repetitive."

  • Competition
    -3

    "Focus is on personal story progression and exploration without competitive or ranked modes."

  • Continuation
    4

    "Players report long playtimes, multiple endings, and high replayability with many quests and storylines."

  • Cooperation
    1

    "Players manage a crew with individual stories and relationships, but gameplay is primarily single-player and narrative-driven."

  • Creativity
    3

    "Players create poems from collected experiences and customize crew and kinetopede upgrades."

  • Domination
    -4

    "Interactions emphasize mutual respect and complex relationships rather than exerting power over others."

  • Escapism
    5

    "Strongly immersive narrative and atmospheric world provide escape from reality."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in story and exploration."

  • Experimenting
    3

    "Players explore multiple story branches, crew quests, and experiment with different choices and upgrades."

  • Exploration
    5

    "Core gameplay involves discovering new cities, secrets, and storylines in a vast, surreal world."

  • Expression
    3

    "Players customize their crew, write poetry, and shape their character's story and relationships."

  • Fantasy
    5

    "Game world is a surreal, eldritch dimension with fantastical creatures and cosmic horror themes."

  • Fellowship
    2

    "Strong narrative focus on crew relationships and community, though gameplay is single-player."

  • Growth
    4

    "Players develop skills, crew abilities, and progress through story and character arcs."

  • Health
    -5

    "Gameplay is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention for reading, combat, and decision-making; travel can be slow but not background."

  • Intimacy
    3

    "Players build close relationships and romances with crew members and NPCs."

  • Leadership
    3

    "Players lead and manage a crew with individual motivations and quests."

  • Progression
    4

    "Players accumulate items, upgrades, and experience to improve abilities and advance story."

  • Relaxation
    2

    "Atmospheric and immersive narrative provides flow, though some tension in combat and survival elements."

  • Sensation
    2

    "Art and music create moody, evocative sensory experience but graphics are simple."

  • Status
    -2

    "Focus is on personal story and exploration rather than social recognition or leaderboards."

  • Story
    5

    "Narrative immersion is central with multiple endings, branching quests, and rich lore."

  • Strategy
    3

    "Combat and resource management require tactical thinking and planning."

  • Thrill
    2

    "Some suspense and tension in combat and sanity mechanics, balanced with narrative exploration."

  • Value
    4

    "Large amount of content and replayability provide strong value for time and money."

  • Violence
    1

    "Combat exists but is avoidable; violence is not the main focus."

  • Survival
    2

    "Elements of resource and sanity management create survival tension but less punishing than similar games."

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    Last update: 06/03/2026