A House of Many Doors similar games & best alternatives
A House of Many Doors
2017
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Quick resume
Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.
Global score
84/100
Genres
Indie, Role-playing (RPG), Adventure
Pros
- Rich and imaginative writing
- Deep worldbuilding and lore
- Multiple branching storylines and endings
- Immersive atmosphere and art
- Strong character and relationship development
Cons
- Repetitive travel and exploration
- Clunky and confusing combat
- Some bugs and technical issues
- Slow pacing in parts
- Minimal tutorial and ui quirks
Motivations
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Autonomy4
"Players have freedom to choose their character background, crew, quests, and multiple story paths with meaningful choices."
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Competence2
"Gameplay involves skill checks, tactical turn-based combat, and upgrading abilities, though some combat is avoidable and exploration can be repetitive."
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Competition-3
"Focus is on personal story progression and exploration without competitive or ranked modes."
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Continuation4
"Players report long playtimes, multiple endings, and high replayability with many quests and storylines."
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Cooperation1
"Players manage a crew with individual stories and relationships, but gameplay is primarily single-player and narrative-driven."
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Creativity3
"Players create poems from collected experiences and customize crew and kinetopede upgrades."
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Domination-4
"Interactions emphasize mutual respect and complex relationships rather than exerting power over others."
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Escapism5
"Strongly immersive narrative and atmospheric world provide escape from reality."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest in story and exploration."
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Experimenting3
"Players explore multiple story branches, crew quests, and experiment with different choices and upgrades."
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Exploration5
"Core gameplay involves discovering new cities, secrets, and storylines in a vast, surreal world."
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Expression3
"Players customize their crew, write poetry, and shape their character's story and relationships."
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Fantasy5
"Game world is a surreal, eldritch dimension with fantastical creatures and cosmic horror themes."
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Fellowship2
"Strong narrative focus on crew relationships and community, though gameplay is single-player."
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Growth4
"Players develop skills, crew abilities, and progress through story and character arcs."
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Health-5
"Gameplay is sedentary with no physical activity involved."
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Idle-3
"Requires focused attention for reading, combat, and decision-making; travel can be slow but not background."
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Intimacy3
"Players build close relationships and romances with crew members and NPCs."
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Leadership3
"Players lead and manage a crew with individual motivations and quests."
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Progression4
"Players accumulate items, upgrades, and experience to improve abilities and advance story."
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Relaxation2
"Atmospheric and immersive narrative provides flow, though some tension in combat and survival elements."
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Sensation2
"Art and music create moody, evocative sensory experience but graphics are simple."
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Status-2
"Focus is on personal story and exploration rather than social recognition or leaderboards."
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Story5
"Narrative immersion is central with multiple endings, branching quests, and rich lore."
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Strategy3
"Combat and resource management require tactical thinking and planning."
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Thrill2
"Some suspense and tension in combat and sanity mechanics, balanced with narrative exploration."
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Value4
"Large amount of content and replayability provide strong value for time and money."
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Violence1
"Combat exists but is avoidable; violence is not the main focus."
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Survival2
"Elements of resource and sanity management create survival tension but less punishing than similar games."
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Last update: 06/03/2026