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Citizen Sleeper

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2022

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Quick resume

Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Excellent writing and storytelling
  • Compelling characters and worldbuilding
  • Unique dice-based resource management mechanics
  • Immersive cyberpunk sci-fi atmosphere
  • Emotional and thought-provoking narrative

Cons

  • Short playtime with limited replayability
  • Early game challenge fades in later stages
  • Some ui/navigation clunkiness
  • Lack of voice acting
  • Minimal character customization

Motivations

  • Autonomy
    4

    "Players have freedom to choose actions, allocate dice to tasks, and make meaningful narrative choices shaping their story."

  • Competence
    2

    "Early game resource management and dice allocation provide some challenge, but later gameplay becomes easier and less demanding."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal story and survival without comparison to others."

  • Continuation
    3

    "Players often binge through the game in one or two sittings and express desire for more content, indicating attachment."

  • Cooperation
    2

    "Narrative involves interacting and helping various characters, fostering a sense of community and mutual support."

  • Creativity
    1

    "Limited character customization and skill choices early on, but mostly follows predefined storylines and structures."

  • Domination
    -5

    "No signs of exerting control or superiority over others; interactions emphasize equality and empathy."

  • Escapism
    4

    "Players use the game as a deep narrative escape into a dystopian sci-fi world, often describing emotional immersion."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional connection, not out of obligation or pressure."

  • Experimenting
    1

    "Some experimentation with dice allocation and choices, but mostly follows established narrative paths."

  • Exploration
    2

    "Players explore the space station and uncover multiple storylines and secrets, though environment is limited."

  • Expression
    -2

    "Minimal character customization; mostly uses static portraits and preset aesthetics."

  • Fantasy
    3

    "Strong sci-fi and cyberpunk setting with imaginative fiction elements and speculative themes."

  • Fellowship
    3

    "Strong sense of community through character relationships and shared struggles on the station."

  • Growth
    3

    "Players develop skills and progress through storylines, learning about the world and characters."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary text-based experience."

  • Idle
    -3

    "Requires focused attention on narrative and resource management; not suitable for background play."

  • Intimacy
    3

    "Emotional connections with characters and meaningful interactions foster intimacy beyond surface-level."

  • Leadership
    -3

    "Players support and assist characters rather than lead or manage groups with authority."

  • Progression
    3

    "Players accumulate skills, resources, and story progress, advancing through multiple endings."

  • Relaxation
    3

    "Narrative and music create a meditative, immersive experience balancing tension and catharsis."

  • Sensation
    2

    "Enjoyable art, music, and atmosphere provide sensory stimulation, though visuals are mostly static."

  • Status
    -4

    "Focus on personal story and survival without social recognition or status competition."

  • Story
    5

    "Strong narrative immersion with compelling characters, multiple storylines, and emotional depth."

  • Strategy
    2

    "Requires planning dice allocation and resource management, but overall gameplay is simple and light."

  • Thrill
    1

    "Some tension from survival mechanics and time pressure early on, but later gameplay is low risk."

  • Value
    1

    "Generally perceived as good value for story and experience, though some note short length."

  • Violence
    -5

    "No combat or destructive gameplay; focus on survival, relationships, and narrative."

  • Survival
    4

    "Core gameplay involves managing resources and avoiding failure to survive on a hostile space station."

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    Last update: 06/03/2026