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Ikenfell

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2020

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Quick resume

A turn-based tactical RPG about a group of troublesome magic students. Use timing mechanics to power your spells and block attacks, explore the twisted halls of a vast magic school, fight challenging monsters and bosses, and uncover dark secrets never meant to be found.

Global score

91/100

Genres

Indie, Role-playing (RPG), Turn-based strategy (TBS), Adventure

Pros

  • Strong lgbtq+ representation and diverse characters
  • Engaging and unique timing-based tactical combat
  • Well-written story with emotional depth
  • Excellent soundtrack and pixel art
  • Robust accessibility options including battle skipping

Cons

  • Some repetition and pacing issues in mid/late game
  • Combat difficulty spikes and damage scaling frustrations
  • Story can feel linear and occasionally cheesy
  • Limited exploration and backtracking
  • Minor ui and control customization limitations

Motivations

  • Autonomy
    3

    "Players can choose party members, customize battle tactics, and adjust difficulty and timing options, allowing personal control over gameplay experience."

  • Competence
    4

    "Combat requires skillful timing and strategic positioning; difficulty can be adjusted but default mode offers meaningful challenge and feedback."

  • Competition
    -3

    "Focus is on personal progression and story; no evidence of ranked or player-vs-player competition."

  • Continuation
    3

    "Players invest 20-30 hours with some replay value; some find mid/late game repetitive but overall engagement is sustained."

  • Cooperation
    -4

    "Gameplay centers on individual player controlling a small party; no multiplayer or cooperative play mentioned."

  • Creativity
    2

    "Players experiment with party composition and tactics; limited world modification or building."

  • Domination
    -5

    "Interactions emphasize mutual respect and character development; no evidence of dominance or power over others."

  • Escapism
    4

    "Game offers immersive fantasy setting with emotional story and diverse characters, providing strong real-life escape."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and story; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different party members and tactics; some repetition but options to adjust gameplay encourage experimentation."

  • Exploration
    1

    "Players explore a linear but varied magical school environment with some secrets and collectibles."

  • Expression
    1

    "Some character customization via party selection and equipment; no extensive avatar personalization."

  • Fantasy
    5

    "Strong fantasy theme with magic school, witches, ghosts, and imaginative story elements."

  • Fellowship
    3

    "Players experience a close-knit party and community atmosphere through story and character interactions."

  • Growth
    4

    "Players develop skills in timing and strategy; characters grow emotionally through story arcs."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention on timing and strategy; not designed for passive or background play."

  • Intimacy
    4

    "Strong emotional connections and character development foster feelings of closeness and empathy."

  • Leadership
    2

    "Player directs party members and tactics, but no evidence of leading others beyond own group."

  • Progression
    4

    "Players level up characters, acquire new abilities and equipment, and unlock story content."

  • Relaxation
    2

    "Generally a balanced challenge with options for easier play; some tension in boss fights but overall enjoyable flow."

  • Sensation
    3

    "Appealing pixel art, animations, and a highly praised soundtrack provide sensory enjoyment."

  • Status
    -4

    "No social ranking or recognition systems; focus is on personal experience."

  • Story
    5

    "Narrative-driven game with strong character development, plot twists, and emotional engagement."

  • Strategy
    4

    "Combat requires tactical positioning, timing, and planning; some players find depth in party composition."

  • Thrill
    2

    "Some suspense and challenge in boss fights and timing mechanics, but overall moderate emotional tension."

  • Value
    4

    "Players report good value for time and money with 20-30 hours of content and replayability."

  • Violence
    3

    "Combat involves magical attacks and defeating enemies; violence is stylized and fantasy-based."

  • Survival
    1

    "Players manage health and positioning to avoid defeat; no extreme survival mechanics or resource scarcity."

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    Last update: 06/03/2026