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Looking Up I See Only A Ceiling

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2023

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Quick resume

A short psychological adventure about a stressed girl who wants to explore her ceiling.

Global score

89/100

Genres

Adventure, Indie, Visual Novel, Puzzle

Pros

  • Relatable and emotional story about stress and anxiety
  • Unique and charming art style
  • Atmospheric music and sound design
  • Multiple endings and replayability
  • Affordable price with valuable content

Cons

  • Very short gameplay length
  • Somewhat simplistic and straightforward narrative
  • Limited gameplay mechanics
  • Dlc needed for fuller story experience
  • Minor achievement and bug issues reported

Motivations

  • Autonomy
    3

    "Players explore the environment freely and make choices affecting endings, indicating moderate control over actions."

  • Competence
    1

    "Gameplay is simple point-and-click with some puzzle elements, offering light skill challenges but mostly straightforward tasks."

  • Competition
    -5

    "No competitive or multiplayer elements; focus is on personal narrative experience."

  • Continuation
    1

    "Short game with some replayability due to multiple endings and DLC, but overall brief sessions."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay or social collaboration."

  • Creativity
    2

    "Players interact with environment and uncover story through exploration, but no creation or modification features."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is introspective and personal."

  • Escapism
    4

    "Players engage with a psychological narrative to reflect on stress and anxiety, providing emotional escape and catharsis."

  • Expectation
    -4

    "Players engage voluntarily for personal interest and emotional connection rather than obligation."

  • Experimenting
    2

    "Multiple endings and exploration encourage trying different choices, though within a limited scope."

  • Exploration
    3

    "Exploration of the protagonist's apartment and environment reveals story details and hidden elements."

  • Expression
    -3

    "No character customization or personalization; presentation is fixed and narrative-driven."

  • Fantasy
    -1

    "Story grounded in realistic psychological stress and anxiety, with some surreal/horror elements but no strong fantasy setting."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    3

    "Narrative focuses on personal development and overcoming stress, encouraging reflection and emotional growth."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary visual novel experience."

  • Idle
    -4

    "Requires focused attention to progress through story and exploration; not a background or idle game."

  • Intimacy
    2

    "Emotional connection to characters and themes fosters some degree of intimacy, though no social bonding."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    2

    "Players unlock multiple endings and achievements, showing some progression through narrative milestones."

  • Relaxation
    3

    "Atmospheric and calming art and music create a contemplative, low-stress experience despite heavy themes."

  • Sensation
    2

    "Art style and sound design provide sensory engagement, though not intense or highly stimulating."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience."

  • Story
    5

    "Strong narrative focus with multiple endings and emotional storytelling central to the game."

  • Strategy
    -2

    "Minimal strategic or problem-solving demands; mostly straightforward point-and-click interactions."

  • Thrill
    1

    "Some suspense and psychological tension present, but overall controlled and subtle rather than intense thrill."

  • Value
    4

    "Highly praised for its price-to-content ratio and emotional impact despite short length."

  • Violence
    -5

    "No violent gameplay; focus on psychological themes and narrative."

  • Survival
    -3

    "No survival mechanics; story involves overcoming stress but no gameplay threats or resource management."

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    Last update: 06/03/2026