Lost in Random™ similar games & best alternatives
Lost in Random™
2021
Related articles
Quick resume
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Global score
89/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique tim burton-inspired art style and world design
- Engaging and well-written story with memorable characters
- Innovative deck-building and dice-roll combat system
- Strong voice acting and atmospheric music
- Interesting exploration and side quests
Cons
- Combat can become repetitive and stale towards the end
- Limited enemy variety
- Linear gameplay with no backtracking
- Some technical issues and clunky controls reported
- Requires ea launcher for play
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Expression. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore different towns, choose cards for deck building, and customize combat style, though the game is mostly linear with some fixed story progression."
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Competence3
"Combat requires skillful use of deck building and dice rolling mechanics; some boss fights are challenging and require strategic thinking, though combat can become repetitive."
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Competition-4
"Focus is on single-player experience with no mention of competitive or ranked modes; players engage at their own pace without social comparison."
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Continuation2
"Players report being drawn into the story and world, playing long sessions; however, combat repetition and linearity may reduce long-term habitual play."
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Cooperation-5
"The game is a single-player adventure with no cooperative multiplayer or teamwork elements."
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Creativity4
"Strong creative elements in world design, art style, character design, and deck building combat system allowing player customization and experimentation."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are narrative-driven and single-player focused."
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Escapism4
"Players describe immersive, dark fairy tale world with unique atmosphere providing strong escape from reality."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting3
"Players experiment with different card decks and combat strategies; some mention trying new combinations to keep gameplay fresh."
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Exploration3
"Game features multiple towns and areas with secrets, collectibles, and side quests encouraging exploration within a mostly linear structure."
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Expression3
"Players customize their combat decks and choose cards, expressing play style preferences; limited character customization beyond this."
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Fantasy5
"Strong fantasy theme with gothic, Tim Burton-inspired world, fairy tale narrative, and imaginative characters and settings."
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Fellowship-4
"Single-player experience with minimal social interaction; players focus on individual story and objectives."
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Growth3
"Players develop skills in deck building and combat mechanics; story progression and character development provide learning and growth."
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Health-5
"No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."
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Idle-3
"Game requires active attention during combat and exploration; some downtime during dialogue but generally continuous engagement."
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Intimacy-4
"Limited to narrative relationships; no social or emotional sharing with other players."
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Leadership-5
"No leadership or group management elements; single-player focused."
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Progression4
"Players collect cards, upgrade decks, and progress through story and areas; some criticism of limited late-game upgrades."
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Relaxation2
"Game offers a balance of challenge and flow, though some find combat repetitive and occasionally frustrating."
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Sensation4
"Strong sensory appeal through unique art style, music, voice acting, and atmospheric world design."
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Status-5
"No social status or recognition systems; focus is on individual experience."
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Story5
"Narrative-driven game with rich story, character development, and immersive world-building praised by players."
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Strategy4
"Combat and deck building require strategic planning and decision making; players must manage resources and card usage."
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Thrill2
"Some suspense and challenge in combat and story, but overall experience is more atmospheric than adrenaline-driven."
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Value3
"Players generally feel the game offers good value for time and money, especially on sale; some criticism of length and replayability."
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Violence2
"Combat involves fighting robotic enemies with weapons and cards; violence is stylized and not graphic."
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Survival1
"Combat requires managing health and resources to avoid failure; not a hardcore survival experience but some strategic defense elements."
Where to buy
Last update: 29/04/2026