Lost in Random™ similar games & best alternatives
Lost in Random™
2021
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Quick resume
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Global score
89/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Pros
- Unique tim burton-inspired art style and world design
- Engaging and well-written story with memorable characters
- Innovative deck-building and dice-roll combat system
- Strong voice acting and atmospheric music
- Interesting exploration and side quests
Cons
- Combat can become repetitive and stale towards the end
- Limited enemy variety
- Linear gameplay with no backtracking
- Some technical issues and clunky controls reported
- Requires ea launcher for play
Motivations
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Autonomy3
"Players have freedom to explore different towns, choose cards for deck building, and customize combat style, though the game is mostly linear with some fixed story progression."
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Competence3
"Combat requires skillful use of deck building and dice rolling mechanics; some boss fights are challenging and require strategic thinking, though combat can become repetitive."
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Competition-4
"Focus is on single-player experience with no mention of competitive or ranked modes; players engage at their own pace without social comparison."
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Continuation2
"Players report being drawn into the story and world, playing long sessions; however, combat repetition and linearity may reduce long-term habitual play."
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Cooperation-5
"The game is a single-player adventure with no cooperative multiplayer or teamwork elements."
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Creativity4
"Strong creative elements in world design, art style, character design, and deck building combat system allowing player customization and experimentation."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are narrative-driven and single-player focused."
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Escapism4
"Players describe immersive, dark fairy tale world with unique atmosphere providing strong escape from reality."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting3
"Players experiment with different card decks and combat strategies; some mention trying new combinations to keep gameplay fresh."
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Exploration3
"Game features multiple towns and areas with secrets, collectibles, and side quests encouraging exploration within a mostly linear structure."
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Expression3
"Players customize their combat decks and choose cards, expressing play style preferences; limited character customization beyond this."
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Fantasy5
"Strong fantasy theme with gothic, Tim Burton-inspired world, fairy tale narrative, and imaginative characters and settings."
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Fellowship-4
"Single-player experience with minimal social interaction; players focus on individual story and objectives."
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Growth3
"Players develop skills in deck building and combat mechanics; story progression and character development provide learning and growth."
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Health-5
"No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."
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Idle-3
"Game requires active attention during combat and exploration; some downtime during dialogue but generally continuous engagement."
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Intimacy-4
"Limited to narrative relationships; no social or emotional sharing with other players."
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Leadership-5
"No leadership or group management elements; single-player focused."
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Progression4
"Players collect cards, upgrade decks, and progress through story and areas; some criticism of limited late-game upgrades."
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Relaxation2
"Game offers a balance of challenge and flow, though some find combat repetitive and occasionally frustrating."
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Sensation4
"Strong sensory appeal through unique art style, music, voice acting, and atmospheric world design."
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Status-5
"No social status or recognition systems; focus is on individual experience."
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Story5
"Narrative-driven game with rich story, character development, and immersive world-building praised by players."
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Strategy4
"Combat and deck building require strategic planning and decision making; players must manage resources and card usage."
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Thrill2
"Some suspense and challenge in combat and story, but overall experience is more atmospheric than adrenaline-driven."
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Value3
"Players generally feel the game offers good value for time and money, especially on sale; some criticism of length and replayability."
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Violence2
"Combat involves fighting robotic enemies with weapons and cards; violence is stylized and not graphic."
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Survival1
"Combat requires managing health and resources to avoid failure; not a hardcore survival experience but some strategic defense elements."
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Where to buy
Last update: 06/03/2026