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Lost in Random™

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.

Global score

89/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Unique tim burton-inspired art style and world design
  • Engaging and well-written story with memorable characters
  • Innovative deck-building and dice-roll combat system
  • Strong voice acting and atmospheric music
  • Interesting exploration and side quests

Cons

  • Combat can become repetitive and stale towards the end
  • Limited enemy variety
  • Linear gameplay with no backtracking
  • Some technical issues and clunky controls reported
  • Requires ea launcher for play

Motivations

  • Autonomy
    3

    "Players have freedom to explore different towns, choose cards for deck building, and customize combat style, though the game is mostly linear with some fixed story progression."

  • Competence
    3

    "Combat requires skillful use of deck building and dice rolling mechanics; some boss fights are challenging and require strategic thinking, though combat can become repetitive."

  • Competition
    -4

    "Focus is on single-player experience with no mention of competitive or ranked modes; players engage at their own pace without social comparison."

  • Continuation
    2

    "Players report being drawn into the story and world, playing long sessions; however, combat repetition and linearity may reduce long-term habitual play."

  • Cooperation
    -5

    "The game is a single-player adventure with no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Strong creative elements in world design, art style, character design, and deck building combat system allowing player customization and experimentation."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and single-player focused."

  • Escapism
    4

    "Players describe immersive, dark fairy tale world with unique atmosphere providing strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players experiment with different card decks and combat strategies; some mention trying new combinations to keep gameplay fresh."

  • Exploration
    3

    "Game features multiple towns and areas with secrets, collectibles, and side quests encouraging exploration within a mostly linear structure."

  • Expression
    3

    "Players customize their combat decks and choose cards, expressing play style preferences; limited character customization beyond this."

  • Fantasy
    5

    "Strong fantasy theme with gothic, Tim Burton-inspired world, fairy tale narrative, and imaginative characters and settings."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction; players focus on individual story and objectives."

  • Growth
    3

    "Players develop skills in deck building and combat mechanics; story progression and character development provide learning and growth."

  • Health
    -5

    "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle
    -3

    "Game requires active attention during combat and exploration; some downtime during dialogue but generally continuous engagement."

  • Intimacy
    -4

    "Limited to narrative relationships; no social or emotional sharing with other players."

  • Leadership
    -5

    "No leadership or group management elements; single-player focused."

  • Progression
    4

    "Players collect cards, upgrade decks, and progress through story and areas; some criticism of limited late-game upgrades."

  • Relaxation
    2

    "Game offers a balance of challenge and flow, though some find combat repetitive and occasionally frustrating."

  • Sensation
    4

    "Strong sensory appeal through unique art style, music, voice acting, and atmospheric world design."

  • Status
    -5

    "No social status or recognition systems; focus is on individual experience."

  • Story
    5

    "Narrative-driven game with rich story, character development, and immersive world-building praised by players."

  • Strategy
    4

    "Combat and deck building require strategic planning and decision making; players must manage resources and card usage."

  • Thrill
    2

    "Some suspense and challenge in combat and story, but overall experience is more atmospheric than adrenaline-driven."

  • Value
    3

    "Players generally feel the game offers good value for time and money, especially on sale; some criticism of length and replayability."

  • Violence
    2

    "Combat involves fighting robotic enemies with weapons and cards; violence is stylized and not graphic."

  • Survival
    1

    "Combat requires managing health and resources to avoid failure; not a hardcore survival experience but some strategic defense elements."

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    Last update: 06/03/2026