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The Last Case of Benedict Fox Definitive Edition

PC (Microsoft Windows) • 2023

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Quick resume

Take on the last case of Benedict Fox and dive into a twisted world of secret organizations, forbidden rituals, and cold-blooded murders. Explore the memories of deceased victims as you search for clues and fight demons in this fantastical Lovecraftian Metroidvania.

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

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    Pros

    • Beautiful art style and atmosphere
    • Engaging story and lore
    • Challenging and rewarding puzzles
    • Exploration-focused gameplay
    • Accessible difficulty options

    Cons

    • Clunky and unintuitive controls
    • Combat can feel awkward and unpolished
    • Some bugs and technical issues
    • Lack of control remapping
    • Some pacing and ui frustrations

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore the world, solve puzzles, and choose difficulty settings, but some controls and progression are fixed and require adaptation."

    • Competence
      4

      "The game offers challenging puzzles and combat that require skill and learning, with feedback and progression through upgrades."

    • Competition
      -4

      "Focus is on personal exploration, puzzle solving, and story rather than competing against others."

    • Continuation
      4

      "Many players report being hooked for long sessions and wanting to complete 100%, indicating strong desire to continue playing."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      4

      "Players engage in puzzle solving, exploration, and some customization of abilities, encouraging creative problem solving."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and narrative focused."

    • Escapism
      4

      "Strong immersion in a Lovecraftian world with mystery and exploration provides escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story, puzzles, and atmosphere rather than obligation."

    • Experimenting
      3

      "Players experiment with puzzle solutions and combat strategies, though some mechanics are fixed."

    • Exploration
      5

      "Exploration of a large, detailed, and mysterious world is a core motivation."

    • Expression
      2

      "Some customization of character abilities and upgrades, but limited cosmetic or avatar personalization."

    • Fantasy
      5

      "Strongly rooted in imaginative Lovecraftian fiction and supernatural mystery."

    • Fellowship
      -5

      "No social or community features; strictly single-player."

    • Growth
      4

      "Players learn puzzles, improve combat skills, and develop understanding of story and mechanics."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention and engagement; not a casual or background game."

    • Intimacy
      -5

      "No evidence of forming close relationships or social interactions."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      4

      "Players accumulate upgrades, abilities, and items to progress through the game."

    • Relaxation
      3

      "Atmospheric exploration and puzzle solving provide flow and tension release, though some combat can be tense."

    • Sensation
      4

      "Visually stunning art style and immersive audio contribute to sensory enjoyment."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      5

      "Narrative immersion and mystery are central to player motivation."

    • Strategy
      3

      "Puzzle solving and combat require planning and problem solving."

    • Thrill
      2

      "Some suspense and tension in combat and story, but overall moderate emotional intensity."

    • Value
      4

      "Players report good value for price with engaging content and length."

    • Violence
      2

      "Combat involves melee and ranged attacks with some violence, but not excessive or gratuitous."

    • Survival
      2

      "Combat involves avoiding damage and managing health, but not extreme survival mechanics."

    Last update: 29/04/2026