ENDER MAGNOLIA: Bloom in the Mist similar games & best alternatives

ENDER MAGNOLIA: Bloom in the Mist

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2025

Should you play it?

Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?

What works
  • Beautiful art and music
  • Improved combat and controls
  • Detailed and useful map system
  • Engaging exploration and progression
  • Strong narrative and atmosphere
Things to keep in mind
  • Inconsistent difficulty spikes
  • Some bosses feel overtuned or frustrating
  • Story less compelling than predecessor for some
  • Limited ability loadout customization
  • Early access content currently short

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Afterimage

  • Phoenotopia: Awakening

  • Cookie Cutter: Overkill Edition

  • Catmaze

  • Rogue Legacy 2

  • Blasphemous 2

  • Lone Fungus

  • ENDER LILIES: Quietus of the Knights

  • Vernal Edge

Hidden Gems

Less popular games with surprisingly high similarity

  • Vernal Edge

  • Aggelos

  • BIOMORPH

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Double Dragon: Neon

  • Autonomy

    Gravity Circuit

  • Continuation

    Saints Row 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ENDER MAGNOLIA: Bloom in the Mist: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Sensation, Exploration. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize abilities, choose loadouts, and experiment with different playstyles; multiple techniques and upgrades can be swapped anytime."

    Capsule for Gravity Circuit Gravity Circuit

    "Players have freedom to customize abilities, equipment, and playstyle with multiple loadouts and upgrades."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves skillful dodging and timing, with challenging bosses that require preparation and leveling up."

    Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

    "Combat is skill-based with challenging bosses and progression; some difficulty spikes noted but overall rewarding."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual exploration and progression; no mention of ranked modes or direct player competition."

    Capsule for Voidwrought Voidwrought

    "Focus is on personal progression and exploration; no mention of ranked modes or direct player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes, high completion percentages, and habitual engagement with the game."

    Capsule for Saints Row 2 Saints Row 2

    "Players report long playtimes, 100% completion, and habitual engagement with the game and its world."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience with no cooperative or multiplayer elements described."

    Capsule for Desktop Survivors 98 Desktop Survivors 98

    "Single-player experience with no cooperative multiplayer elements described."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize their combat style by mixing and matching orbs, spells, and accessories, creating unique builds."

    Capsule for Timespinner Timespinner

    "Players can customize homunculi abilities, equipment, and build varied combat styles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and respectful."

    Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

    "No evidence of exerting control or superiority over others; gameplay is solo and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive story and world provide emotional engagement and distraction from real life; players report strong emotional connection."

    Capsule for BROK the InvestiGator BROK the InvestiGator

    "Immersive world, music, and story provide strong distraction and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no obligation or pressure noted."

    Capsule for Stellar Tactics Stellar Tactics

    "Players engage voluntarily out of interest and enjoyment; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different builds, skills, and playstyles; exploration and building encourage experimentation."

    Capsule for Enshrouded Enshrouded

    "Players try different ability combinations and builds; game encourages experimentation with skills."

  • Exploration

    Game with the same Exploration vibe

    4

    "Metroidvania style map with secrets and new areas unlocked by monster abilities encourages discovery."

    Capsule for Monster Sanctuary Monster Sanctuary

    "Metroidvania style with backtracking, secrets, and detailed maps encourages discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character development and equipment customization, but limited avatar personalization."

    Capsule for Arx Fatalis Arx Fatalis

    "Some character and equipment customization; no extensive avatar personalization described."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy/sci-fi post-apocalyptic world with magical elements, mythical creatures, and imaginative settings."

    Capsule for Downward: Enhanced Edition Downward: Enhanced Edition

    "Set in a dark fantasy post-apocalyptic world with magical homunculi and mystical story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community features; solo play with limited NPC interactions."

    Capsule for Cross of the Dutchman Cross of the Dutchman

    "Solo play with limited NPC interaction; no social or community gameplay emphasized."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock abilities, and improve strategies throughout the game."

    Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

    "Players develop skills, unlock abilities, and improve through gameplay and exploration."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; typical sedentary gaming experience."

    Capsule for SCP: Fragmented Minds SCP: Fragmented Minds

    "No physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not a casual or background game."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Requires focused attention and continuous engagement; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional connection through NPC dialogue but no close relationships or social bonding."

    Capsule for Kiosk Kiosk

    "Limited emotional connection through NPC dialogue; no close social relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; entirely single-player experience."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No leadership or group management roles; entirely single-player experience."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on collecting items, upgrading abilities, and character growth through gameplay."

    Capsule for Double Dragon: Neon Double Dragon: Neon

    "Strong emphasis on collecting items, upgrading abilities, and character growth."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and immersive, though difficulty spikes create tension."

    Capsule for Verho - Curse of Faces Verho - Curse of Faces

    "Some players find the game relaxing and immersive, though difficulty spikes cause tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Beautiful visuals, sound design, and music provide rich sensory stimulation."

    Capsule for Stray Stray

    "Beautiful visuals, music, and immersive sound design provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for AI LIMIT AI LIMIT

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative immersion with cutscenes, character dialogue, and comic-based lore."

    Capsule for Rogue Trooper Rogue Trooper

    "Narrative immersion with cutscenes, character dialogue, and lore exploration."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill customization require tactical thinking and planning."

    Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

    "Combat and ability customization require planning and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and difficulty spikes provide suspense and excitement."

    Capsule for Castlevania Dominus Collection Castlevania Dominus Collection

    "Boss fights and difficulty spikes provide suspense and challenge."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for time and money with quality content and polish."

    Capsule for Crypt Custodian Crypt Custodian

    "Players feel the game offers good return on time and money with quality content and polish."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with magical and physical attacks."

    Capsule for KINGDOM HEARTS III + Re Mind (DLC) KINGDOM HEARTS III + Re Mind (DLC)

    "Combat involves defeating enemies and bosses with magical attacks and abilities."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to survive challenging encounters."

    Capsule for 永远消失的幻想乡 ~ The Disappearing of Gensokyo 永远消失的幻想乡 ~ The Disappearing of Gensokyo

    "Players must avoid death and manage resources during challenging encounters."

Last update: 01/06/2026