Kingdoms of Amalur: Re-Reckoning similar games & best alternatives
Kingdoms of Amalur: Re-Reckoning
2020
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Quick resume
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Global score
77/100
Genres
Action, Role-playing (RPG), Adventure, Fighting
Similar games
Pros
- Engaging and fluid combat system
- Large, colorful fantasy world with rich lore
- Highly customizable character builds
- Extensive content and replayability
- Improved balance and quality of life in remaster
Cons
- Dated graphics and ui elements
- Repetitive quests and enemy types
- Some bugs and technical issues
- Linear story with limited meaningful choices
- Lack of multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to customize characters, mix classes, and choose playstyles; game allows respec and multiple approaches to quests"
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Competence3
"Combat requires timing, dodging, and skillful use of abilities; leveling and crafting systems offer meaningful progression"
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Competition-4
"Focus is on single-player experience without ranked modes or leaderboards; no social comparison emphasized"
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Continuation4
"Players report long playtimes, replayability, and habitual engagement with the game and its DLCs"
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Cooperation-5
"Entirely single-player with no multiplayer or cooperative gameplay elements"
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Creativity3
"Character builds are highly customizable with mix-and-match classes and skill trees; crafting system allows item creation"
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Domination-5
"No evidence of exerting control or superiority over others; game is single-player focused"
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Escapism4
"Players use the game as a fantasy escape with immersive world, lore, and engaging combat"
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia; no obligation or pressure reported"
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Experimenting3
"Players try different builds, weapons, and skills; respec system encourages experimentation"
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Exploration4
"Large open world with many areas and secrets to discover; players enjoy exploring diverse environments"
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Expression2
"Character customization options exist but are somewhat basic; some cosmetic personalization available"
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Fantasy5
"Strong fantasy setting with Celtic-inspired lore, mythical creatures, and magical combat"
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Fellowship-5
"Minimal social connection; game is single-player without community or group identity"
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Growth3
"Players develop skills, learn combat mechanics, and improve character builds throughout gameplay"
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Health-4
"Typical sedentary gameplay with no physical activity or health-related features"
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Idle-4
"Requires sustained attention and active engagement; not a casual or background game"
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Intimacy-5
"No evidence of close relationships or emotional sharing; interactions are limited to NPCs"
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Leadership-5
"No leadership or group management roles; single-player experience only"
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Progression4
"Strong emphasis on leveling, acquiring gear, crafting, and unlocking abilities"
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Relaxation3
"Players find the game enjoyable and immersive, balancing challenge and flow"
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Sensation3
"Colorful visuals, engaging combat animations, and immersive soundtrack provide sensory stimulation"
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Status-5
"No social recognition or popularity mechanisms; achievements are personal"
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Story3
"Narrative immersion with voice acting, lore, and quests; story is engaging though sometimes linear"
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Strategy3
"Combat and character builds require planning and tactical thinking; some quests involve problem solving"
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Thrill2
"Combat offers moments of excitement and challenge but overall is not highly suspenseful"
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Value4
"Players report high value for time spent due to extensive content and replayability"
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Violence3
"Combat involves fighting and defeating enemies with various weapons and magic"
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Survival1
"Some resource management and combat challenge but overall stable conditions with limited threat"
Where to buy
Last update: 29/04/2026