BLACKTAIL Thumbnail

BLACKTAIL similar games & best alternatives

BLACKTAIL

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

Related articles

Quick resume

Forge the legend of Baba Yaga, a girl accused of witchcraft and expelled from her home. Live out the origins of the Slavic myth in this one-of-a-kind blend of intense archery combat and dark storytelling set in a vibrant fairy tale world.

Global score

81/100

Genres

Action, Adventure, Role-playing (RPG), Indie

Similar games

    Pros

    • Immersive fairy tale world
    • Engaging story and characters
    • Unique slavic folklore setting
    • Good voice acting and music
    • Meaningful morality system

    Cons

    • Combat can feel repetitive
    • Some mechanics not well explained
    • Morality system impact limited
    • Minor bugs and jank reported
    • Platforming and minigames divisive

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Exploration, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, choose morality paths, and unlock skills by exploration and decisions rather than fixed routines."

    • Competence
      3

      "Combat and skill progression provide a moderate challenge with skill-based dodging and resource management."

    • Competition
      -4

      "Focus is on personal exploration and story progression without competitive or ranked modes."

    • Continuation
      4

      "Players report long playtimes, replayability with morality paths, and engagement with exploration and side quests."

    • Cooperation
      -5

      "Single-player experience focused on individual questing and story."

    • Creativity
      4

      "Players create their own experience through morality choices, skill unlocks, and exploration of a unique folklore world."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; cooperative or social dominance not present."

    • Escapism
      5

      "Strongly immersive fairy tale world and narrative provide escape from reality."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in story, folklore, and exploration."

    • Experimenting
      3

      "Players explore new areas, discover hidden skills, and experiment with morality and combat strategies."

    • Exploration
      5

      "Open world with many secrets, collectibles, and side quests encourages extensive exploration."

    • Expression
      3

      "Morality system and skill choices allow personal expression within the narrative framework."

    • Fantasy
      5

      "Game deeply rooted in Slavic folklore and fairy tale fantasy with supernatural elements."

    • Fellowship
      -5

      "Solo play with minimal social or community interaction."

    • Growth
      4

      "Skill tree progression and learning combat mechanics provide personal development."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires active attention and focus; some players note need for frequent saving and resource management."

    • Intimacy
      -4

      "Limited to narrative character interactions without forming close social bonds."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      4

      "Players collect items, unlock skills, and upgrade abilities throughout the game."

    • Relaxation
      3

      "Atmospheric and immersive world provides flow and relaxation, though some combat can be tense."

    • Sensation
      3

      "Visuals, music, and voice acting provide sensory enjoyment and emotional engagement."

    • Status
      -5

      "No social recognition or leaderboard systems."

    • Story
      5

      "Narrative immersion is central, with rich lore, character development, and multiple story paths."

    • Strategy
      3

      "Combat and morality choices require planning and tactical thinking."

    • Thrill
      2

      "Combat and exploration have moments of tension and challenge but overall moderate suspense."

    • Value
      4

      "Players report good value for price with many hours of gameplay and replayability."

    • Violence
      2

      "Combat involves fighting creatures with bow and magic, but not excessively violent or gory."

    • Survival
      1

      "Some resource management and combat survival elements, but not extreme or central."

    Last update: 29/04/2026