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Melvor Idle

PC (Microsoft Windows), Linux, iOS, Mac, Web browser, Android • 2021

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Quick resume

Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.

Global score

90/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy

Pros

  • Deep and addictive progression system
  • Active developer with frequent updates
  • Cross-platform play with cloud saves
  • No microtransactions, fair pricing
  • Rich skill variety and customization

Cons

  • High grind and repetitive tasks
  • No multiplayer or social features
  • Resource intensive for an idle game
  • Minimal narrative and sensory stimulation
  • Inventory management can be cumbersome

Motivations

  • Autonomy
    4

    "Players can freely choose which skills to train and how to progress, with multiple playstyles and game modes allowing personal control."

  • Competence
    3

    "Progression involves skill leveling, item collection, and combat mastery with meaningful feedback and challenges, though some grinding is repetitive."

  • Competition
    -4

    "Focus is on individual progression without ranked modes or direct player-vs-player competition."

  • Continuation
    5

    "Highly addictive with long-term engagement, habitual play, and offline progression encouraging extended play sessions."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity
    2

    "Players can customize gear and build character setups, but core gameplay follows predefined skill and item systems."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and self-directed."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, enjoying progression while multitasking or away from keyboard."

  • Expectation
    -4

    "Players engage voluntarily out of personal desire and interest, with no external pressure or obligation."

  • Experimenting
    3

    "Players explore different skills, builds, and strategies, experimenting with progression paths and item synergies."

  • Exploration
    2

    "Some discovery of new skills, dungeons, and items, but mostly within a known, structured environment."

  • Expression
    2

    "Customization of characters through gear and pets allows some self-expression, though visual elements are simple and standardized."

  • Fantasy
    3

    "Fantasy RPG setting with monsters, magic, and mythical elements inspired by Runescape's fictional world."

  • Fellowship
    -5

    "No social or community features; players participate individually."

  • Growth
    5

    "Strong emphasis on learning, skill development, and personal progression through leveling and mastery."

  • Health
    -4

    "Idle gameplay encourages sedentary play with long sessions, no physical activity involved."

  • Idle
    5

    "Designed for passive play with offline progression and background activity, fitting the idle game genre perfectly."

  • Intimacy
    -5

    "No social or emotional relationship building; purely solitary gameplay."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    5

    "Core gameplay revolves around accumulating experience, items, and upgrades to advance skills and character power."

  • Relaxation
    4

    "Calming and satisfying progression with minimal stress, suitable for casual and multitasking play."

  • Sensation
    1

    "Simple visuals and UI provide moderate sensory stimulation; no intense sensory or emotional thrills."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    1

    "Minimal narrative elements; gameplay focuses on skill and item progression rather than story immersion."

  • Strategy
    3

    "Players plan skill training, resource management, and combat tactics, requiring analytical thinking and optimization."

  • Thrill
    -3

    "Gameplay is low risk and predictable, with little suspense or emotional tension."

  • Value
    4

    "Players perceive strong value for time and money due to extensive content, no microtransactions, and cross-platform support."

  • Violence
    1

    "Combat is present but simplified and not emphasized as violent; more focus on progression than destruction."

  • Survival
    1

    "Some survival elements in combat and resource management, but overall low threat and forgiving mechanics."

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    Last update: 06/03/2026