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Low Magic Age

PC (Microsoft Windows) • 2017

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Quick resume

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.

Global score

89/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy, Early Access, Turn-based strategy (TBS), Tactical

Pros

  • Faithful d&d 3.5 tactical combat
  • Deep character customization and progression
  • Open world with procedural dungeons and quests
  • Frequent developer updates and community engagement
  • Excellent value for price

Cons

  • Minimal narrative and quest variety
  • Graphics and animations are basic
  • Some balance and difficulty spikes
  • No multiplayer or social features
  • Early access with incomplete features

Motivations

  • Autonomy
    4

    "Players have freedom to create and customize their party, choose quests, and explore the open world sandbox with many adjustable settings."

  • Competence
    4

    "The game offers challenging tactical turn-based combat with D&D 3.5 rules, requiring strategic thinking and skillful party management."

  • Competition
    -3

    "Focus is on personal progression and exploration rather than competing against other players; no multiplayer or ranked modes."

  • Continuation
    4

    "Players report long play sessions and habitual return to the game due to its addictive combat and progression systems."

  • Cooperation
    -4

    "Single-player experience focused on managing own party; no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Extensive character creation and customization, party building, and crafting systems allow creative expression."

  • Domination
    -4

    "No evidence of player dominance over others; interactions are solo and balanced within AI combat."

  • Escapism
    4

    "Players use the game to immerse in a fantasy D&D world, escaping real life through exploration and combat."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for D&D and tactical RPGs."

  • Experimenting
    3

    "Players try different party builds, tactics, and strategies; procedural generation encourages experimentation."

  • Exploration
    4

    "Open world map with procedurally generated dungeons and quests encourages discovery and curiosity."

  • Expression
    4

    "Players customize characters' appearance, classes, feats, and equipment, expressing their playstyle."

  • Fantasy
    5

    "Strongly rooted in D&D fantasy setting with magic, mythical creatures, and roleplaying elements."

  • Fellowship
    -4

    "Solo gameplay with minimal social interaction or community involvement."

  • Growth
    4

    "Character leveling, skill acquisition, and equipment upgrades provide clear personal development."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during tactical combat and exploration; not designed for idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    3

    "Players lead and manage their party strategically, making decisions and guiding combat."

  • Progression
    5

    "Strong emphasis on leveling up characters, acquiring better gear, and unlocking new abilities."

  • Relaxation
    2

    "Some players find the tactical combat engaging and satisfying, though RNG and difficulty spikes can cause tension."

  • Sensation
    2

    "Visuals are retro and simple; sound and music provide atmospheric but not intense sensory stimulation."

  • Status
    -5

    "No social recognition or multiplayer status systems; focus is on individual achievement."

  • Story
    -2

    "Currently minimal narrative and quest variety; sandbox and arena modes dominate with procedural content."

  • Strategy
    5

    "Requires planning, positioning, resource management, and tactical decision-making in combat."

  • Thrill
    2

    "Combat includes suspense from RNG and tactical challenges, but overall predictable turn-based pacing."

  • Value
    5

    "Players feel they get excellent value for money given the depth, replayability, and ongoing updates."

  • Violence
    3

    "Combat involves fighting and defeating monsters with weapons and magic, typical fantasy violence."

  • Survival
    2

    "Some resource management and risk in dungeons and combat, but not a core survival game."

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    Last update: 06/03/2026