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Grim Clicker

Xbox One, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Grim Clicker is an IDLE/RPG clicker where you will find your own strategy to explore the lost worlds. Inspired by games such as Diablo, Grim Dawn, Dark Souls, etc., the game features a complex character development, many unique items, active and passive playstyle.

Global score

79/100

Genres

Indie, Role-playing (RPG), Free To Play

Pros

  • Deep and flexible skill trees
  • Engaging progression and build experimentation
  • Free to play with fair monetization
  • Active developer support and updates
  • Suitable for background and casual play

Cons

  • Slow and grindy progression especially early on
  • Lack of in-game skill descriptions hinders planning
  • Some pay-to-progress elements
  • Repetitive environments and limited narrative
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose builds, skill trees, and playstyles with meaningful decisions, though some progression gating exists."

  • Competence
    3

    "Game requires skillful build planning and strategy, with some grind and progression challenges; not purely repetitive tasks."

  • Competition
    -4

    "No evidence of player-vs-player or leaderboard competition; focus is on individual progression and builds."

  • Continuation
    4

    "Many players report long playtimes, habitual engagement, and addictive progression loops encouraging extended play."

  • Cooperation
    -5

    "No cooperative or multiplayer features mentioned; gameplay is single-player focused."

  • Creativity
    4

    "Players experiment with diverse skill trees, builds, and item combinations, enabling creative character customization."

  • Domination
    -5

    "No indications of dominance or power over other players; interactions are individual and non-competitive."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, often playing passively or in background."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying new builds, skill combinations, and strategies to optimize progression."

  • Exploration
    2

    "Players explore multiple galaxies and shards with new mechanics, though environments are somewhat repetitive."

  • Expression
    3

    "Character builds and weapon/item customization allow for personal expression within game mechanics."

  • Fantasy
    4

    "Game features dark fantasy themes, RPG elements, and imaginative settings beyond realistic scenarios."

  • Fellowship
    -5

    "No social or community gameplay elements; players mostly engage individually."

  • Growth
    4

    "Strong focus on learning builds, skill synergies, and improving character power through progression."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Supports background play and idle progression but requires periodic active input for optimal advancement."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    -5

    "No leadership or group management roles present; gameplay is solo-focused."

  • Progression
    5

    "Core gameplay revolves around accumulating skill points, items, upgrades, and prestige resets."

  • Relaxation
    3

    "Players find the game relaxing and suitable for casual or background play, despite some grind."

  • Sensation
    2

    "Visual and auditory elements are appreciated but not highlighted as primary motivators."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    1

    "Some narrative and lore elements exist but are minimal and not a major focus."

  • Strategy
    4

    "Requires planning skill builds, item usage, and progression strategies to optimize performance."

  • Thrill
    -2

    "Gameplay is steady and slow-paced with minimal suspense or risk elements."

  • Value
    1

    "Free to play with optional purchases; some players feel progression is slow but generally fair."

  • Violence
    2

    "Combat against monsters is present but stylized and not emphasized as violent or destructive."

  • Survival
    -3

    "No real threat of failure or death; character cannot die and gameplay is stable."

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    Last update: 06/03/2026