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Stuck In Time

PC (Microsoft Windows) • 2021

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Quick resume

A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.

Global score

84/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Unique idle and loop programming gameplay
  • Engaging optimization and exploration
  • Gradual story and character development
  • Long playtime with meaningful progression
  • Smooth pixel art and animations

Cons

  • Clunky ui for editing long loops
  • Some quality of life features lacking
  • Can be tedious managing complex action lists
  • Slow early progression requiring patience
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players plan and program their own loops and routes, deciding their own strategies and optimizations."

  • Competence
    4

    "Game involves skillful optimization, problem solving, and iterative improvement of loops with clear feedback."

  • Competition
    -3

    "Focus is on personal progression and optimization without direct player-vs-player competition or leaderboards."

  • Continuation
    5

    "Players engage in long sessions with habitual play, idling and refining loops over many hours and days."

  • Cooperation
    -5

    "Gameplay is single player and independent, with no multiplayer or cooperative elements."

  • Creativity
    4

    "Players create and modify complex loops and routes, experimenting with different paths and strategies."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and self-directed."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, enjoying the fantasy world and idle progression."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Game encourages trying new loops, exploring mechanics, and testing different strategies for optimization."

  • Exploration
    4

    "Players discover new map areas, secrets, and story elements through progressive exploration."

  • Expression
    -3

    "Limited customization; focus is on planning routes rather than avatar or environment personalization."

  • Fantasy
    3

    "Game features a fantasy setting with story and characters, though gameplay is grounded in puzzle and idle mechanics."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary and independent."

  • Growth
    5

    "Strong emphasis on learning, skill acquisition, and personal development through loop optimization."

  • Health
    -5

    "Sedentary gameplay typical of idle games with no physical activity elements."

  • Idle
    5

    "Designed for long idle sessions with players setting loops and letting the game run in background."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; single player experience."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    5

    "Strong progression through accumulating upgrades, skills, and improved loop efficiency."

  • Relaxation
    4

    "Game provides a relaxing flow state balancing challenge and skill with idle mechanics."

  • Sensation
    2

    "Visual and auditory style is pleasant and smooth but not highly stimulating or intense."

  • Status
    -5

    "No social status or recognition systems; achievements are personal and solitary."

  • Story
    3

    "Narrative unfolds gradually through exploration and character interactions, adding depth to gameplay."

  • Strategy
    5

    "High mental challenge requiring planning, reasoning, and strategic loop design."

  • Thrill
    -2

    "Gameplay is low risk and predictable, focused on steady incremental progress rather than suspense."

  • Value
    4

    "Players perceive good value for time and money due to engaging mechanics and long playtime."

  • Violence
    1

    "Some combat elements present but not emphasized; fighting is part of strategic loop planning."

  • Survival
    2

    "Players must manage resources and avoid failure within loops, but overall risk is moderate."

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    Last update: 06/03/2026