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Military Incremental Complex

PC (Microsoft Windows) • 2025

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Quick resume

Make weapons, make money. An active incremental game where you amass as much money as you can by starting a Military Industrial Complex company. Produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favors.

Global score

85/100

Genres

Simulator, Strategy, Indie

Pros

  • Addictive and engaging gameplay
  • Unique military-industrial theme
  • Good progression and prestige system
  • Charming retro style and sound design
  • Active and responsive developers

Cons

  • Manual crafting can be tedious and cause strain
  • Some balancing and pacing issues especially late game
  • Bugs and crashes reported by users
  • Lack of offline progress and some quality of life features
  • Limited story and social features

Motivations

  • Autonomy
    3

    "Players have control over production choices, crafting methods, and prestige upgrades, but some mechanics like prestige and stock market can limit freedom."

  • Competence
    4

    "Game involves skillful management of resources, crafting, and strategic prestige choices with feedback on progress and performance."

  • Competition
    2

    "Includes leaderboards and some ranking elements, but many players focus on personal progression and pacing."

  • Continuation
    4

    "Many players report long play sessions, addiction, and habitual engagement with the game."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players customize production setups and choose different builds and prestige paths, though within predefined systems."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are individual and balanced."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, enjoying the idle and clicker mechanics."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, not obligation."

  • Experimenting
    3

    "Players try different builds, prestige strategies, and production methods to optimize progress."

  • Exploration
    2

    "Some discovery of new weapons, research, and mechanics, but mostly within a known framework."

  • Expression
    1

    "Limited customization mainly through gameplay choices rather than avatar or environment personalization."

  • Fantasy
    3

    "Game features a satirical military-industrial complex theme with fictionalized weapon production and stock market."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players develop skills in managing complex systems, optimizing production, and learning game mechanics."

  • Health
    -5

    "Sedentary gameplay with high clicking demands; some players report physical strain."

  • Idle
    4

    "Supports both active clicking and idle playstyles; players can let the game run in background."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    5

    "Strong focus on accumulating items, upgrades, prestige points, and expanding production capabilities."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, though some find manual crafting tedious."

  • Sensation
    2

    "Satisfying sounds and visual feedback contribute to sensory enjoyment but not intense stimulation."

  • Status
    1

    "Leaderboards provide some recognition, but social status is limited."

  • Story
    1

    "Some narrative elements and humorous flavor text exist, but story is minimal and not central."

  • Strategy
    4

    "Requires planning, resource management, and strategic decision-making especially in prestige and stock market."

  • Thrill
    -1

    "Game is mostly predictable and steady; some tension from optimization but low suspense."

  • Value
    2

    "Players generally feel the game offers good value for time and money, especially on sale."

  • Violence
    3

    "Game centers on manufacturing weapons and munitions, though in a satirical and abstract manner."

  • Survival
    -3

    "No survival threats; gameplay occurs in stable, low-risk conditions."

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    Last update: 06/03/2026