Mind Snares: Alice's Journey similar games & best alternatives

Mind Snares: Alice's Journey

Mac, PC (Microsoft Windows), Linux, Android, BlackBerry OS, Windows Phone, iOS • 2015

Should you play it?

Escape from the Shadow Land!

What works
  • Beautiful hand-painted art and atmospheric music
  • Interesting psychological and symbolic story
  • Accessible puzzles and hidden object scenes
  • Smooth interface with fast travel map
  • Relaxing and immersive gameplay experience
Things to keep in mind
  • Short game length with limited replay value
  • Some players found the ending abrupt and unsatisfying
  • Puzzles generally easy and not very challenging
  • Lack of character customization or social features
  • Minor translation issues and occasional hitbox frustrations

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    The Path

  • Fantasy

    Blackwood Crossing

  • Creativity

    Insomnia: Theater in the Head

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mind Snares: Alice's Journey: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Autonomy, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Puzzles and hidden object scenes provide moderate challenge, with some requiring careful observation and problem solving, but overall accessible and not highly difficult."

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  • Competition

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  • Continuation

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  • Creativity

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    "Creative and artistic puzzles, unique visual styles, and metaphorical narrative elements encourage imaginative engagement."

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  • Domination

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    "No elements of exerting control or superiority over others."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game to immerse in a surreal, psychological world, escaping real life stresses."

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  • Expectation

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  • Experimenting

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  • Expression

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  • Fantasy

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    "Surreal and symbolic narrative with fantasy elements like magical butterflies and dreamlike settings."

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  • Growth

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    "Players develop puzzle-solving skills and gain narrative understanding."

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  • Health

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  • Leadership

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  • Progression

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    "Progression through collecting items and solving puzzles advances the story."

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  • Relaxation

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    "Generally relaxing gameplay with balanced challenge and atmospheric immersion."

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  • Status

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    "No social recognition or status systems."

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  • Story

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  • Strategy

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  • Thrill

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    "Some suspenseful moments but overall low tension and risk."

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  • Value

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    "Mixed opinions on value; short length and limited replayability make price a concern for some."

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    "Short length and lack of replayability reduce perceived value at full price."

  • Violence

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  • Survival

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    "No survival or resource management mechanics; stable conditions throughout gameplay."

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Last update: 01/06/2026