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Abyss: The Wraiths of Eden similar games & best alternatives

Abyss: The Wraiths of Eden

PC (Microsoft Windows), Mac, iOS, Windows Phone, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2014

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Quick resume

Take a deep breath and find your fiancée who went missing in the dark abyss of the ocean.

Global score

90/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Beautiful graphics and atmospheric underwater setting
    • Engaging story with lovecraftian and bioshock-inspired themes
    • Varied puzzles and alternative minigames (dominoes)
    • Bonus chapter adds depth
    • Good value especially on sale

    Cons

    • No fast travel and excessive backtracking
    • Voice acting and character animations are weak
    • Short game length with limited replay value
    • Achievements require multiple playthroughs
    • Repetitive soundtrack and some translation issues

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore the underwater city, solve puzzles, and choose to play hidden object scenes or domino minigames, indicating moderate player control."

    • Competence
      2

      "Puzzles and hidden object scenes are generally easy to moderate, with some challenge on expert mode, providing a sense of skill but not high difficulty."

    • Competition
      -4

      "Game is single-player with no competitive elements or leaderboards; focus is on personal progress and puzzle solving."

    • Continuation
      1

      "Some players replay the game multiple times to unlock all achievements, but overall the game is short and can be completed in a few hours."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity
      2

      "Players engage in puzzle solving and can choose alternative minigames (dominoes) replacing hidden object scenes, showing some creative gameplay options."

    • Domination
      -5

      "No player versus player or dominance mechanics; interactions are narrative and puzzle-based."

    • Escapism
      4

      "Players use the game to relax and escape into an atmospheric underwater world with a mysterious story and occasional jump scares."

    • Expectation
      -3

      "Players engage voluntarily for enjoyment and relaxation, though some feel obligated to replay for achievements."

    • Experimenting
      1

      "Some experimentation possible with puzzle solutions and choosing between hidden object or domino minigames."

    • Exploration
      3

      "Game involves exploring a large underwater city with many locations and backtracking, encouraging discovery."

    • Expression
      -4

      "Limited character customization or self-expression; players follow a fixed narrative and visual presentation."

    • Fantasy
      4

      "Game features supernatural elements, Lovecraftian influences, and an imaginative underwater city setting."

    • Fellowship
      -5

      "No social or community features; entirely solo play."

    • Growth
      2

      "Players develop puzzle-solving skills and learn game mechanics, though challenges are moderate."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle
      -3

      "Requires focused attention to solve puzzles and progress; not suitable for casual background play."

    • Intimacy
      -5

      "No social or emotional relationship building; narrative is solitary."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Players collect items and unlock achievements and bonus content, showing clear progression."

    • Relaxation
      3

      "Generally relaxing gameplay with atmospheric music and moderate challenge; some jump scares add tension."

    • Sensation
      2

      "Visuals and music provide sensory enjoyment; jump scares add occasional excitement."

    • Status
      -4

      "Achievements provide some recognition but no social status or multiplayer ranking."

    • Story
      3

      "Engaging narrative with plot twists, character interactions, and a bonus chapter enhancing story depth."

    • Strategy
      1

      "Puzzles require some logical thinking and planning but are generally straightforward."

    • Thrill
      2

      "Jump scares and suspenseful moments provide some thrill, though not intense or sustained."

    • Value
      3

      "Good value especially on sale; short length balanced by quality and replay for achievements."

    • Violence
      -3

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

    • Survival
      -4

      "No survival mechanics; stable gameplay environment without resource management or threat avoidance."

    Last update: 29/04/2026