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Weed Shop 3

PC (Microsoft Windows) • 2022

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Quick resume

BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!

Global score

94/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Addictive and engaging gameplay loop
  • Frequent developer updates and community interaction
  • Creative shop customization
  • Humorous and lighthearted tone
  • Good value for price

Cons

  • Slow progression and grindy gameplay
  • Performance and optimization issues
  • Lack of multiplayer or cooperative play
  • Some bugs and glitches
  • Minimal narrative depth

Motivations

  • Autonomy
    4

    "Players have freedom to manage their shop, choose upgrades, and decide play style and pacing."

  • Competence
    3

    "Game involves skillful management and progression through grinding and strategic decisions, though some tasks become repetitive."

  • Competition
    -3

    "Focus is on personal progression and management rather than competing against others."

  • Continuation
    5

    "Highly addictive with long play sessions and players report sinking many hours into the game."

  • Cooperation
    -4

    "Primarily a single-player experience with no multiplayer yet; cooperation is minimal or absent."

  • Creativity
    3

    "Players can customize their shop layout and manage various aspects creatively."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are balanced and individual."

  • Escapism
    5

    "Players use the game as a relaxing, humorous escape from real life, often playing while high."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation."

  • Experimenting
    3

    "Players explore different strategies, upgrades, and gameplay mechanics to optimize their shop."

  • Exploration
    2

    "Some exploration of the city and boardwalk is possible, though focus remains on shop management."

  • Expression
    3

    "Customization of shop environment and layout allows for player expression."

  • Fantasy
    2

    "Game features humorous, exaggerated scenarios around cannabis culture, blending fiction with simulation."

  • Fellowship
    1

    "Community interaction exists mainly via Discord and forums, but in-game social connection is limited."

  • Growth
    4

    "Players experience learning and personal development through mastering game mechanics and progressing."

  • Health
    -5

    "Game promotes sedentary play and virtual drug use without physical activity."

  • Idle
    -3

    "Requires active management and attention; some grinding but not purely idle gameplay."

  • Intimacy
    -4

    "Social interactions are surface-level and limited to community forums; no close relationships formed in-game."

  • Leadership
    2

    "Players manage and direct employees within their shop, exercising leadership in a limited context."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and expanding the business."

  • Relaxation
    4

    "Game offers a chill, laid-back experience with humor and a slow grind that many find relaxing."

  • Sensation
    2

    "Visuals and audio provide moderate sensory stimulation with a humorous tone."

  • Status
    -3

    "Recognition is mostly personal or within small community; no major social status or leaderboard systems."

  • Story
    1

    "Minimal narrative with player-driven story; some humorous character interactions but no deep plot."

  • Strategy
    3

    "Requires planning and problem solving in managing resources, upgrades, and customer demands."

  • Thrill
    -2

    "Game is low risk and steady paced with minimal suspense or tension."

  • Value
    4

    "Players feel the game offers good value for money with extensive content and frequent updates."

  • Violence
    1

    "Some minor comedic violence (e.g., beating up NPCs with objects) but not a core focus."

  • Survival
    -3

    "No significant survival elements; environment is stable and low risk."

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    Last update: 06/03/2026