Murder Miners similar games & best alternatives

Murder Miners

Mac, PC (Microsoft Windows), Linux, Xbox One, Xbox Series X|S, Xbox 360 • 2014

Should you play it?

The #1 rated Xbox Live Indie Game. Halo-inspired. Destructible/constructible environments. Vehicles. Zombie survival. Hookshots. Infection mode: Be the zombie & eat the dead to level up your zombie abilities. Community playdates are still hosted every week, join us!

What works
  • Fun and addictive gameplay
  • Strong community and weekly game nights
  • Creative map building and customization
  • Low price and good value
  • Variety of game modes including infection and zombie survival
Things to keep in mind
  • Small player base limits matchmaking
  • Basic graphics and presentation
  • Some bugs and occasional lag
  • Limited weapon variety
  • Lack of bots for solo play

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Madballs in Babo:Invasion

  • Robot Roller-Derby Disco Dodgeball

  • Serious Sam Classics: Revolution

  • Toaster Arena

  • Shotgun Farmers

  • Contractors

  • CS2D

  • Red Eclipse

  • Goofy Gorillas

Hidden Gems

Less popular games with surprisingly high similarity

  • Madballs in Babo:Invasion

  • Toaster Arena

  • CounterAttack: Uprising

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    ShootMania Storm

  • Value

    Hand Simulator: Survival

  • Autonomy

    BattleBlock Theater®

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Murder Miners: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, weapons, and create or play custom levels, indicating high autonomy."

    Capsule for BattleBlock Theater® BattleBlock Theater®

    "Players have freedom to choose weapons, game modes, create and customize maps, and customize characters, indicating high autonomy."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves platforming and combat challenges that require skill and timing, with some players noting the need to master mechanics like grappling and shooting."

    Capsule for Escape the Game Escape the Game

    "Gameplay requires skillful shooting, movement (wall jumps, grappling hook), and map building, providing challenges and skill development."

  • Competition

    Game with the same Competition vibe

    3

    "Multiplayer modes including deathmatch and capture the flag encourage player competition, though single player is also emphasized."

    Capsule for Quake II Quake II

    "Competitive multiplayer modes like deathmatch, team deathmatch, capture the flag, and ranked-like custom games encourage player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report long sessions and habitual play but low player base limits continuous engagement."

    Capsule for The Wall The Wall

    "Players report habitual play, weekly game nights, and long sessions with friends, though low player base limits continuous engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Cooperative modes against zombies and team-based objectives encourage working together."

    Capsule for Madness Cubed Madness Cubed

    "Cooperative modes like infection and zombie survival require teamwork; players enjoy playing with friends and coordinating."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive map editor, ability to create custom game modes, skins, and mods fosters high creativity."

    Capsule for ShootMania Storm ShootMania Storm

    "Strong creativity through map editor, block building/destruction, and customization of maps and characters."

  • Domination

    Game with the same Domination vibe

    -2

    "Multiplayer is fun and chaotic with friendly competition; toxic behavior is mentioned but overall community is welcoming and cooperative."

    Capsule for SpiderHeck SpiderHeck

    "While some toxic chat and kicking occur, overall community is described as friendly and cooperative with shared play."

  • Escapism

    Game with the same Escapism vibe

    4

    "Many players use the game for nostalgia and immersive distraction from real life, indicating strong escapism."

    Capsule for Cossacks: Art of War Cossacks: Art of War

    "Players use the game for fun, nostalgia, stress relief, and socializing, indicating escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia without obligation or pressure."

    Capsule for Haunt the House: Terrortown Haunt the House: Terrortown

    "Players engage voluntarily for fun and nostalgia without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore unique movement mechanics and experiment with custom maps and game modes."

    Capsule for ShootMania Storm ShootMania Storm

    "Players experiment with movement mechanics, building modes, and custom maps, exploring new gameplay possibilities."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration through discovering custom maps, mods, and new game modes within the community."

    Capsule for CS2D CS2D

    "Exploration through discovering community maps, custom maps, and varied game modes."

  • Expression

    Game with the same Expression vibe

    4

    "Extensive character customization and cosmetic skins allow for self-expression."

    Capsule for Party Animals Party Animals

    "Character customization with colors and helmets allows self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features fictional zombie outbreak and exaggerated combat scenarios; some realistic elements but overall imaginative fiction."

    Capsule for The Killing Antidote The Killing Antidote

    "Fantasy elements include zombies, grappling hooks, and imaginative combat scenarios beyond realistic FPS."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience playing with friends or family."

    Capsule for Together: Moon Escape Together: Moon Escape

    "Strong sense of community with weekly game nights, playing with friends, and shared experiences."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in movement and shooting; some learning curve and mastery opportunities noted."

    Capsule for Grapples Galore Grapples Galore

    "Players develop skills in shooting, movement, map building, and strategy."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary FPS gameplay with no physical activity elements."

    Capsule for DUSK DUSK

    "Typical sedentary FPS gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement during matches."

    Capsule for Half-Life 2: Deathmatch Half-Life 2: Deathmatch

    "Requires focused attention and active engagement during matches."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and friendships form, but mostly casual multiplayer connections."

    Capsule for Shotgun Farmers Shotgun Farmers

    "Some social interaction and friendships form, but mostly casual multiplayer connections."

  • Leadership

    Game with the same Leadership vibe

    -1

    "Mostly peer-to-peer play; no strong evidence of leadership or authoritative roles."

    Capsule for Bopl Battle Bopl Battle

    "No strong evidence of leadership roles; mostly peer-based play and hosting."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, abilities, and upgrades as they advance through levels."

    Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

    "Players accumulate weapons, upgrades, and map creations, with some leveling in infection mode."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game provides fun and flow but also includes tense and challenging moments."

    Capsule for Fistful of Frags Fistful of Frags

    "Game provides fun and flow but also fast-paced and tense combat moments."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable gunplay, sound effects, and visual feedback provide sensory stimulation and excitement."

    Capsule for Fast and Low Fast and Low

    "Enjoyable gunplay, movement, and visual effects provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition within small community but limited broader social status."

    Capsule for Knight Club + Knight Club +

    "Some recognition through community events and custom maps, but limited broader social status."

  • Story

    Game with the same Story vibe

    -3

    "No narrative or plot; gameplay is context-free multiplayer matches."

    Capsule for pla_toon pla_toon

    "No narrative or campaign; gameplay is context-free multiplayer matches."

  • Strategy

    Game with the same Strategy vibe

    3

    "Tactical map design and combat encourage planning and problem solving."

    Capsule for Clownfield 2042 Clownfield 2042

    "Strategic elements in map building, team play, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and risk-taking provide excitement and suspense."

    Capsule for AirMech AirMech

    "Fast-paced combat and infection mode provide suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for low price and entertainment value."

    Capsule for Hand Simulator: Survival Hand Simulator: Survival

    "Highly praised for low price and high entertainment value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are core gameplay elements, with shooting and defeating enemies."

    Capsule for Morsels Morsels

    "Combat and destruction are core gameplay elements, including shooting and melee."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage limited zombie resources and avoid failure to survive levels."

    Capsule for Zombie Night Terror Zombie Night Terror

    "Survival elements in zombie mode and infection require avoiding death and managing resources."

Last update: 01/06/2026