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Madness Cubed similar games & best alternatives

Madness Cubed

PC (Microsoft Windows) • 2016

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Quick resume

Online shooter with a variety of game modes and a huge arsenal of weapons. Fight with other players, or team up with them to defeat hordes of zombies and mutants!

Global score

78/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Simulator, Platform, Shooter

Similar games

    Pros

    • Nostalgic value for long-time players
    • Variety of game modes including co-op and pvp
    • Map creation and customization features
    • Affordable price
    • Simple, accessible gameplay

    Cons

    • Low online player base
    • Numerous bugs and technical issues
    • Prevalence of cheaters
    • Outdated graphics and sound
    • Limited updates and developer support

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Continuation, Story, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to build their own maps and choose various weapons and play styles, though some modes have preset objectives."

    • Competence
      2

      "Game involves skillful shooting and survival against zombies, but also has repetitive grinding and some exploits."

    • Competition
      1

      "Includes competitive modes like deathmatch and clan wars, but low active player base limits competition."

    • Continuation
      -1

      "Many players report short play sessions and quickly losing interest due to bugs and low online activity."

    • Cooperation
      3

      "Cooperative modes against zombies and team-based objectives encourage working together."

    • Creativity
      4

      "Players can create and customize maps and build structures, similar to Minecraft style creativity."

    • Domination
      2

      "Some players enjoy dominating others with powerful weapons and high skill, though cheating is common."

    • Escapism
      3

      "Nostalgic players use the game to escape and relive childhood memories, despite technical issues."

    • Expectation
      -3

      "Most players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

    • Experimenting
      2

      "Some experimentation with map creation and weapon combinations, but many stick to known strategies."

    • Exploration
      1

      "Limited exploration in missions and maps; mostly familiar environments revisited."

    • Expression
      3

      "Customization of characters and skins available, allowing some personal expression."

    • Fantasy
      2

      "Game features zombies and blocky characters in a fictional setting, but not deeply immersive fantasy."

    • Fellowship
      2

      "Some community and clan activity exists, but overall low player interaction due to small online population."

    • Growth
      2

      "Players level up and upgrade weapons, though progression can be grindy and affected by cheating."

    • Health
      -5

      "Purely sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires active attention during gameplay; not suited for passive or background play."

    • Intimacy
      0

      "Minimal evidence of close social relationships; mostly casual multiplayer interactions."

    • Leadership
      1

      "Clan leaders and team captains exist but not a strong emphasis on leadership roles."

    • Progression
      3

      "Clear progression through leveling, weapon upgrades, and unlocking items."

    • Relaxation
      -1

      "Gameplay can be tense due to survival and combat, but also has casual moments."

    • Sensation
      1

      "Visuals and sound are simple but enjoyable; some players appreciate the nostalgic aesthetic."

    • Status
      1

      "Some recognition through leaderboards and clan rankings, but limited by small community."

    • Story
      -3

      "Minimal narrative; missions exist but story is not a major focus."

    • Strategy
      2

      "Requires tactical thinking in survival and team modes, though not deeply complex."

    • Thrill
      2

      "Survival against waves of zombies and PvP combat provide moments of tension and excitement."

    • Value
      3

      "Affordable price and nostalgic value appreciated by players, though technical issues reduce perceived value."

    • Violence
      3

      "Combat with zombies and other players is a core element, involving shooting and destruction."

    • Survival
      3

      "Survival modes against zombies and resource management are key gameplay aspects."

    Last update: 29/04/2026