Madness Cubed similar games & best alternatives

Madness Cubed

PC (Microsoft Windows) • 2016

Should you play it?

Online shooter with a variety of game modes and a huge arsenal of weapons. Fight with other players, or team up with them to defeat hordes of zombies and mutants!

What works
  • Nostalgic value for long-time players
  • Variety of game modes including co-op and pvp
  • Map creation and customization features
  • Affordable price
  • Simple, accessible gameplay
Things to keep in mind
  • Low online player base
  • Numerous bugs and technical issues
  • Prevalence of cheaters
  • Outdated graphics and sound
  • Limited updates and developer support

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • DUCKSIDE

  • World War Z

  • Zombie Kill of the Week - Reborn

  • Airmen

  • BROKE PROTOCOL

  • Survivalist: Invisible Strain

  • HALF DEAD 2

  • Over 9000 Zombies!

  • Boring Man - Online Tactical Stickman Combat

Hidden Gems

Less popular games with surprisingly high similarity

  • Airmen

  • Retail Royale

  • STUFFED

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Transformice

  • Autonomy

    The Mean Greens - Plastic Warfare

  • Cooperation

    Call of Duty®: Black Ops II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Madness Cubed: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Continuation, Story, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose maps, game modes, and weapons freely; gameplay allows personal control and tactical decisions."

    Capsule for The Mean Greens - Plastic Warfare The Mean Greens - Plastic Warfare

    "Players have freedom to build their own maps and choose various weapons and play styles, though some modes have preset objectives."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves some skill in managing zombie hordes and using abilities, but overall combat and tasks are straightforward and sometimes repetitive."

    Capsule for Stubbs the Zombie in Rebel Without a Pulse Stubbs the Zombie in Rebel Without a Pulse

    "Game involves skillful shooting and survival against zombies, but also has repetitive grinding and some exploits."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements like gang territory control and wanted levels exist, but no ranked modes or direct player-vs-player competition yet."

    Capsule for 171 171

    "Includes competitive modes like deathmatch and clan wars, but low active player base limits competition."

  • Continuation

    Game with the same Continuation vibe

    -1

    "Players report fun for short sessions but also note the game can get stale quickly without new content."

    Capsule for Beast Battle Simulator Beast Battle Simulator

    "Many players report short play sessions and quickly losing interest due to bugs and low online activity."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Zombies mode and some multiplayer modes encourage teamwork and cooperative play."

    Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

    "Cooperative modes against zombies and team-based objectives encourage working together."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can create and share maps, customize characters, and shamans build structures, supporting creative expression."

    Capsule for Transformice Transformice

    "Players can create and customize maps and build structures, similar to Minecraft style creativity."

  • Domination

    Game with the same Domination vibe

    2

    "Some players enjoy dominating others through hacking, but balanced interactions and mutual respect are also common."

    Capsule for Grey Hack Grey Hack

    "Some players enjoy dominating others with powerful weapons and high skill, though cheating is common."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a nostalgic escape and immersive historical simulation, detaching from real life."

    Capsule for Sid Meier's Colonization (Classic) Sid Meier's Colonization (Classic)

    "Nostalgic players use the game to escape and relive childhood memories, despite technical issues."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

    Capsule for CastleMiner Z CastleMiner Z

    "Most players engage voluntarily for fun and nostalgia, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different weapons, tactics, and map creation; some experimentation encouraged."

    Capsule for Impact Point Impact Point

    "Some experimentation with map creation and weapon combinations, but many stick to known strategies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration within maps and game modes; mostly familiar environments with some map variations."

    Capsule for World of Warplanes World of Warplanes

    "Limited exploration in missions and maps; mostly familiar environments revisited."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and skins allow for personal expression."

    Capsule for Battle Ball Battle Ball

    "Customization of characters and skins available, allowing some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Includes fictional diseases like zombies and vampires, blending realistic and fantasy elements."

    Capsule for Plague Inc: Evolved Plague Inc: Evolved

    "Game features zombies and blocky characters in a fictional setting, but not deeply immersive fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some community interaction via Discord and local multiplayer, but online player base is small."

    Capsule for FOOTSIES Rollback Edition FOOTSIES Rollback Edition

    "Some community and clan activity exists, but overall low player interaction due to small online population."

  • Growth

    Game with the same Growth vibe

    2

    "Players improve skills and upgrade weapons, but progression is limited and linear."

    Capsule for Alien Breed 3: Descent Alien Breed 3: Descent

    "Players level up and upgrade weapons, though progression can be grindy and affected by cheating."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity involved."

    Capsule for Besiege Besiege

    "Purely sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention during gameplay; not suited for passive or background play."

    Capsule for Genital Jousting Genital Jousting

    "Requires active attention during gameplay; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    0

    "Limited evidence of close social relationships; mostly casual multiplayer interactions."

    Capsule for Deuterium Wars Deuterium Wars

    "Minimal evidence of close social relationships; mostly casual multiplayer interactions."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some clan leadership and team coordination occur, but no strong emphasis on leadership roles."

    Capsule for BLOCKADE BLOCKADE

    "Clan leaders and team captains exist but not a strong emphasis on leadership roles."

  • Progression

    Game with the same Progression vibe

    3

    "Clear progression through leveling, weapon upgrades, and collecting items."

    Capsule for Super Trench Attack! Super Trench Attack!

    "Clear progression through leveling, weapon upgrades, and unlocking items."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay can be tense due to timers and challenge, though some find it cathartic."

    Capsule for Fellowship Fellowship

    "Gameplay can be tense due to survival and combat, but also has casual moments."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and music are pleasant but simple; some players note aesthetic appeal and sound design."

    Capsule for Lilith Wants to Buy Your Soul Lilith Wants to Buy Your Soul

    "Visuals and sound are simple but enjoyable; some players appreciate the nostalgic aesthetic."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition through clan ranks and achievements, but limited due to small player base."

    Capsule for CS2D CS2D

    "Some recognition through leaderboards and clan rankings, but limited by small community."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; missions have objectives but no deep story or character interaction."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "Minimal narrative; missions exist but story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires tactical use of abilities and team coordination, though not deeply complex."

    Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

    "Requires tactical thinking in survival and team modes, though not deeply complex."

  • Thrill

    Game with the same Thrill vibe

    2

    "Survival against waves of zombies and PvP combat create suspense and excitement."

    Capsule for BrainBread 2 BrainBread 2

    "Survival against waves of zombies and PvP combat provide moments of tension and excitement."

  • Value

    Game with the same Value vibe

    3

    "Affordable price with nostalgic value; players feel they get good entertainment for the cost despite short playtime."

    Capsule for Chicken Invaders 2 Chicken Invaders 2

    "Affordable price and nostalgic value appreciated by players, though technical issues reduce perceived value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat with zombies and other players is a core element, involving killing and destruction."

    Capsule for DeadPoly DeadPoly

    "Combat with zombies and other players is a core element, involving shooting and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Survival mode with zombies and resource management; players must avoid failure and stay alive in apocalypse scenarios."

    Capsule for Drop In - VR F2P Drop In - VR F2P

    "Survival modes against zombies and resource management are key gameplay aspects."

Last update: 01/06/2026