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Boring Man - Online Tactical Stickman Combat

PC (Microsoft Windows), Linux • 2015

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Quick resume

Battle other 2D stickfigures online while jumping around like a lunatic and getting blown up into smithereens. With over 70 weapons, Boring Man is the most chaotic and hilarious 2D online shooter on the internet.

Global score

88/100

Genres

Action, Indie, Massively Multiplayer, Free To Play, Strategy, Shooter, Fighting, Adventure

Pros

  • Free to play with no pay-to-win
  • Wide variety of weapons and game modes
  • Customization and map editor
  • Runs on low-end pcs
  • Nostalgic and fun fast-paced gameplay

Cons

  • Small and sparse server population
  • Connection and server errors
  • Some control and movement awkwardness
  • Limited narrative or story
  • Minor bugs and crashes reported

Motivations

  • Autonomy
    4

    "Players can customize loadouts, create servers with custom options, and choose from many game modes and maps, indicating high player control and freedom."

  • Competence
    3

    "Game features skill-based movement (wall jumping, parkour), weapon mastery, and tactical combat, providing challenges and feedback on player performance."

  • Competition
    4

    "Multiple PvP modes including deathmatch and team deathmatch with ranking and leveling systems encourage player comparison and competition."

  • Continuation
    3

    "Players report addictive gameplay and long sessions, with progression systems motivating continued play despite some server issues."

  • Cooperation
    2

    "Team-based modes like Capture the Flag and Team Deathmatch promote working together, though solo and bot play is also common."

  • Creativity
    3

    "Map editor and character customization (colors, crosshairs, sounds) allow creative expression and content creation."

  • Domination
    1

    "Some reports of toxic players and trash talk exist, but overall interactions appear balanced with no strong dominance focus."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief, enjoying chaotic and fast-paced action away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia without obligation or pressure; free-to-play nature supports intrinsic motivation."

  • Experimenting
    3

    "Varied weapons, mutators, game modes, and map creation encourage players to try new strategies and gameplay styles."

  • Exploration
    2

    "Players explore multiple maps and game modes, though no deep narrative or open world exploration is present."

  • Expression
    3

    "Customization of character colors, crosshairs, hit sounds, and cosmetic hats supports player self-expression."

  • Fantasy
    3

    "Stickman characters, exaggerated weapons, and chaotic combat create a stylized, imaginative experience rather than realistic simulation."

  • Fellowship
    3

    "Community engagement through multiplayer, friends playing together, and shared experiences foster a sense of belonging."

  • Growth
    3

    "Leveling up unlocks weapons and players improve skills over time, supporting learning and personal development."

  • Health
    -5

    "No physical activity involved; typical sedentary computer gameplay."

  • Idle
    -3

    "Requires active attention and skillful control; not suited for passive or background play."

  • Intimacy
    1

    "Some social interaction via text chat and playing with friends, but limited evidence of close emotional connections."

  • Leadership
    1

    "Some players host servers and organize matches, but no strong leadership roles or authority structures emphasized."

  • Progression
    4

    "Leveling system with randomized weapon unlocks and cosmetic rewards drives accumulation and advancement."

  • Relaxation
    1

    "Gameplay is fast and chaotic rather than calm or meditative, though some find it stress-relieving."

  • Sensation
    3

    "Explosions, fast action, and sound effects provide sensory stimulation and excitement."

  • Status
    2

    "Achievements and cosmetic hats provide some social recognition, though community is small and niche."

  • Story
    -4

    "No narrative or lore focus; gameplay is context-free and centered on multiplayer combat."

  • Strategy
    3

    "Tactical combat, weapon choice, and map knowledge require planning and problem solving."

  • Thrill
    3

    "Fast-paced combat and risk of death create suspense and excitement."

  • Value
    5

    "Free-to-play with cosmetic purchases only; players report high enjoyment and replay value for no cost."

  • Violence
    4

    "Combat involves shooting, explosions, and destruction; violence is a core gameplay element."

  • Survival
    2

    "Players avoid death and respawn quickly; survival is important but in a fast-paced arcade style."

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    Last update: 06/03/2026