MY LITTLE PONY: A Maretime Bay Adventure similar games & best alternatives

MY LITTLE PONY: A Maretime Bay Adventure

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Sunny wants to bring the magic of Maretime Bay Day festival back to Equestria – but some pony is out to spoil her plans! Save the celebration by putting on fashion shows, rescuing cute animals, flying with Pegasi and more, with a helping hoof from your new MY LITTLE PONY friends.

What works
  • Charming visuals and animations
  • Smooth and responsive controls
  • Wholesome and lighthearted story
  • Fun and accessible minigames
  • Local co-op support
Things to keep in mind
  • Very short gameplay length
  • Overpriced for content offered
  • Limited keyboard/mouse support
  • Lip-sync and audio inconsistencies
  • Minimal replay value

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Smurfs - Mission Vileaf

  • Mail Time

  • Bluey: The Videogame

  • Blanc

  • Pikuniku

  • Squirreled Away

  • The Spirit and the Mouse

  • Disney Universe

  • Disney Princess: Enchanted Journey

Hidden Gems

Less popular games with surprisingly high similarity

  • The Smurfs - Mission Vileaf

  • The Spirit and the Mouse

  • Teacup

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Magicka

  • Escapism

    Cat Quest III

  • Relaxation

    Braveland

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MY LITTLE PONY: A Maretime Bay Adventure: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Value, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely explore the world, collect items, and choose when to engage with challenges, indicating a moderate degree of control over actions."

    Capsule for Conbunn Cardboard Conbunn Cardboard

    "Players can explore Maretime Bay freely and choose when to engage in minigames or collect stars, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Mini-games offer moderate challenge and skill development, but some are described as simple or easy, providing a light test of player ability."

    Capsule for Inari Inari

    "Mini-games offer some challenge and skill tests, but overall gameplay is simple and easy, suitable for children."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on casual play and personal enjoyment; local co-op and mini-games exist but no ranked or leaderboard competition."

    Capsule for Pikuniku Pikuniku

    "Focus is on personal progress and casual play; competition is limited to local co-op minigames without ranked modes."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Game is very short (2-3 hours), with limited replay value beyond achievements and higher difficulties."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Game is very short (around 2 hours to complete), with limited replay value beyond minigames and exploration."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Includes local multiplayer minigames and some cooperative elements, though mostly single player focused."

    Capsule for Thrillville®: Off the Rails™ Thrillville®: Off the Rails™

    "Includes local co-op minigames allowing players to work together, but main gameplay is single-player."

  • Creativity

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    "Players can customize character appearance and move their farm, but limited outfit options and no interior customization."

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  • Domination

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    "Game emphasizes cooperative and equal play; no evidence of dominance or power imposition over others."

    Capsule for Cat Quest III Cat Quest III

    "Game emphasizes friendly interactions and cooperation; no evidence of dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy the charming, whimsical world and lighthearted story as a relaxing escape from real life."

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    "Players enjoy a charming, wholesome world with lighthearted story and relaxing gameplay, providing escapism."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for enjoyment and fandom; no indication of obligation or external pressure to play."

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    "Players engage voluntarily for enjoyment, especially fans and children; no indication of obligation or pressure."

  • Experimenting

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    "Some exploration and puzzle solving encourage trying different actions, but overall gameplay is simple and guided."

    Capsule for Tukoni: Prologue Tukoni: Prologue

    "Some exploration and trying different minigames, but overall gameplay is guided and routine."

  • Exploration

    Game with the same Exploration vibe

    3

    "Free roam mode and collectibles encourage discovering new areas and secrets within maps."

    Capsule for art of rally art of rally

    "Players can roam Maretime Bay freely and discover collectibles and secrets at their own pace."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization (outfits) is available, allowing limited self-expression."

    Capsule for Moss: Book II Moss: Book II

    "Customization options for character outfits allow some self-expression, though limited in scope."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with wizards, magic, mythical creatures, and a humorous fictional world."

    Capsule for Magicka Magicka

    "Strong fantasy theme with ponies, magic, and fictional world consistent with My Little Pony franchise."

  • Fellowship

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    "Local multiplayer fosters community and shared experiences, though main game is solo focused."

    Capsule for 1001 Spikes 1001 Spikes

    "Game fosters community feeling through shared fandom and local co-op minigames, but main play is solo."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in mastering moves and mini-games, but overall gameplay is straightforward."

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    "Some learning through minigames and skill improvement, but overall gameplay is simple and accessible."

  • Health

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    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires active engagement; not designed for background or idle play."

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    "Requires active engagement; no indication of background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction through multiplayer and local co-op, but limited emotional connection."

    Capsule for Cannon Brawl Cannon Brawl

    "Some social interaction through local co-op and shared fandom, but limited emotional depth in connections."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or management roles; gameplay focuses on individual or cooperative play without hierarchy."

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    "No leadership or management roles; gameplay focuses on individual tasks and cooperation without hierarchy."

  • Progression

    Game with the same Progression vibe

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    "Players collect stars, complete levels, and unlock achievements, showing clear progression."

    Capsule for On A Roll 3D On A Roll 3D

    "Players collect stars and unlock cosmetic items, showing clear progression and reward systems."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is relaxing and casual, designed for stress relief and easy enjoyment."

    Capsule for Braveland Braveland

    "Gameplay is easy, charming, and relaxing, suitable for stress relief and casual enjoyment."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, smooth animations, and sound effects provide sensory enjoyment."

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    "Colorful visuals, smooth animations, and pleasant audio provide sensory enjoyment."

  • Status

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    -3

    "No social status or ranking systems; focus is on personal enjoyment."

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    "No competitive ranking or social status systems; focus is on personal enjoyment and collection."

  • Story

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    3

    "Emergent narrative through survival events and character scenarios rather than scripted plot."

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    "Simple narrative with character interactions and plot consistent with the MLP universe."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Gameplay involves straightforward tasks and minigames with minimal strategic depth."

    Capsule for Lili: Child of Geos - Complete Edition Lili: Child of Geos - Complete Edition

    "Gameplay involves straightforward tasks and simple minigames; minimal strategic depth."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Game is low risk and low tension; designed for calm and casual play."

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    "Game is low risk and low tension, designed for a calm and friendly experience."

  • Value

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    "Many reviews criticize the game as overpriced for its short length and limited content."

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    "Many reviews note the game is overpriced for its short length and limited content."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive elements; gameplay is constructive and cooperative."

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    "No combat or destructive elements; gameplay is constructive and cooperative."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    "No survival or threat avoidance mechanics; stable and safe game environment."

Last update: 01/06/2026