Woodle Tree 2: Worlds similar games & best alternatives

Woodle Tree 2: Worlds

PC (Microsoft Windows), Linux, Mac • 2016

Should you play it?

Woodle Tree 2: Worlds is an open world platformer/adventure videogame. This time the forces of evil are taking over the Wood Lands with a black substance that is absorbing energy and life from the living creatures! Will you be able to take over this enormous new evil force?

What works
  • Colorful and cute open world
  • Relaxing and family-friendly
  • Local and online co-op support
  • Customization and collectibles
  • Good value for price
Things to keep in mind
  • Long loading times and performance issues
  • Camera and control problems
  • Bugs and crashes reported
  • Empty and sometimes confusing world design
  • Incomplete or non-functional online mode

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Smurfs - Mission Vileaf

  • Disney Universe

  • LEGO® Batman™ 3: Beyond Gotham

  • LEGO® Harry Potter: Years 1-4

  • Prince of Persia®

  • Disney•Pixar Toy Story 3: The Video Game

  • LEGO® Batman™ 2: DC Super Heroes

  • Octodad: Dadliest Catch

  • Disneyland Adventures

Hidden Gems

Less popular games with surprisingly high similarity

  • The Smurfs - Mission Vileaf

  • The Spirit and the Mouse

  • 24 Killers

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Caribbean Legend

  • Autonomy

    Yooka-Laylee

  • Escapism

    Farming Simulator 2011

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Woodle Tree 2: Worlds: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large open worlds, choose their own path, and decide when to revisit areas with new abilities."

    Capsule for Yooka-Laylee Yooka-Laylee

    "Open world design allows players to explore regions in any order and choose their own path."

  • Competence

    Game with the same Competence vibe

    1

    "Combat and platforming are described as simple, easy, and sometimes clunky, with limited challenge and skill variation."

    Capsule for Romancelvania Romancelvania

    "Platforming and combat are simple and sometimes clunky; some challenge but mostly accessible."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration; no evidence of competitive modes or leaderboards."

    Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

    "Focus is on exploration and personal progress; no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report long playtimes and habitual engagement, though others quit quickly due to slow progression or bugs."

    Capsule for Poop Clicker Poop Clicker

    "Some players report long playtime and engagement, but others mention frustration and quitting."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local and online co-op modes, though online community is small and some technical issues reported."

    Capsule for I Am The Hero I Am The Hero

    "Supports local and online co-op modes, though online mode is reportedly incomplete or buggy."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize their character's clothing and apartment, adding some creative expression."

    Capsule for Not Tonight Not Tonight

    "Players can collect items and customize character appearance; some creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; cooperative and friendly tone."

    Capsule for Shantae: Half-Genie Hero Shantae: Half-Genie Hero

    "No evidence of exerting control or superiority over others; cooperative and casual tone."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape from real life stress."

    Capsule for Farming Simulator 2011 Farming Simulator 2011

    "Players use the game as a relaxing, cute escape from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment; no indication of obligation or pressure."

    Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD

    "Players engage voluntarily for enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Exploration and discovery of secrets encourage trying new things and approaches."

    Capsule for Bear Simulator Bear Simulator

    "Open world and exploration encourage trying new paths and discovering secrets."

  • Exploration

    Game with the same Exploration vibe

    5

    "Strong emphasis on discovering new locations, secrets, and treasures in a large open world."

    Capsule for Caribbean Legend Caribbean Legend

    "Strong emphasis on exploring large open world and finding hidden items."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization with colors and armor patterns allows some self-expression."

    Capsule for TOXIKK™ TOXIKK™

    "Customization of character masks, colors, and items allows some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative, colorful fantasy world with anthropomorphic characters and whimsical story."

    Capsule for Super Lucky's Tale Super Lucky's Tale

    "Imaginative world with cute anthropomorphic characters and fantasy story elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer modes foster social interaction and shared experiences among players."

    Capsule for Age of Wonders: Planetfall Age of Wonders: Planetfall

    "Community and multiplayer modes foster social play and shared experiences."

  • Growth

    Game with the same Growth vibe

    2

    "Players improve platforming skills and learn game mechanics over time."

    Capsule for Wittle Mistakes - Prologue Wittle Mistakes - Prologue

    "Players learn platforming mechanics and improve skills over time, though not highly complex."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires player attention for exploration and platforming; not designed for idle or background play."

    Capsule for Little Kitty, Big City Little Kitty, Big City

    "Requires player attention for platforming and exploration; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in co-op, but no evidence of close emotional relationships forming."

    Capsule for STUFFED STUFFED

    "Some social interaction in co-op, but no evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or authoritative roles; cooperative and equal participation."

    Capsule for Flock Around Flock Around

    "No leadership or authoritative roles; cooperative and equal participation."

  • Progression

    Game with the same Progression vibe

    4

    "Collecting items, upgrades, and unlocking abilities drives player progression."

    Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

    "Collecting berries and items to unlock upgrades and achievements drives progression."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the game relaxing and enjoyable with a calm pace and soothing atmosphere."

    Capsule for Harvest Moon: The Winds of Anthos Harvest Moon: The Winds of Anthos

    "Many players find the game relaxing and enjoyable with a soothing atmosphere."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright, colorful visuals and cute character designs provide sensory enjoyment."

    Capsule for Garden Paws Garden Paws

    "Colorful visuals and cute character design provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus on individual play."

    Capsule for The Precinct The Precinct

    "No social status or recognition systems evident; focus on personal play."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with simple story and character interactions; mostly context for gameplay."

    Capsule for The Bleakest Keep The Bleakest Keep

    "Simple narrative with minimal storytelling; mostly context for exploration."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Gameplay involves straightforward platforming and collection with minimal strategic planning."

    Capsule for Conbunn Cardboard Conbunn Cardboard

    "Gameplay involves basic platforming and collection; minimal strategic depth."

  • Thrill

    Game with the same Thrill vibe

    -1

    "Low tension and risk; platforming challenges are mild and mostly relaxing rather than suspenseful."

    Capsule for Conbunn Cardboard Conbunn Cardboard

    "Some light challenge and platforming tension but mostly low-risk and forgiving."

  • Value

    Game with the same Value vibe

    4

    "Very low price and good content for cost; players feel they get good value for money."

    Capsule for PIXELMAN PIXELMAN

    "Low price and decent content amount provide good value for players."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is minimal and clunky; focus is on avoidance and survival rather than violence."

    Capsule for Penumbra Overture Penumbra Overture

    "Combat is minimal and non-violent in tone; focus on avoidance and simple attacks."

  • Survival

    Game with the same Survival vibe

    -3

    "No significant survival mechanics or threat avoidance; stable gameplay environment."

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    "No significant survival mechanics; stable and forgiving gameplay environment."

Last update: 01/06/2026