Foregone similar games & best alternatives
Foregone
2021
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Quick resume
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.
Global score
82/100
Genres
Action, Adventure, Indie, Platform
Similar games
Pros
- Fluid and satisfying combat
- Varied weapons and abilities for customization
- Beautiful pixel art and sound design
- Good value for price
- Accessible difficulty with challenge modes
Cons
- Linear level design with limited exploration
- Basic and predictable story
- Some grind and costly respec mechanics
- Repetitive enemies and bosses
- Lack of multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely choose weapons, abilities, and build their own combat style with some experimentation."
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Competence3
"Combat is fluid and satisfying with skill-based dodging and combos; some players find it easy but others appreciate the challenge."
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Competition-4
"Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."
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Continuation3
"Players engage in multiple playthroughs, grinding, and New Game+ modes, showing attachment and habitual play."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity3
"Players customize characters with different weapons, skills, and builds, though within predefined systems."
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Domination-5
"No evidence of exerting control or superiority over others; purely individual gameplay."
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Escapism4
"Players use the game as a fun distraction with immersive combat and exploration, escaping real life."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, no obligation or pressure noted."
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Experimenting3
"Players try different weapons, abilities, and builds, though some find respec and experimentation costly."
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Exploration2
"Some backtracking and secret discovery exist, but the game is mostly linear with limited exploration."
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Expression2
"Customization through gear and skills allows some self-expression, but no cosmetic personalization noted."
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Fantasy4
"Set in a fictional world with fantasy elements, imaginative weapons, and lore."
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Fellowship-5
"No social or community features; purely single-player."
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Growth3
"Players develop skills, unlock abilities, and improve gear, showing learning and personal development."
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Health-5
"Standard sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention and continuous engagement in combat and platforming."
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Intimacy-5
"No social or emotional connections formed within the game."
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Leadership-5
"No leadership or group management roles; individual play only."
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Progression4
"Strong emphasis on accumulating and upgrading weapons, gear, and abilities."
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Relaxation2
"Generally balanced challenge with satisfying combat flow, though some find it easy or repetitive."
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Sensation3
"Enjoyable pixel art, sound design, and fluid animations provide sensory stimulation and fun."
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Status-5
"No social recognition or status systems present."
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Story1
"Narrative is present but basic and predictable; story delivered through lore and journals rather than immersive plot."
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Strategy2
"Some tactical choices in weapon and skill selection, but combat is mostly straightforward button combos."
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Thrill2
"Combat offers some tension and challenge, but overall difficulty is moderate and manageable."
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Value4
"Players feel the game offers good value for price, especially on sale, with enjoyable gameplay and content."
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Violence4
"Combat involves defeating enemies with melee and ranged weapons, including bosses."
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Survival2
"Players must avoid death and manage resources, but the game is forgiving with checkpoints and currency retrieval."
Where to buy
Last update: 29/04/2026