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Foregone

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4 • 2021

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Quick resume

Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.

Global score

81/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Fluid and satisfying combat
  • Varied weapons and abilities for customization
  • Beautiful pixel art and sound design
  • Good value for price
  • Accessible difficulty with challenge modes

Cons

  • Linear level design with limited exploration
  • Basic and predictable story
  • Some grind and costly respec mechanics
  • Repetitive enemies and bosses
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players can freely choose weapons, abilities, and build their own combat style with some experimentation."

  • Competence
    3

    "Combat is fluid and satisfying with skill-based dodging and combos; some players find it easy but others appreciate the challenge."

  • Competition
    -4

    "Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."

  • Continuation
    3

    "Players engage in multiple playthroughs, grinding, and New Game+ modes, showing attachment and habitual play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize characters with different weapons, skills, and builds, though within predefined systems."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual gameplay."

  • Escapism
    4

    "Players use the game as a fun distraction with immersive combat and exploration, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, no obligation or pressure noted."

  • Experimenting
    3

    "Players try different weapons, abilities, and builds, though some find respec and experimentation costly."

  • Exploration
    2

    "Some backtracking and secret discovery exist, but the game is mostly linear with limited exploration."

  • Expression
    2

    "Customization through gear and skills allows some self-expression, but no cosmetic personalization noted."

  • Fantasy
    4

    "Set in a fictional world with fantasy elements, imaginative weapons, and lore."

  • Fellowship
    -5

    "No social or community features; purely single-player."

  • Growth
    3

    "Players develop skills, unlock abilities, and improve gear, showing learning and personal development."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement in combat and platforming."

  • Intimacy
    -5

    "No social or emotional connections formed within the game."

  • Leadership
    -5

    "No leadership or group management roles; individual play only."

  • Progression
    4

    "Strong emphasis on accumulating and upgrading weapons, gear, and abilities."

  • Relaxation
    2

    "Generally balanced challenge with satisfying combat flow, though some find it easy or repetitive."

  • Sensation
    3

    "Enjoyable pixel art, sound design, and fluid animations provide sensory stimulation and fun."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Narrative is present but basic and predictable; story delivered through lore and journals rather than immersive plot."

  • Strategy
    2

    "Some tactical choices in weapon and skill selection, but combat is mostly straightforward button combos."

  • Thrill
    2

    "Combat offers some tension and challenge, but overall difficulty is moderate and manageable."

  • Value
    4

    "Players feel the game offers good value for price, especially on sale, with enjoyable gameplay and content."

  • Violence
    4

    "Combat involves defeating enemies with melee and ranged weapons, including bosses."

  • Survival
    2

    "Players must avoid death and manage resources, but the game is forgiving with checkpoints and currency retrieval."

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    Last update: 06/03/2026