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Shovel Knight: Specter of Torment

Wii U, PlayStation 3, Nintendo Switch, PlayStation Vita, Xbox One, PC (Microsoft Windows), Linux, Mac, PlayStation 4, Nintendo 3DS • 2017

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Quick resume

Take control of Specter Knight, servant to the Enchantress, in a quest to recruit a cadre of knights and create the Order of No Quarter. Experience perfect platforming, world-class visuals, impeccable stage design, incredible music, and even meet a friend or two in Shovel Knight: Specter of Torment!

Global score

94/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Challenging but fair gameplay
  • Engaging story and characters
  • Excellent retro art and music
  • Creative level design and mechanics
  • Good replayability with new game plus and challenges

Cons

  • Shorter length compared to original
  • Some control imprecision reported
  • Healing mechanics can reduce boss fight tension
  • No multiplayer or social features
  • Some players find difficulty frustrating

Motivations

  • Autonomy
    4

    "Players have freedom to choose upgrades, abilities, and play style with core and optional mechanics."

  • Competence
    4

    "Game offers challenging platforming and boss fights requiring skill and timing, with satisfying feedback."

  • Competition
    -3

    "Focus is on single-player experience and personal skill improvement rather than competing against others."

  • Continuation
    3

    "Players report long play sessions, replayability through new game plus, challenges, and collectibles."

  • Cooperation
    -5

    "Single-player platformer with no multiplayer or cooperative gameplay elements."

  • Creativity
    4

    "Players can experiment with various upgrades, curios, and abilities; level design and mechanics are creative."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-social."

  • Escapism
    4

    "Players use the game as a fun, immersive distraction with engaging story and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying new abilities, exploring mechanics, and using upgrades creatively."

  • Exploration
    3

    "Players explore varied levels with secrets and collectibles, though within a defined platformer structure."

  • Expression
    2

    "Some character customization via cloaks and upgrades, but limited cosmetic personalization."

  • Fantasy
    5

    "Strong fantasy setting with imaginative characters, story, and supernatural elements."

  • Fellowship
    -5

    "No multiplayer or social community features; experience is solitary."

  • Growth
    4

    "Players develop skills, learn mechanics, and improve through challenges and new game plus."

  • Health
    -4

    "Sedentary gameplay typical of platformers; no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suited for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Players accumulate upgrades, abilities, and collectibles that enhance gameplay and unlock content."

  • Relaxation
    2

    "Balanced challenge with satisfying flow for many players, though some find it tense or frustrating."

  • Sensation
    4

    "Enjoyable retro pixel art, music, and sound design provide strong sensory and emotional appeal."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and not widely visible."

  • Story
    4

    "Engaging narrative with character development and lore integration enhances immersion."

  • Strategy
    3

    "Players use timing, ability combinations, and level knowledge to solve platforming and combat challenges."

  • Thrill
    3

    "Challenging boss fights and platforming create suspense and excitement for players."

  • Value
    4

    "Players perceive good value for price with quality gameplay, soundtrack, and replayability."

  • Violence
    3

    "Combat involves defeating enemies with a scythe and attacks, but within a stylized, non-gratuitous context."

  • Survival
    3

    "Players manage health and avoid hazards to survive challenging platforming and boss encounters."

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    Last update: 06/03/2026