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Hob

PlayStation 4, PC (Microsoft Windows) • 2017

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Quick resume

Transform the world of Hob! A new action-adventure from Runic Games, the award-winning studio behind Torchlight I and II. It's your chance. Make it home.

Global score

88/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Pros

  • Beautiful and immersive world design
  • Engaging exploration and puzzles
  • Relaxing atmosphere and music
  • Smooth and satisfying combat
  • Meaningful progression and upgrades

Cons

  • Fixed camera can cause frustration
  • Lack of explicit story or guidance
  • Some bugs and occasional crashes
  • Platforming can be challenging with keyboard
  • Limited combat variety and boss fights

Motivations

  • Autonomy
    4

    "Players explore a semi-open world with freedom to choose paths and solve puzzles in various orders, with minimal hand-holding or explicit guidance."

  • Competence
    3

    "The game offers a moderate challenge with puzzles, platforming, and combat that require skill and learning, but combat is generally forgiving and not overly difficult."

  • Competition
    -4

    "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation
    3

    "Players report spending long sessions exploring, backtracking, and collecting secrets, with some desire to replay or complete 100%."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Players engage in exploration, puzzle solving, and world manipulation, with some customization of abilities and equipment."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and non-competitive."

  • Escapism
    4

    "The immersive, mysterious world and relaxing atmosphere provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players try new abilities, explore new areas, and experiment with puzzle solutions and world changes."

  • Exploration
    5

    "Core gameplay revolves around discovering new areas, secrets, and interacting with a dynamic, evolving world."

  • Expression
    2

    "Some character customization via cloaks and upgrades, but limited cosmetic personalization."

  • Fantasy
    4

    "Set in a fictional, imaginative world with robotic and organic elements, mysterious lore, and fantasy themes."

  • Fellowship
    -5

    "No social or community features; entirely single-player."

  • Growth
    3

    "Players learn puzzles, improve combat skills, and upgrade abilities and equipment."

  • Health
    -5

    "No physical activity or health-related features; typical sedentary gameplay."

  • Idle
    -3

    "Requires focused attention for puzzles and platforming; not suited for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary experience."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players collect upgrades, abilities, and items that enhance combat and exploration capabilities."

  • Relaxation
    4

    "Atmospheric music, beautiful visuals, and smooth gameplay create a relaxing and immersive experience."

  • Sensation
    3

    "Visual and auditory aesthetics are highly praised, providing sensory enjoyment and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Narrative is minimal and non-verbal, conveyed through environment and player discovery rather than explicit storytelling."

  • Strategy
    3

    "Players solve environmental puzzles and plan exploration routes, requiring problem solving and mental engagement."

  • Thrill
    -2

    "Gameplay is mostly calm and exploratory with occasional tension from platforming or combat, but not sustained thrill."

  • Value
    4

    "Players report good value for time and money with engaging gameplay and replay potential."

  • Violence
    -3

    "Combat exists but is light and not the main focus; more emphasis on exploration and puzzle solving."

  • Survival
    -2

    "Some challenge in avoiding death from falls or enemies, but overall low-risk environment with forgiving checkpoints."

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    Last update: 06/03/2026