Hob similar games & best alternatives

Hob

PlayStation 4, PC (Microsoft Windows) • 2017

Should you play it?

Transform the world of Hob! A new action-adventure from Runic Games, the award-winning studio behind Torchlight I and II. It's your chance. Make it home.

What works
  • Beautiful and immersive world design
  • Engaging exploration and puzzles
  • Relaxing atmosphere and music
  • Smooth and satisfying combat
  • Meaningful progression and upgrades
Things to keep in mind
  • Fixed camera can cause frustration
  • Lack of explicit story or guidance
  • Some bugs and occasional crashes
  • Platforming can be challenging with keyboard
  • Limited combat variety and boss fights

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Beatbuddy: Tale of the Guardians

  • SteamWorld Dig 2

  • Youropa

  • Monster Boy and the Cursed Kingdom

  • Alwa's Legacy

  • SteamWorld Dig

  • Cavern of Dreams

  • Treasure Adventure World

  • Chants of Sennaar

Hidden Gems

Less popular games with surprisingly high similarity

  • Youropa

  • Alwa's Legacy

  • Treasure Adventure World

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Pine

  • Autonomy

    Fe

  • Creativity

    Hail to the Rainbow

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hob: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the open world, solve puzzles in multiple ways, and choose their own path with minimal guidance."

    Capsule for Fe Fe

    "Players explore a semi-open world with freedom to choose paths and solve puzzles in various orders, with minimal hand-holding or explicit guidance."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers challenging puzzles and platforming that require skill and problem solving, though combat is simpler and less demanding."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "The game offers a moderate challenge with puzzles, platforming, and combat that require skill and learning, but combat is generally forgiving and not overly difficult."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

    Capsule for The Wild at Heart The Wild at Heart

    "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and desire to replay due to exploration and secrets."

    Capsule for Bear Simulator Bear Simulator

    "Players report spending long sessions exploring, backtracking, and collecting secrets, with some desire to replay or complete 100%."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Senua’s Saga: Hellblade II Senua’s Saga: Hellblade II

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players engage in puzzle solving, exploration, and some crafting/upgrading, with unique mechanics like drone use and wrench interactions."

    Capsule for Hail to the Rainbow Hail to the Rainbow

    "Players engage in exploration, puzzle solving, and world manipulation, with some customization of abilities and equipment."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solitary and non-competitive."

    Capsule for Is this Game Trying to Kill Me? Is this Game Trying to Kill Me?

    "No evidence of exerting control over others; gameplay is solitary and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive atmosphere and mysterious world provide strong escape from real life."

    Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

    "The immersive, mysterious world and relaxing atmosphere provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle solutions and explore environments, experimenting with mechanics and clues."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "Players try new abilities, explore new areas, and experiment with puzzle solutions and world changes."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new areas, secrets, and interacting with a living, dynamic world."

    Capsule for Pine Pine

    "Core gameplay revolves around discovering new areas, secrets, and interacting with a dynamic, evolving world."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization via cloaks and upgrades, but limited cosmetic personalization."

    Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

    "Some character customization via cloaks and upgrades, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional sci-fi universe with imaginative robots and story elements beyond realistic scenarios."

    Capsule for Disney•Pixar WALL-E Disney•Pixar WALL-E

    "Set in a fictional, imaginative world with robotic and organic elements, mysterious lore, and fantasy themes."

  • Fellowship

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    -5

    "No social or community features; entirely single-player."

    Capsule for Forget Me Not: My Organic Garden Forget Me Not: My Organic Garden

    "No social or community features; entirely single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn combat mechanics, spellcasting, and puzzle solving, improving skills over time."

    Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

    "Players learn puzzles, improve combat skills, and upgrade abilities and equipment."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; typical sedentary gameplay."

    Capsule for Psychopomp GOLD Psychopomp GOLD

    "No physical activity or health-related features; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging puzzles and platforming; not suitable for casual or background play."

    Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

    "Requires focused attention for puzzles and platforming; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, and abilities through exploration and combat."

    Capsule for Skinwalker Hunt Skinwalker Hunt

    "Players collect upgrades, abilities, and items that enhance combat and exploration capabilities."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, atmospheric gameplay with soothing music offers a relaxing experience."

    Capsule for Planet of the Eyes Planet of the Eyes

    "Atmospheric music, beautiful visuals, and smooth gameplay create a relaxing and immersive experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory aesthetics are praised for beauty and charm, providing sensory enjoyment."

    Capsule for Fayburrow Fayburrow

    "Visual and auditory aesthetics are highly praised, providing sensory enjoyment and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present through environmental storytelling and lore, though minimal and secondary to gameplay."

    Capsule for Dino Trauma Dino Trauma

    "Narrative is minimal and non-verbal, conveyed through environment and player discovery rather than explicit storytelling."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players solve puzzles and plan platforming routes, requiring mental challenge and problem solving."

    Capsule for Corn Kidz 64 Corn Kidz 64

    "Players solve environmental puzzles and plan exploration routes, requiring problem solving and mental engagement."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is generally calm and steady; occasional tension from fatigue or traffic but low overall thrill."

    Capsule for 18 Wheels of Steel: American Long Haul 18 Wheels of Steel: American Long Haul

    "Gameplay is mostly calm and exploratory with occasional tension from platforming or combat, but not sustained thrill."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money with engaging gameplay and replayability."

    Capsule for Ratropolis Ratropolis

    "Players report good value for time and money with engaging gameplay and replay potential."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is light and not the main focus; more emphasis on exploration and puzzle solving."

    Capsule for SteamWorld Dig 2 SteamWorld Dig 2

    "Combat exists but is light and not the main focus; more emphasis on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    -2

    "Some challenge in avoiding hazards but overall low risk and forgiving checkpoints."

    Capsule for Sonic Generations Collection Sonic Generations Collection

    "Some challenge in avoiding death from falls or enemies, but overall low-risk environment with forgiving checkpoints."

Last update: 01/06/2026