Nexomon similar games & best alternatives

Nexomon

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S, iOS • 2020

Should you play it?

Catch, evolve and collect over 300 unique Nexomon! Assemble the ultimate Nexomon team to save your friends and save the world! Clash against legendary champions and become a hero in this epic journey!

What works
  • Engaging story with humor
  • Large variety of nexomon to collect
  • Good value for money
  • Relaxing and nostalgic gameplay
  • Customizable movesets and team building
Things to keep in mind
  • No multiplayer or social features
  • Some bugs and ui issues
  • Linear exploration
  • Simplistic battle mechanics
  • Status effects can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Weapon Shop Fantasy

  • Eiyuden Chronicle: Hundred Heroes

  • 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

  • Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

  • Shadowveil: Legend of The Five Rings

  • City of Chains

  • 60 Seconds! Reatomized

  • The Bard's Tale ARPG: Remastered and Resnarkled

  • Robin Hood - Sherwood Builders - Bandit's Trail

Hidden Gems

Less popular games with surprisingly high similarity

  • Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

  • Shadowveil: Legend of The Five Rings

  • City of Chains

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Temtem: Swarm

  • Continuation

    Beastieball

  • Escapism

    The Curse of Monkey Island

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Nexomon: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Relaxation. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom in combat style choice, skill tree upgrades, and exploration paths, though the game is mostly linear."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Players can freely choose their team, movesets can be swapped outside battle, and exploration is linear but with some freedom in catching Nexomon."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves timing attacks and managing stamina, offering some skill challenge, though overall it is simple and easy to learn."

    Capsule for Drunken Wrestlers Drunken Wrestlers

    "Game involves leveling up, battling, and some strategic use of stamina and status effects, but battles are often simple and can be one-hit kills."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of PvP or leaderboards; play is at personal pace without social comparison."

    Capsule for SCARLET NEXUS SCARLET NEXUS

    "No multiplayer or PvP; focus is on single player progression and personal achievement without social comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, extensive post-game content, and habitual engagement."

    Capsule for Beastieball Beastieball

    "Players report long playtimes, 100% completion, and engagement with post-game content, indicating habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single player experience with no multiplayer or cooperative elements."

    Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

    "Entirely single player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize their team and movesets, but the game follows a fixed story and predefined H-scenes."

    Capsule for Yarimono Yarimono

    "Players can customize movesets and team composition, but follow predefined game structures and story."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solo and cooperative dominance is absent."

    Capsule for Hogwarts Legacy Hogwarts Legacy

    "No evidence of exerting control over others; gameplay is solo and cooperative or dominance behaviors are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a nostalgic escape and stress relief through humor and immersive storytelling."

    Capsule for The Curse of Monkey Island The Curse of Monkey Island

    "Players use the game as a nostalgic, stress-relieving monster catching adventure with engaging story and humor."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure to play."

    Capsule for LOLLIPOP CHAINSAW RePOP LOLLIPOP CHAINSAW RePOP

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with crafting, research, and exploration, though progression is somewhat linear."

    Capsule for Subterrain Subterrain

    "Players experiment with movesets and team building, but exploration and progression are mostly linear and familiar."

  • Exploration

    Game with the same Exploration vibe

    1

    "Multiple maps and islands offer some variety but limited exploration or discovery."

    Capsule for Triple Town Triple Town

    "Some exploration of different areas and discovery of Nexomon, but map is linear and limited."

  • Expression

    Game with the same Expression vibe

    2

    "Some avatar customization and cosmetic options are desired by players, though currently limited."

    Capsule for Ember Knights Ember Knights

    "Players can customize their avatar and movesets; some personalization but limited cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with imaginative creatures, evolutions, and colorful, fictional world."

    Capsule for Temtem: Swarm Temtem: Swarm

    "Strong fantasy theme with imaginative creatures, story about saving the world, and fictional universe."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn mechanics, and improve builds over time; leveling and progression systems support growth."

    Capsule for Rum & Gun Rum & Gun

    "Players develop skills in team building and battling; leveling and rebirth mechanics support growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and engagement; no background or idle gameplay reported."

    Capsule for Small Saga Small Saga

    "Requires player attention and active engagement; no background or idle gameplay reported."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; solo experience."

    Capsule for Intravenous 2 Intravenous 2

    "No evidence of close social relationships or emotional sharing; solo experience."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players manage their own base and direct units, but no leadership over other players."

    Capsule for ROD: Revolt Of Defense ROD: Revolt Of Defense

    "Players lead their own team of Nexomon but no leadership over other players or groups."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling, item collection, crafting, and completing the Nexomon dex."

    Capsule for Nexomon: Extinction Nexomon: Extinction

    "Strong focus on leveling up, evolving, collecting Nexomon, and completing achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "The game balances humor, emotional moments, and engaging storytelling to provide a relaxing and enjoyable experience."

    Capsule for Five Hearts Under One Roof season2 Five Hearts Under One Roof season2

    "Game provides a relaxing, nostalgic experience with humor and lighthearted story."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals, music, and sound effects provide enjoyable sensory stimulation but not extreme excitement."

    Capsule for Iron Danger Iron Danger

    "Enjoyable visuals, music, and animations provide sensory stimulation but not intense excitement."

  • Status

    Game with the same Status vibe

    -4

    "No multiplayer or social ranking systems; achievements are personal and not socially recognized."

    Capsule for Victory At Sea Victory At Sea

    "No multiplayer or social recognition systems; achievements are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with humor and plot twists integrated into gameplay."

    Capsule for Oh My Gore! Oh My Gore!

    "Engaging story with humor, plot twists, and character development keeps players interested."

  • Strategy

    Game with the same Strategy vibe

    2

    "Basic strategic elements in combat and skill selection, but overall combat is simple and repetitive."

    Capsule for Faery - Legends of Avalon Faery - Legends of Avalon

    "Some strategic elements in battles and team building, but overall combat is simple and often straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in battles and resource balancing, but overall gameplay is predictable and low risk."

    Capsule for Skyworld Skyworld

    "Some tension in battles and status effects, but overall gameplay is predictable and low risk."

  • Value

    Game with the same Value vibe

    4

    "Players report excellent value for money with many hours of gameplay and content for a low price."

    Capsule for Atlantic Fleet Atlantic Fleet

    "Players report good value for money with many hours of gameplay and content for a low price."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting creatures but is not focused on destruction or chaos."

    Capsule for HEARTBEAT HEARTBEAT

    "Combat involves battling creatures but is cartoonish and not focused on destruction or chaos."

  • Survival

    Game with the same Survival vibe

    1

    "Battles involve managing stamina and health to avoid defeat, but threats are predictable and low risk."

    Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

    "Battles require managing health and stamina to avoid defeat, but no high-risk survival elements."

Last update: 01/06/2026