Rise of the Third Power similar games & best alternatives

Rise of the Third Power

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2022

Should you play it?

Rise of the Third Power is a retro-themed, console-style roleplaying game, loosely based on the political climate of Europe in the late 1930's. The story takes place in the land of Rin during the height of the Age of Sail, following the events that would lead to the greatest war in human history.

What works
  • Engaging story and characters
  • Tactical and satisfying combat
  • Beautiful pixel art and animations
  • Excellent soundtrack
  • Good value for price and playtime
Things to keep in mind
  • Some repetitive combat strategies
  • Limited character customization
  • Linear exploration with minor navigation issues
  • Character portraits style divisive
  • Ending feels somewhat open or rushed

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • SteamWorld Heist II

  • City of Chains

  • Labyrinth of Refrain: Coven of Dusk

  • The Iron Oath

  • Symphony of War: The Nephilim Saga

  • GRANDIA II HD Remaster

  • Fairy Fencer F Advent Dark Force

  • Tower of Time

  • Kingdoms of the Dump

Hidden Gems

Less popular games with surprisingly high similarity

  • City of Chains

  • Kingdoms of the Dump

  • EARTHLOCK

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rise of the Third Power: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Story, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely choose party members, switch characters for exploration and combat stances, and customize talents and builds, though the game is somewhat linear in progression."

    Capsule for EARTHLOCK EARTHLOCK

    "Players can choose party members, customize talents, and decide combat strategies, though some linearity and limited skill trees exist."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires tactical thinking, skill builds, and overcoming challenging opponents with feedback on performance."

    Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

    "Combat requires tactical thinking and pattern recognition, especially on higher difficulties, providing satisfying skill challenges."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no PvP or leaderboards; players set their own goals and progress at their own pace."

    Capsule for Voidspire Tactics Voidspire Tactics

    "Focus is on single-player experience without leaderboards or PvP; players set personal goals and pace."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, replaying for achievements, and strong attachment to story and characters."

    Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

    "Players report long play sessions, engagement with story and characters, and desire to replay or pursue achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single player game with party management; no multiplayer or cooperative play."

    Capsule for Mary Skelter: Nightmares Mary Skelter: Nightmares

    "Single-player game with party management but no multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize builds via talent trees and equipment, but within predefined systems."

    Capsule for Farmer Against Potatoes Idle Farmer Against Potatoes Idle

    "Players customize talent points and gear upgrades but operate within predefined structures and linear progression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are single-player focused."

    Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

    "No evidence of exerting control over others; interactions are single-player focused and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world and story as a form of stress relief and distraction."

    Capsule for 9 Years of Shadows 9 Years of Shadows

    "Players engage in immersive fantasy world and story, providing distraction and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players express intrinsic motivation and enjoyment; no indication of obligation or external pressure to play."

    Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

    "Players express intrinsic motivation and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with party composition and strategies, though gameplay largely follows established RPG routines."

    Capsule for FINAL FANTASY FINAL FANTASY

    "Some experimentation with party composition and talent builds, but overall strategies become repetitive over time."

  • Exploration

    Game with the same Exploration vibe

    3

    "The game encourages discovering secrets and exploring dungeons, though the world is smaller and more linear than the predecessor."

    Capsule for Labyronia RPG 2 Labyronia RPG 2

    "Game encourages exploration of dungeons and world with secrets and side quests, though environments are somewhat linear."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization mainly through ability upgrades; no extensive avatar personalization."

    Capsule for UFO ROBOT GRENDIZER – The Feast of the Wolves UFO ROBOT GRENDIZER – The Feast of the Wolves

    "Limited character customization mainly through talent points and gear upgrades; no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional world with fantasy elements, imaginative weapons, and lore."

    Capsule for Foregone Foregone

    "Set in a fictional world inspired by historical events with fantasy elements and imaginative storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community features."

    Capsule for We Happy Few We Happy Few

    "Primarily a solo experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn combat timing, and progress through story and abilities."

    Capsule for Where Winds Meet Where Winds Meet

    "Players develop skills, learn combat tactics, and progress through story and character development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Ye Guild Clerk! Ye Guild Clerk!

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention during combat and story progression; not designed for background play."

    Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

    "Requires focused attention during combat and story progression; not designed for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Character relationships exist in story but no evidence of forming close social bonds or emotional sharing with other players."

    Capsule for Chained Echoes Chained Echoes

    "Character relationships are explored in narrative but no close social interactions or emotional sharing with other players."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players manage party composition and strategy, guiding decisions in combat and exploration."

    Capsule for 8-Bit Adventures 2 8-Bit Adventures 2

    "Players manage party composition and strategy, guiding decisions in combat and progression."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through leveling, talent points, crafting research, and gear upgrades."

    Capsule for Crea Crea

    "Clear progression through leveling, talent upgrades, crafting, and gear enhancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Balanced challenge and pacing provide satisfying flow and tension release."

    Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

    "Balanced challenge with satisfying combat and story pacing that allows flow and tension release."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

    Capsule for Songs of Conquest Songs of Conquest

    "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative immersion with complex plot, character development, and political intrigue."

    Capsule for The Legend of Heroes: Trails to Azure The Legend of Heroes: Trails to Azure

    "Strong narrative immersion with well-written characters, political intrigue, and emotional depth."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires planning, timing, and tactical use of moves and resources."

    Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

    "Combat requires planning, tactical use of abilities, and adapting to enemy behaviors."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights and strategic battles, but overall controlled and predictable gameplay."

    Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

    "Some suspense and challenge in boss fights and tactical combat, but overall controlled and predictable."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money with 20-30 hours of content and replayability."

    Capsule for Ikenfell Ikenfell

    "Players report good value for time and money with ~30-40 hours of content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with various skills and attacks; violence is stylized and fantasy-based."

    Capsule for Buriedbornes2 - Dungeon RPG - Buriedbornes2 - Dungeon RPG -

    "Combat involves attacking enemies with various skills and abilities; violence is stylized and fantasy-based."

  • Survival

    Game with the same Survival vibe

    2

    "Combat involves avoiding defeat and managing resources, but not extreme survival mechanics."

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    "Combat involves avoiding defeat and managing resources like stamina and skills, but no extreme survival mechanics."

Last update: 01/06/2026