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Night Call

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2019

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Quick resume

Friend. Confidant. Therapist. Voyeur. As a cab driver working the Paris night shift, you are many things to different people. Your gift is getting people to talk; and in order to catch the serial killer who left you for dead, that’s exactly what you’ll need to do.

Global score

75/100

Genres

Indie, Simulator, Visual Novel, Adventure

Pros

  • Rich and immersive narrative
  • Unique and diverse passenger stories
  • Stylish noir art and music
  • Emotional and atmospheric experience
  • Meaningful dialogue choices

Cons

  • Repetitive gameplay and story structure
  • Limited detective mechanics
  • Some technical bugs and glitches
  • Lack of voice acting
  • Short overall playtime and replay value

Motivations

  • Autonomy
    4

    "Players have freedom to choose passengers, dialogue options, and how to approach conversations and investigations, shaping their own experience."

  • Competence
    2

    "The investigation involves gathering clues and making deductions, but the detective mechanics are relatively simple and the cases are not very challenging."

  • Competition
    -5

    "The game focuses on individual narrative experience without any competitive elements or player comparison."

  • Continuation
    3

    "Players report long play sessions and replaying cases to discover all stories, though some find repetitiveness a drawback."

  • Cooperation
    -5

    "Gameplay is single-player and centered on individual interaction with passengers and story progression."

  • Creativity
    3

    "Players creatively explore dialogue paths and character stories, though within a structured narrative framework."

  • Domination
    -5

    "Interactions are respectful and empathetic, with no indication of exerting control or superiority over others."

  • Escapism
    4

    "The noir atmosphere, immersive storytelling, and moody Paris setting provide a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for narrative interest and emotional connection rather than obligation or external pressure."

  • Experimenting
    2

    "Players try different dialogue options and passenger interactions, but the core gameplay loop is repetitive and structured."

  • Exploration
    3

    "Players discover new passenger stories and uncover clues across the city, though locations and cases repeat."

  • Expression
    -3

    "Limited customization; players express themselves mainly through dialogue choices rather than avatar or environment modification."

  • Fantasy
    1

    "The game is grounded in a realistic noir setting but includes some surreal or supernatural passenger elements."

  • Fellowship
    -4

    "The experience is solitary, focused on individual narrative and character interactions without community features."

  • Growth
    2

    "Players develop understanding of characters and storylines, though detective skill development is minimal."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on reading and decision-making; not designed for passive or background play."

  • Intimacy
    3

    "Players form emotional connections with characters through deep, personal conversations."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and narrative-driven."

  • Progression
    1

    "Players accumulate clues and unlock passenger stories, but no significant item or upgrade collection."

  • Relaxation
    4

    "The game offers a chill, atmospheric experience with a balance of tension and calm reflective moments."

  • Sensation
    2

    "Enjoyable audio-visual atmosphere with moody music and stylish art, but sensory stimulation is moderate."

  • Status
    -5

    "Achievements and social recognition are minimal; focus is on personal narrative experience."

  • Story
    5

    "Highly narrative-driven with rich character stories, emotional dialogue, and immersive noir plot."

  • Strategy
    1

    "Some light deduction and decision-making involved, but overall gameplay is straightforward and linear."

  • Thrill
    2

    "Some suspense from the murder mystery and time pressure, but overall a calm and reflective tone."

  • Value
    3

    "Players find good narrative value and emotional payoff, especially when purchased on sale."

  • Violence
    -3

    "Violence is part of the story background but gameplay focuses on conversation and investigation rather than combat."

  • Survival
    1

    "Some resource management (money, fuel) and risk of game over if money runs out, but generally low threat level."

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    Last update: 06/03/2026