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TELEFORUM

PC (Microsoft Windows), Mac • 2023

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Quick resume

TELEFORUM is a found-footage-styled horror game exploring the unknown side of media. You’re visiting a widow’s apartment to conduct an interview about her husband's death. But that’s not the main reason why you’re here. It’s all about the tape, isn’t it?

Global score

92/100

Genres

Adventure, Indie, Free To Play, Visual Novel, Puzzle

Pros

  • Free to play
  • Strong atmospheric horror
  • Multiple endings and replayability
  • Intriguing and mysterious story
  • Well-crafted sound design

Cons

  • Short game length
  • Some narrative ambiguity
  • Repetitive loops required for full completion
  • Lack of voice acting
  • Minimal gameplay interaction

Motivations

  • Autonomy
    3

    "Players make choices that influence story progression and endings, allowing personal direction within a structured narrative."

  • Competence
    2

    "Gameplay involves light puzzles and decision-making with some challenge in uncovering all achievements and story elements."

  • Competition
    -4

    "Focus is on personal exploration and story discovery without competitive elements or player comparison."

  • Continuation
    3

    "Multiple playthroughs encouraged to unlock all endings and achievements, fostering habitual engagement."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players experiment with different dialogue choices and paths, but within predefined story structures."

  • Domination
    -5

    "No elements of control or superiority over others; purely individual experience."

  • Escapism
    4

    "Strong atmospheric horror and mystery provide immersive distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity, with no obligation or external pressure."

  • Experimenting
    4

    "Encouraged to replay and try different choices to uncover new story aspects and endings."

  • Exploration
    3

    "Discovery of multiple endings, hidden scenes, and story details motivates exploration."

  • Expression
    -5

    "No character customization or self-expression features; fixed presentation."

  • Fantasy
    4

    "Engages players in a surreal, psychological horror narrative with supernatural and mysterious elements."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop understanding of story and uncover secrets through repeated play and observation."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and engagement during play; not suited for background or idle gaming."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual narrative experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression through story unlocks achievements and new endings, but no item or power accumulation."

  • Relaxation
    -2

    "Atmosphere creates tension and unease rather than relaxation or flow."

  • Sensation
    3

    "Strong sensory stimulation through eerie visuals and sound design enhances emotional engagement."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience."

  • Story
    5

    "Narrative-driven game with multiple endings, character dialogue, and unfolding mystery."

  • Strategy
    1

    "Some decision-making and puzzle elements require basic reasoning but no complex strategy."

  • Thrill
    3

    "Builds suspense and psychological tension without jump scares, creating a steady thrill."

  • Value
    5

    "Free to play with high quality content and replayability offers excellent value for time invested."

  • Violence
    -5

    "No combat or destructive gameplay; focus on narrative and atmosphere."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable narrative environment."

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    Last update: 06/03/2026