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Bloody Painter Dating Sim

PC (Microsoft Windows) • 2024

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Quick resume

You have unfortunately been captured by a serial killer, and you must increase your chances of survival within seven days. Your choices will determine how he treats you and the outcome of your relationship. What will your final relationship with him be...?

Global score

90/100

Genres

Indie, Role-playing (RPG), Simulator, Free To Play, Visual Novel

Pros

  • Beautiful art and music
  • Good voice acting
  • Multiple endings and secrets
  • Nostalgic for creepypasta fans
  • Free to play

Cons

  • Very short gameplay
  • Predictable and simplistic story
  • Limited character development
  • Some translation and ui issues
  • Lack of achievements or progression tracking

Motivations

  • Autonomy
    3

    "Players can freely choose dialogue options and explore multiple endings, though the story is linear and short."

  • Competence
    1

    "Game involves making choices and solving simple puzzles, but overall low skill demand and predictable outcomes."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience and multiple endings."

  • Continuation
    2

    "Players enjoy replaying to unlock all endings and explore lore, though game is short and sessions are brief."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players experiment with different dialogue choices and endings; some exploration of secrets outside the game."

  • Domination
    -5

    "No elements of exerting control over others; interactions are narrative and equal."

  • Escapism
    4

    "Players use the game to escape reality into a dark, creepy, and romantic fantasy world."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, no obligation or pressure reported."

  • Experimenting
    3

    "Players try different dialogue options and endings, explore hidden lore and secrets."

  • Exploration
    3

    "Exploration of multiple endings and hidden ARG content beyond the main game."

  • Expression
    -5

    "No character customization or avatar personalization; fixed presentation."

  • Fantasy
    5

    "Strong fantasy element with romanticized serial killer and creepypasta lore."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community engagement within the game."

  • Growth
    1

    "Some learning about lore and story, but limited personal development or skill growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to read and make choices; not a background or idle game."

  • Intimacy
    3

    "Players experience emotional connection and romantic tension with the character."

  • Leadership
    -5

    "No leadership or management roles; narrative driven by player choices only."

  • Progression
    2

    "Progression through unlocking multiple endings and discovering secrets."

  • Relaxation
    1

    "Some players find it calming or nostalgic, but others note tension and unsettling themes."

  • Sensation
    2

    "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition mechanics within the game."

  • Story
    3

    "Narrative driven with multiple endings and lore, though story is short and sometimes predictable."

  • Strategy
    0

    "Minimal strategic depth; choices affect endings but no complex problem solving."

  • Thrill
    3

    "Some suspense and horror elements create tension and thrill."

  • Value
    4

    "Free game with good art, voice acting, and multiple endings offers strong value for time."

  • Violence
    4

    "Game features violent themes, gore, and murder as central elements."

  • Survival
    2

    "Player must avoid death through choices, though consequences are narrative rather than gameplay challenge."

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    Last update: 06/03/2026