Odyssey - The Story of Science similar games & best alternatives

Odyssey - The Story of Science

PC (Microsoft Windows), Mac • 2017

Should you play it?

Odyssey is an enchanting and innovative science adventure game. Help Kai and her family escape their captors on the Wretched Islands - and learn the history of astronomy, mechanics, and scientific reasoning as you read Kai's journal and solve puzzles along the way!

What works
  • Educational and intellectually stimulating
  • Beautiful and relaxing environment
  • Engaging scientific puzzles
  • Well-written narrative through journal
  • Suitable for all ages, especially educational use
Things to keep in mind
  • Short game length
  • Heavy reading may deter some players
  • Linear progression limits exploration freedom
  • Some clunky controls and minor bugs
  • Incomplete story with no current sequel

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Shadows on the Vatican - Act I: Greed

  • THE CORRIDOR

  • Taiji

  • Hyperbolica

  • Anemoiapolis: Chapter 1

  • LEAVES - The Journey

  • Ship Graveyard Simulator 2: Prologue

  • A Case of Fraud

  • Click To Continue

Hidden Gems

Less popular games with surprisingly high similarity

  • A Case of Fraud

  • Another Perspective

  • Gordian Rooms 1: A curious heritage

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Odyssey - The Story of Science: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore the island and solve puzzles at their own pace within a linear narrative."

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    "Players explore an island and solve puzzles at their own pace with freedom to investigate, though the progression is fairly linear."

  • Competence

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    "Puzzles require logical thinking and problem solving, with some difficulty and occasional frustration, providing a moderate challenge."

    Capsule for Normality Normality

    "Puzzles require understanding scientific concepts and reasoning, offering moderate challenge especially for those new to the topics."

  • Competition

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    "No competitive elements; focus is on individual puzzle solving without comparison to others."

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    "No competitive elements; focus is on individual learning and puzzle solving without comparison to others."

  • Continuation

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    "Players enjoy the game despite its short length and some frustrations, with some expressing desire for a sequel."

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  • Cooperation

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    "Single player experience with no multiplayer or cooperative gameplay."

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  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with puzzle solutions and explore environment, though within predefined structures."

    Capsule for Still There Still There

    "Players experiment with scientific models and puzzles, though within predefined structures and guided by journal entries."

  • Domination

    Game with the same Domination vibe

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    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Poppy Playtime Poppy Playtime

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

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    "Provides a relaxing, stress-relieving experience with immersion in nature-themed environments, offering a gentle escape."

    Capsule for Little Mouse's Encyclopedia Little Mouse's Encyclopedia

    "Provides a relaxing, immersive environment to escape into scientific exploration and discovery."

  • Expectation

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    "Players engage out of personal interest and curiosity rather than obligation."

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  • Experimenting

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    "Encourages experimentation with physics and puzzle solutions, though within set scenarios."

    Capsule for Penumbra Overture Penumbra Overture

    "Encourages trying out scientific experiments and models to understand concepts, though within guided parameters."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore multiple islands and environments, discovering new areas and interacting with many characters."

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  • Expression

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    "Limited customization or self-expression; players follow a set narrative and environment."

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  • Fantasy

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    "Strongly grounded in realistic historical context and scientific facts, with no fantasy or fictional elements."

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    "Grounded in realistic scientific concepts and history rather than imaginative fiction."

  • Fellowship

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    "No social or community features; solitary gameplay experience."

    Capsule for LIMBO LIMBO

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  • Growth

    Game with the same Growth vibe

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    "Strong emphasis on learning, developing inductive reasoning skills, and personal intellectual growth."

    Capsule for Understand Understand

    "Strong emphasis on learning scientific knowledge, reasoning, and personal intellectual development."

  • Health

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    "Sedentary gameplay with no physical activity components."

    Capsule for Stray Stray

    "Sedentary gameplay with no physical activity components."

  • Idle

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    "Requires focused attention on reading and puzzle solving; not designed for casual or background play."

    Capsule for NORCO NORCO

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  • Intimacy

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    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through solving puzzles and unlocking new areas and story elements."

    Capsule for The Looker The Looker

    "Progression through unlocking puzzles and advancing scientific understanding, though linear and narrative-driven."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Relaxed pacing, atmospheric music, and calming visuals promote a soothing experience."

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    "Relaxing atmosphere, soothing music, and gentle pacing contribute to a calming experience."

  • Sensation

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    "Visuals and audio are pleasant but not highly stimulating; focus is on intellectual engagement."

    Capsule for Plasma Plasma

    "Visuals and audio are pleasant but not highly stimulating; focus is on intellectual engagement."

  • Status

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    "No social recognition or status systems."

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    "No social recognition or status systems."

  • Story

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    "Story is delivered through exploration and discoveries, with a unique narrative revealed at the end."

    Capsule for Keplerth Keplerth

    "Narrative told through a journal with a coherent story that integrates with puzzles and scientific discovery."

  • Strategy

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    "Requires problem solving and logical thinking for puzzles, though some solutions are obscure or trial and error."

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    "Requires logical thinking and application of scientific principles to solve puzzles, though solutions are often guided."

  • Thrill

    Game with the same Thrill vibe

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    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

    Capsule for Haven Moon Haven Moon

    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

  • Value

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    "Generally considered worth the price especially on sale, with positive remarks on content and learning value."

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  • Violence

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    "No violence; focus on constructive searching and discovery."

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    "No violence; focus on constructive scientific exploration."

  • Survival

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    "No survival or threat elements; stable and safe environment."

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    "No survival or threat elements; stable and safe environment."

Last update: 01/06/2026