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Odyssey - The Story of Science

PC (Microsoft Windows) • 2017

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Quick resume

Odyssey is an enchanting and innovative science adventure game. Help Kai and her family escape their captors on the Wretched Islands - and learn the history of astronomy, mechanics, and scientific reasoning as you read Kai's journal and solve puzzles along the way!

Global score

75/100

Genres

Adventure, Indie

Pros

  • Educational and intellectually stimulating
  • Beautiful and relaxing environment
  • Engaging scientific puzzles
  • Well-written narrative through journal
  • Suitable for all ages, especially educational use

Cons

  • Short game length
  • Heavy reading may deter some players
  • Linear progression limits exploration freedom
  • Some clunky controls and minor bugs
  • Incomplete story with no current sequel

Motivations

  • Autonomy
    3

    "Players explore an island and solve puzzles at their own pace with freedom to investigate, though the progression is fairly linear."

  • Competence
    2

    "Puzzles require understanding scientific concepts and reasoning, offering moderate challenge especially for those new to the topics."

  • Competition
    -5

    "No competitive elements; focus is on individual learning and puzzle solving without comparison to others."

  • Continuation
    1

    "Players express interest in continuing with potential sequels, but the game itself is short and linear, limiting habitual long sessions."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players experiment with scientific models and puzzles, though within predefined structures and guided by journal entries."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    3

    "Provides a relaxing, immersive environment to escape into scientific exploration and discovery."

  • Expectation
    -3

    "Players engage out of personal interest and curiosity rather than obligation; some use it for educational purposes."

  • Experimenting
    3

    "Encourages trying out scientific experiments and models to understand concepts, though within guided parameters."

  • Exploration
    3

    "Players explore a visually appealing island environment with multiple areas and puzzles to discover."

  • Expression
    -4

    "Limited customization or personalization; players follow a set narrative and puzzle structure."

  • Fantasy
    -4

    "Grounded in realistic scientific concepts and history rather than imaginative fiction."

  • Fellowship
    -5

    "No social or community features; solitary gameplay experience."

  • Growth
    5

    "Strong emphasis on learning scientific knowledge, reasoning, and personal intellectual development."

  • Health
    -5

    "Sedentary gameplay with no physical activity components."

  • Idle
    -3

    "Requires focused reading and puzzle solving; not designed for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through unlocking puzzles and advancing scientific understanding, though linear and narrative-driven."

  • Relaxation
    4

    "Relaxing atmosphere, soothing music, and gentle pacing contribute to a calming experience."

  • Sensation
    1

    "Visuals and audio are pleasant but not highly stimulating; focus is on intellectual engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Narrative told through a journal with a coherent story that integrates with puzzles and scientific discovery."

  • Strategy
    2

    "Requires logical thinking and application of scientific principles to solve puzzles, though solutions are often guided."

  • Thrill
    -3

    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

  • Value
    2

    "Generally considered good value especially on sale; educational content adds perceived worth."

  • Violence
    -5

    "No violence; focus on constructive scientific exploration."

  • Survival
    -5

    "No survival or threat elements; stable and safe environment."

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    Last update: 06/03/2026