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Myst

Xbox One, PlayStation 5, PC (Microsoft Windows), Meta Quest 2, Xbox Series X|S, Oculus Quest, Oculus VR, Mac, Oculus Rift, PlayStation 4, SteamVR • 2021

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Quick resume

Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Built from the ground up to play in 2D & VR, explore Myst in a whole new dimension! Journey to the Ages, unravel puzzles, and be a part of the surrealistic adventure that will become your own.

Global score

89/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Immersive and atmospheric worlds
  • Thoughtful and satisfying puzzles
  • Faithful remake with modern graphics and vr support
  • Engaging story and lore
  • Quality of life improvements like photo mode and puzzle randomization

Cons

  • Some puzzles can be obscure or frustrating
  • Character models in cgi criticized compared to original fmv
  • Vr note-taking and interaction can be cumbersome
  • Short game length for price
  • Minor technical issues and occasional glitches

Motivations

  • Autonomy
    5

    "Players have full control over exploration and puzzle-solving, with freedom to discover and decide actions independently."

  • Competence
    4

    "Puzzles require thoughtful problem solving and observation, providing satisfying skill-based challenges."

  • Competition
    -5

    "No competitive elements; focus is on individual exploration and puzzle completion."

  • Continuation
    3

    "Players often engage in long sessions and revisit the game for nostalgia and puzzle enjoyment."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity
    2

    "Players create their own solutions and strategies to puzzles, though within fixed game structures."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely personal experience."

  • Escapism
    5

    "Strongly immersive and atmospheric, providing escape from real life through exploration and mystery."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and nostalgia rather than obligation."

  • Experimenting
    3

    "Encourages trying different puzzle approaches and exploration of environments."

  • Exploration
    5

    "Core gameplay involves discovering new areas, secrets, and puzzle clues across multiple worlds."

  • Expression
    -3

    "Limited customization; players experience a fixed world and characters without personal modification."

  • Fantasy
    4

    "Engages players in imaginative, surreal worlds with fictional story and characters."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    4

    "Players develop problem-solving skills and learn puzzle mechanics through gameplay."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles and explore; not a casual or background activity."

  • Intimacy
    -5

    "No social or emotional relationship-building elements."

  • Leadership
    -5

    "No leadership or group management; single-player experience."

  • Progression
    3

    "Progression through puzzle completion and unlocking new areas, but no item collection or upgrades."

  • Relaxation
    3

    "Atmospheric and immersive, providing a relaxing experience despite occasional challenging puzzles."

  • Sensation
    3

    "Enjoyable audio-visual atmosphere with detailed environments and soundscapes."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Engaging narrative and lore conveyed through exploration and environmental storytelling."

  • Strategy
    3

    "Requires logical thinking and planning to solve puzzles and progress."

  • Thrill
    -2

    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

  • Value
    2

    "Generally considered worth the price for nostalgia and puzzle experience, though some note short length."

  • Violence
    -5

    "No violence or combat; focus on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat elements; stable and safe environments."

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    Last update: 06/03/2026