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Obduction similar games & best alternatives

Obduction

PC (Microsoft Windows), Mac, PlayStation VR, SteamVR, PlayStation 4, Xbox One, iOS, Windows Mixed Reality, Oculus Rift • 2016

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Quick resume

A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.

Global score

80/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Beautiful and immersive environments
    • Clever and satisfying puzzles
    • Engaging and mysterious story
    • Non-linear exploration
    • Strong nostalgia for myst fans

    Cons

    • Tedious backtracking and walking
    • Frequent loading screens especially late game
    • Some obtuse or overly complex puzzles
    • Lack of hand-holding may frustrate some players
    • Limited character interaction and social elements

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration, Competence. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore non-linearly and solve puzzles in various orders, though the game subtly guides progression."

    • Competence
      4

      "Puzzles require logical thinking and problem solving, offering satisfying challenges without being unfair."

    • Competition
      -4

      "Focus is on individual exploration and puzzle solving without competitive elements."

    • Continuation
      3

      "Many players report long play sessions and immersion, though some frustration with backtracking and loading may reduce continuous play."

    • Cooperation
      -5

      "Single-player experience focused on individual puzzle solving and exploration."

    • Creativity
      4

      "Players engage in creative problem solving and exploration within a richly designed world."

    • Domination
      -5

      "No social dominance or power dynamics; gameplay is solitary and cooperative elements absent."

    • Escapism
      5

      "Strong immersion in a mysterious, otherworldly environment provides escape from reality."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest and nostalgia for Cyan's style."

    • Experimenting
      4

      "Players explore and experiment with puzzles and environments to discover solutions."

    • Exploration
      5

      "Core gameplay involves discovering new areas, secrets, and piecing together story elements."

    • Expression
      -3

      "Limited character customization; focus is on interacting with preset environments and puzzles."

    • Fantasy
      4

      "Engages players in a sci-fi fantasy world with imaginative settings and narrative."

    • Fellowship
      -5

      "Minimal social interaction; experience is solitary."

    • Growth
      4

      "Players develop problem-solving skills and understanding of complex puzzles."

    • Health
      -4

      "Primarily sedentary gameplay with extensive walking and sitting."

    • Idle
      -3

      "Requires focused attention; walking and puzzle solving demand engagement."

    • Intimacy
      -5

      "No close social relationships formed; solitary experience."

    • Leadership
      -5

      "No leadership or group management roles; single-player focus."

    • Progression
      4

      "Players progress by unlocking new areas, solving puzzles, and uncovering story elements."

    • Relaxation
      3

      "Atmospheric and immersive, but some frustration from backtracking and loading screens may reduce relaxation."

    • Sensation
      4

      "Visually stunning environments and ambient sound design provide strong sensory stimulation."

    • Status
      -5

      "No social recognition or status elements present."

    • Story
      4

      "Narrative is integral and immersive, delivered through environmental storytelling and notes."

    • Strategy
      3

      "Requires logical reasoning and planning to solve puzzles, though not heavily strategic."

    • Thrill
      -2

      "Low suspense or risk; gameplay is contemplative and calm."

    • Value
      3

      "Players perceive good value for time spent, especially fans of the genre and Cyan's style."

    • Violence
      -5

      "No violence; gameplay centers on exploration and puzzle solving."

    • Survival
      -5

      "No survival elements; stable, low-risk environment."

    Last update: 29/04/2026