Conarium similar games & best alternatives
Conarium
2017
Related articles
Quick resume
Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Inspired by H.P. Lovecraft’s novella "At the Mountains of Madness", but largely set after the original story.
Global score
77/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Authentic lovecraftian atmosphere
- Detailed and varied environments
- Engaging narrative with multiple endings
- Well-integrated puzzles
- Polished visuals and sound design
Cons
- Short game length
- Some puzzles can be obscure or frustrating
- Limited gameplay variety
- Linear progression
- Voice acting quality inconsistent
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players explore freely within linear levels, investigating and solving puzzles at their own pace."
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Competence2
"Puzzles provide some challenge but are generally moderate; gameplay is mostly exploration with light puzzle-solving."
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Competition-5
"No competitive elements; focus is on solo exploration and story."
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Continuation1
"Short game length (~4-6 hours) with some replayability due to multiple endings and collectibles."
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Cooperation-5
"Entirely single-player experience with no cooperative gameplay."
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Creativity3
"Creative Lovecraftian world design and narrative, with unique puzzles and atmospheric environments."
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Domination-5
"No social dominance or power dynamics; purely individual experience."
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Escapism4
"Strong atmospheric immersion providing escape into a mysterious and eerie Lovecraftian world."
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Expectation-4
"Players engage voluntarily out of interest in Lovecraftian themes and exploration."
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Experimenting1
"Some puzzle experimentation and exploration, but mostly linear progression with established mechanics."
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Exploration4
"Emphasis on exploring detailed environments, uncovering notes, secrets, and lore."
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Expression-3
"Limited customization; players experience a fixed protagonist and preset environments."
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Fantasy5
"Strongly rooted in Lovecraftian cosmic horror fiction and surreal, otherworldly settings."
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Fellowship-5
"No social or community features; solitary gameplay."
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Growth2
"Players develop understanding of story and puzzles, gaining knowledge through exploration."
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Health-5
"Sedentary gameplay typical of walking simulators."
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Idle-3
"Requires focused attention; slow-paced but continuous engagement."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Progression through story advancement and puzzle completion; item collection supports narrative."
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Relaxation3
"Atmospheric pacing creates a meditative, immersive experience with moments of tension."
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Sensation3
"Strong visual and auditory atmosphere enhances emotional engagement."
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Status-5
"No social recognition or status systems."
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Story5
"Narrative-driven game with deep Lovecraftian lore and multiple endings."
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Strategy1
"Some puzzle solving requires reasoning but overall straightforward exploration."
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Thrill2
"Occasional suspenseful moments and chase sequences provide mild thrills."
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Value1
"Good value when purchased on sale; short length noted by players."
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Violence-5
"Minimal violence; no combat, focus on exploration and puzzle-solving."
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Survival1
"Limited survival elements; occasional chase sequences but mostly safe exploration."
Last update: 29/04/2026