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Orebound

PC (Microsoft Windows) • 2024

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Quick resume

Orebound is a voxel, factory, automation game set in a first person open-world. The King has tasked you to locate the elusive Emberstone. Go forth and use your Dwarven prowess and knowledge to mine, craft and automate through anything standing in your way - Build up or dig down! How far will you go?

Global score

78/100

Genres

Action, Adventure, Casual, Indie, Massively Multiplayer, Simulator, Early Access

Pros

  • Engaging building and automation
  • Immersive fantasy setting
  • Active and responsive developers
  • Large explorable voxel world
  • Good value for early access price

Cons

  • Clunky ui and building mechanics
  • Lack of multiplayer currently
  • Some bugs and performance issues
  • Combat is simplistic and unpolished
  • Limited tutorial and onboarding

Motivations

  • Autonomy
    4

    "Players have freedom to explore, build, automate, and progress at their own pace with flexible tech tree and sandbox elements."

  • Competence
    3

    "Game offers skill-based building, automation, combat, and resource management challenges, though some mechanics are still clunky."

  • Competition
    -3

    "Focus is on solo progression and personal goals; no multiplayer yet and no competitive modes."

  • Continuation
    4

    "Many players report long play sessions and habitual engagement despite early access bugs."

  • Cooperation
    1

    "Multiplayer co-op is planned but not yet implemented; current play is mostly solo."

  • Creativity
    4

    "Strong building and automation customization with voxel terrain modification and flexible factory layouts."

  • Domination
    -4

    "Interactions with enemies are combat-based but lack social dominance or power dynamics; cooperative and respectful."

  • Escapism
    4

    "Players use the game as an immersive fantasy escape involving exploration, crafting, and base building."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

  • Experimenting
    3

    "Players experiment with building, automation setups, and mining strategies; early access encourages tinkering."

  • Exploration
    4

    "Exploration of vast underground caves and resource nodes is a core gameplay element."

  • Expression
    3

    "Customization of bases and factory layouts allows for player self-expression, though cosmetic options are limited."

  • Fantasy
    4

    "Strong fantasy setting with dwarves, orcs, goblins, and mythical themes."

  • Fellowship
    -2

    "Currently mostly solo play with limited social interaction; community engagement mainly via Discord."

  • Growth
    4

    "Players develop skills in automation, combat, and resource management; progression through tech tree."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active engagement; some players report long continuous sessions."

  • Intimacy
    -4

    "Limited social or emotional connection; multiplayer and social features not yet implemented."

  • Leadership
    Insufficient data
  • Progression
    4

    "Clear progression through research, tech unlocks, and resource accumulation."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable despite some tension from combat and challenges."

  • Sensation
    2

    "Visuals and sounds provide pleasant sensory stimulation but are not intense or overwhelming."

  • Status
    -3

    "No social status or ranking systems; achievements exist but social recognition is minimal."

  • Story
    2

    "There is a narrative quest line and lore, but it is minimal and secondary to sandbox gameplay."

  • Strategy
    3

    "Requires planning and problem solving for factory layouts, resource management, and combat."

  • Thrill
    1

    "Some thrill from combat and exploration, but overall experience is more steady and controlled."

  • Value
    4

    "Players feel they get good value for money and time invested, especially given active dev support."

  • Violence
    1

    "Combat exists but is simple and not the main focus; violence is limited and not graphic."

  • Survival
    3

    "Survival elements like resource gathering and combat against threats are present but not extreme."

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    Last update: 06/03/2026