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No Place Like Home

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2022

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Quick resume

Humanity Trashed the Earth and left for Mars. Only few remained. EXPLORE the world. Clean the environment, CRAFT with recycled resources. Domesticate animals. Rebuild your village. Restore environment and run your own post-apo FARM as there is No Place Like Home!

Global score

79/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

Pros

  • Relaxing and satisfying cleanup gameplay
  • Cute art style and animals
  • Engaging farming and crafting systems
  • Good pacing for casual play
  • Frequent updates and developer responsiveness

Cons

  • Some bugs and glitches remain
  • Limited story depth and rushed ending
  • Inventory and stacking limitations
  • Occasional motion sickness reported
  • Navigation and map usability issues

Motivations

  • Autonomy
    3

    "Players have freedom to explore, choose farming and cleaning activities at their own pace, but game progression is linear and quest-driven."

  • Competence
    2

    "Gameplay involves skillful cleaning, farming, and simple combat; some players find controls fiddly but overall provides a sense of accomplishment."

  • Competition
    -4

    "Focus is on personal progress and exploration without competitive elements or leaderboards."

  • Continuation
    3

    "Many players report long play sessions and habitual engagement due to satisfying cleanup and farming loops."

  • Cooperation
    -5

    "Single-player experience with minimal social or cooperative gameplay."

  • Creativity
    2

    "Players can decorate their home and farm with some customization, but building placement is limited and somewhat constrained."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving experience with immersive environmental cleanup and farming."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

  • Experimenting
    1

    "Some exploration and trying new tools or farming methods, but largely routine gameplay."

  • Exploration
    3

    "Game encourages discovering new areas and secrets, though map navigation can be confusing."

  • Expression
    2

    "Customization of farm and home decorations allows for some self-expression."

  • Fantasy
    2

    "Set in a post-apocalyptic fictional world with robots and anthropomorphic animals, blending fantasy and realism."

  • Fellowship
    -5

    "Minimal social interaction; primarily a solo experience."

  • Growth
    3

    "Players develop farming skills, tool upgrades, and progress through quests and story."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -2

    "Requires moderate attention and active engagement; some repetitive tasks but not background play."

  • Intimacy
    -5

    "No close relationships or emotional social interactions; limited NPC dialogue."

  • Leadership
    -5

    "No leadership or group management roles; individual gameplay focus."

  • Progression
    4

    "Strong emphasis on acquiring items, upgrading tools, unlocking recipes, and completing quests."

  • Relaxation
    4

    "Many players find the gameplay soothing and stress-relieving, with a calm pace and satisfying mechanics."

  • Sensation
    2

    "Visuals are cute and pleasant; some players report motion sickness but overall sensory input is moderate."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story
    2

    "There is a narrative and quests, though some find it underdeveloped or rushed."

  • Strategy
    1

    "Basic planning and resource management involved, but overall straightforward gameplay."

  • Thrill
    -3

    "Minimal suspense or risk; combat is simple and non-threatening."

  • Value
    3

    "Players feel the game offers good value especially at discounted prices, with many hours of content."

  • Violence
    -3

    "Combat exists but is simple and limited; focus is more on constructive activities like farming and cleaning."

  • Survival
    -4

    "No survival mechanics or threats; stable environment with no penalties for failure."

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    Last update: 06/03/2026