RAIDBORN similar games & best alternatives

RAIDBORN

PC (Microsoft Windows) • 2023

Should you play it?

RAIDBORN is an addicting fantasy action RPG with base building and procedural dungeons. Loot legendary treasures, upgrade your gear, level up your skills, and hurl yourself into intense combat.

What works
  • Engaging and visceral combat
  • Addictive dungeon crawling loop
  • Active and responsive developer
  • Base building and crafting systems
  • Smooth performance and immersive atmosphere
Things to keep in mind
  • Limited enemy and dungeon variety
  • Repetitive quests and environments
  • Lack of magic and deeper combat mechanics
  • Minimal narrative and story depth
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lunacid

  • Sands of Aura

  • Below the Stone

  • Spark in the Dark

  • Haimrik

  • FIGHT KNIGHT

  • Rustler (Grand Theft Horse)

  • Dragon's Wake

  • Songs for a Hero - Definitive Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Sands of Aura

  • Below the Stone

  • Spark in the Dark

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Lucky Tower Ultimate

  • Continuation

    Forsaken Frontiers

  • Escapism

    Torchlight

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

RAIDBORN: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle, approach combat and exploration in various ways, and experiment with items and companions."

    Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

    "Players have freedom to choose playstyle, builds, and approach to combat and exploration."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires timing, weapon management, and use of environment; some players find it satisfying and skill-based despite simple mechanics."

    Capsule for Butcher's Creek Butcher's Creek

    "Combat requires skillful timing of attacks, parries, and stamina management; some players find it simple but satisfying."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo play and personal progression without competitive or ranked modes."

    Capsule for Castlevania Advance Collection Castlevania Advance Collection

    "Focus is on personal progression and dungeon crawling without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay loops and long play sessions, with repeated runs and progression."

    Capsule for Forsaken Frontiers Forsaken Frontiers

    "Players report addictive gameplay loops and long play sessions with repeated dungeon runs and base building."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no multiplayer or cooperative features."

    Capsule for Deconstruction Simulator Deconstruction Simulator

    "Game is single-player focused with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Character builds and equipment customization allow some creativity; however, dungeon layouts and encounters are procedurally generated with limited player modification."

    Capsule for Zorbus Zorbus

    "Base building and character respec allow some customization, but dungeon layouts and quests are procedurally generated with limited variety."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    Capsule for Dead Cells Dead Cells

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive dungeon crawler to escape real life, with many noting it as a stress relief."

    Capsule for Torchlight Torchlight

    "Players use the game as a relaxing dungeon crawler to escape real life and enjoy immersive combat and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    Capsule for Don't Starve Together Don't Starve Together

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, weapons, and builds to find preferred playstyle and tactics."

    Capsule for Wild Assault Wild Assault

    "Players try different builds, weapons, and combat styles; some desire more enemy variety and mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages exploration of dungeons and hidden paths; some repetition but discovery is rewarded."

    Capsule for ATLYSS ATLYSS

    "Exploration of dungeons and town with hidden loot and secrets is rewarded, though environments repeat."

  • Expression

    Game with the same Expression vibe

    1

    "Some character build customization via armor and accessories, but limited cosmetic or avatar personalization."

    Capsule for Chronicles of the Wolf Chronicles of the Wolf

    "Some character build customization and base building, but limited avatar personalization or cosmetic modification."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy setting with goblins, undead, and mythical elements, though gameplay is grounded in survival and management."

    Capsule for Stonehearth Stonehearth

    "Fantasy setting with undead, goblins, and magic-like elements, though combat is grounded and lacks magic currently."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo and independent."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "No social or community features; gameplay is solo and independent."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn game systems, and progress through levels and crafting."

    Capsule for Once Human Once Human

    "Players develop skills, knowledge, and character progression through leveling and crafting."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not suited for passive or background play."

    Capsule for Stellar Blade™ Stellar Blade™

    "Requires focused attention during combat and exploration; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Alwa's Legacy Alwa's Legacy

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; gameplay is individual."

    Capsule for Zwei: The Arges Adventure Zwei: The Arges Adventure

    "No leadership or group management mechanics; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating experience, crafting better gear, and upgrading base facilities."

    Capsule for SKYHILL SKYHILL

    "Strong emphasis on acquiring loot, upgrading gear, and building base facilities."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Players find relaxing flow in exploration and music, though some combat tension exists."

    Capsule for 3030 Deathwar Redux - A Space Odyssey 3030 Deathwar Redux - A Space Odyssey

    "Players find the combat and exploration loop engaging yet relaxing and flow-inducing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable sound design, graphics, and satisfying combat feedback enhance sensory experience."

    Capsule for Tanks: The Crusades Tanks: The Crusades

    "Visceral combat feedback, satisfying sound design, and immersive atmosphere provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with light story elements; focus is on gameplay rather than deep plot immersion."

    Capsule for Astronarch Astronarch

    "Minimal narrative with light story elements; focus is on gameplay rather than deep plot."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and alignment systems require some planning and tactical choices, though enemy AI is simple."

    Capsule for Pale Abyss - Prototype Pale Abyss - Prototype

    "Combat and build choices require some tactical thinking, though enemy AI is basic and combat is straightforward."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides moments of excitement and challenge, but overall controlled gameplay experience."

    Capsule for Rum & Gun Rum & Gun

    "Combat encounters provide some tension and challenge, especially at higher difficulty, but overall controlled experience."

  • Value

    Game with the same Value vibe

    2

    "Players feel the game offers good value for time and money, especially given ongoing developer support and content updates."

    Capsule for Descenders Next Descenders Next

    "Players feel the game offers good value for time spent, especially given ongoing updates and content additions."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves melee and ranged attacks against enemies, with satisfying destruction and effects."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Combat involves melee and ranged attacks with visceral impact and enemy destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health, stamina, and resources to survive combat challenges."

    Capsule for Apotheon Apotheon

    "Players manage health, stamina, and resources to survive combat encounters and dungeon hazards."

Last update: 01/06/2026