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Voidtrain

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2025

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Quick resume

Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator

Pros

  • Unique train-based survival concept
  • Immersive and meditative atmosphere
  • Engaging story and narration
  • Cooperative multiplayer support
  • Customizable train and weapons

Cons

  • Linear progression limits autonomy
  • Clunky combat and ui issues
  • Inventory and crafting can be tedious
  • Some bugs and early access rough edges
  • Limited exploration variety

Motivations

  • Autonomy
    3

    "Players can choose how to build and upgrade their train, decide when to explore or speed up, and customize weapons and train layout, though progression is linear along a fixed track."

  • Competence
    3

    "Players engage in crafting, upgrading, combat, and resource management with some technical challenge and feedback, though some combat and UI elements are criticized as clunky."

  • Competition
    -3

    "Focus is on personal progression and cooperative play rather than competitive ranked modes or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, immersion in the progression loop, and habitual play despite some grind and slow pacing."

  • Cooperation
    4

    "Multiplayer co-op is supported and recommended by players for a better experience, though some bugs affect it; cooperation is a strong motivator."

  • Creativity
    3

    "Players can customize train layout, weapon parts, and decorations, though some desire more building freedom and snap options."

  • Domination
    -4

    "Interactions emphasize shared progression and cooperation with no evidence of dominance or power imposition over others."

  • Escapism
    5

    "Players describe the game as a meditative, immersive escape into a surreal void world with relaxing atmosphere and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with weapon parts, train building, and resource management, though research progression is linear and some desire more freedom."

  • Exploration
    2

    "Exploration is limited to fixed routes and specific islands, with some desire for more varied environments and secrets."

  • Expression
    3

    "Players customize train appearance, decorations, and weapon configurations, expressing personal style within game constraints."

  • Fantasy
    4

    "The game features a surreal void setting, fantastical creatures, and imaginative story elements beyond realistic experience."

  • Fellowship
    4

    "Players enjoy community aspects through co-op play and shared experiences, though solo play is also common."

  • Growth
    3

    "Players learn crafting, combat, and resource strategies, with some complaints about slow or linear progression."

  • Health
    -5

    "No physical activity involved; sedentary gameplay typical of survival crafting games."

  • Idle
    -3

    "Requires active attention to resource gathering, combat, and train management; some slow pacing but not idle gameplay."

  • Intimacy
    1

    "Some social interaction in co-op, but limited evidence of close emotional relationships or intimacy."

  • Leadership
    1

    "Some cooperative roles implied but no clear leadership or authoritative roles described."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, crafting items, and improving train and weapons."

  • Relaxation
    3

    "Many players describe a meditative and chill experience, though some tension from combat and resource management exists."

  • Sensation
    3

    "Visuals, sound design, and music are praised for immersive and enjoyable sensory experience."

  • Status
    -4

    "Little focus on social recognition or popularity; gameplay centers on personal and cooperative goals."

  • Story
    4

    "Narrative and lore are important motivators, with engaging voice narration and story progression."

  • Strategy
    3

    "Players engage in planning upgrades, resource management, and combat tactics, though some find combat simplistic."

  • Thrill
    1

    "Some tension from combat and enemy encounters, but overall experience is more meditative than thrilling."

  • Value
    3

    "Players feel the game offers good value for time spent, especially given ongoing developer support and updates."

  • Violence
    2

    "Combat against enemies is present but not glorified; some players find gunplay clunky or frustrating."

  • Survival
    3

    "Resource management, avoiding damage, and maintaining train integrity are core survival elements."

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    Last update: 06/03/2026