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Kitaria Fables

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

Action Adventure fused with RPG and Farming elements. Armed with sword, bow and spellbook, fight against a rising darkness threatening the world. Plunder dungeons in search of relics and resources, tend to your farm to make provisions and potions, and take on quests solo, or with a friend!

Global score

72/100

Genres

Action, Adventure, Role-playing (RPG), Simulator

Pros

  • Cute and charming art style
  • Smooth and accessible combat
  • Local couch co-op support
  • Relaxing and casual gameplay
  • Good value for price

Cons

  • Grindy progression and crafting
  • Tedious quest triggers and side quests
  • Limited fast travel and map size
  • Some bugs and ui issues
  • Incomplete or abrupt story ending

Motivations

  • Autonomy
    3

    "Players can choose combat style, farming, and exploration pace, but quests and progression are mostly linear with some prerequisites."

  • Competence
    3

    "Combat requires skillful dodging and timing; farming and crafting involve grinding and resource management."

  • Competition
    -4

    "Focus is on personal progression and cooperative play; no mention of ranked or competitive modes."

  • Continuation
    2

    "Players report long sessions and habitual play, though some find grind and quest triggers tedious."

  • Cooperation
    4

    "Local couch co-op is a major feature with shared screen and teamwork encouraged."

  • Creativity
    2

    "Customization of character appearance and gear is present; farming and crafting allow some player choice."

  • Domination
    -5

    "Interactions are cooperative and equal; no evidence of dominance or power imposition."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving experience with charming world and characters."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players can try different combat styles and farming approaches, but quests are linear and some repetitive."

  • Exploration
    2

    "Game world is relatively small but encourages exploration of areas and secrets."

  • Expression
    3

    "Character customization and cosmetic DLCs allow self-expression."

  • Fantasy
    4

    "Anthropomorphic animals, magic, and fantasy story elements dominate the experience."

  • Fellowship
    3

    "Community feeling fostered by cooperative play and shared quests."

  • Growth
    3

    "Players learn combat skills, farming, and crafting; progression through gear upgrades."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention for combat and farming; no background or idle play reported."

  • Intimacy
    2

    "Co-op play encourages social interaction but no deep emotional or relationship building."

  • Leadership
    2

    "First player acts as leader in co-op; some guidance and coordination required."

  • Progression
    4

    "Strong focus on accumulating materials, upgrading gear, and unlocking new abilities."

  • Relaxation
    3

    "Game is described as relaxing and chill with a balance of challenge and ease."

  • Sensation
    3

    "Visuals and music are charming and pleasant, providing enjoyable sensory experience."

  • Status
    -4

    "No social ranking or recognition systems; focus on personal and cooperative play."

  • Story
    2

    "Story is simple and charming but somewhat incomplete and linear."

  • Strategy
    2

    "Combat requires timing and dodging; some planning needed for farming and resource management."

  • Thrill
    1

    "Some challenge and tension in boss fights, but overall a calm and casual experience."

  • Value
    3

    "Players find the game good value especially on sale, with many hours of entertainment."

  • Violence
    2

    "Combat and monster fighting are central, but violence is cartoonish and non-gratuitous."

  • Survival
    1

    "Players avoid death and manage resources, but no harsh penalties or survival mechanics."

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    Last update: 06/03/2026