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Passpartout 2: The Lost Artist

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2023

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Quick resume

Embark on your struggling artist adventure. Draw and sell art to cheeky critics to reclaim your lost art career. Explore the endearing art-starved town of Phénix and show them you're a true artist!

Global score

95/100

Genres

Casual, Indie, Simulator, Point-and-click, Adventure

Pros

  • Highly creative and expressive gameplay
  • Relaxing and chill atmosphere
  • Good tablet support and painting tools
  • Open world exploration with quests
  • Engaging light story and characters

Cons

  • Some bugs and technical issues reported
  • Limited map size and exploration depth
  • No quest tracking system
  • Short overall game length
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to create any art they want, choose where to sell, explore an open world, and decide how to approach quests."

  • Competence
    2

    "Game offers skill development in digital painting with varied tools and challenges, but overall accessible and forgiving."

  • Competition
    -4

    "Focus is on personal creative expression and progression without competitive elements or player comparison."

  • Continuation
    3

    "Players report long play sessions, replayability, and habitual engagement with painting and exploration."

  • Cooperation
    -5

    "Single-player experience focused on individual creativity and personal goals, no multiplayer or teamwork."

  • Creativity
    5

    "Core gameplay revolves around creating and customizing art with many tools, canvases, and 3D objects."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving creative outlet and a way to temporarily escape reality."

  • Expectation
    -4

    "Engagement driven by intrinsic interest in art and creativity rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trying new brushes, palettes, canvases, and styles; players experiment with artistic expression."

  • Exploration
    3

    "Open world town to explore with quests and secrets, though some find map size limited."

  • Expression
    5

    "Strong emphasis on self-expression through art creation, customizing paintings and objects in the game."

  • Fantasy
    -2

    "While stylized and whimsical, the game simulates a realistic artistic career and town environment."

  • Fellowship
    -3

    "Limited social connection; players interact with NPCs but no multiplayer or community features."

  • Growth
    3

    "Players develop artistic skills and unlock new tools and canvases, showing personal progression."

  • Health
    -5

    "Sedentary gameplay focused on digital painting; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention for painting and quest completion; not designed for idle or background play."

  • Intimacy
    -4

    "Interactions with NPCs are surface-level and functional; no deep emotional or relationship building."

  • Leadership
    -5

    "No leadership or management roles; player acts independently without directing others."

  • Progression
    4

    "Progression through unlocking tools, canvases, areas, and story advancement tied to artistic output."

  • Relaxation
    5

    "Highly relaxing and chill gameplay with soothing music and low pressure, promoting flow state."

  • Sensation
    3

    "Enjoyable visual and auditory experience with charming art style and music, though not intense sensory stimulation."

  • Status
    -3

    "Recognition limited to in-game NPC appreciation; no social status or multiplayer visibility."

  • Story
    3

    "Includes a light, charming narrative and quests that provide context and motivation."

  • Strategy
    1

    "Some planning involved in meeting client preferences and managing resources, but overall simple."

  • Thrill
    -4

    "Low risk and suspense; gameplay is calm and predictable without tension or excitement."

  • Value
    4

    "Players feel the game offers good value for time with creative freedom and engaging content."

  • Violence
    -5

    "No violence; gameplay centers on constructive artistic creation."

  • Survival
    -4

    "No survival mechanics or threats; stable, low-risk environment focused on creativity."

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    Last update: 06/03/2026