Passpartout 2: The Lost Artist similar games & best alternatives

Passpartout 2: The Lost Artist

PC (Microsoft Windows), Android, Nintendo Switch, iOS • 2023

Should you play it?

Embark on your struggling artist adventure. Draw and sell art to cheeky critics to reclaim your lost art career. Explore the endearing art-starved town of Phénix and show them you're a true artist!

What works
  • Highly creative and expressive gameplay
  • Relaxing and chill atmosphere
  • Good tablet support and painting tools
  • Open world exploration with quests
  • Engaging light story and characters
Things to keep in mind
  • Some bugs and technical issues reported
  • Limited map size and exploration depth
  • No quest tracking system
  • Short overall game length
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Camper Van: Make it Home

  • SuchArt: Genius Artist Simulator

  • Mineko's Night Market

  • Hotel Renovator

  • Disney Infinity 1.0: Gold Edition

  • Organized Inside

  • Is This Seat Taken?

  • Urban Jungle

  • Two Point Museum

Hidden Gems

Less popular games with surprisingly high similarity

  • Mineko's Night Market

  • Find Matt's Cats

  • ShantyTown

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Occupy White Walls

  • Expression

    Passpartout: The Starving Artist

  • Relaxation

    Fruit Mountain

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Passpartout 2: The Lost Artist: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Fantasy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the open world at their own pace, choose how to complete quests, and decide what to paint and where to go."

    Capsule for Eastshade Eastshade

    "Players have freedom to create any art they want, choose where to sell, explore an open world, and decide how to approach quests."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves developing skill in painting with limited tools and learning customer preferences, but the tasks remain relatively simple and accessible."

    Capsule for Passpartout: The Starving Artist Passpartout: The Starving Artist

    "Game offers skill development in digital painting with varied tools and challenges, but overall accessible and forgiving."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal creative expression and exploration without competitive elements or player comparison."

    Capsule for Chicory: A Colorful Tale Chicory: A Colorful Tale

    "Focus is on personal creative expression and progression without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, immersion in story and exploration, and desire to replay or continue exploring."

    Capsule for Starcom: Unknown Space Starcom: Unknown Space

    "Players report long play sessions, replayability, and habitual engagement with painting and exploration."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual goals and interactions; no cooperative multiplayer or teamwork."

    Capsule for How To Date A Magical Girl! How To Date A Magical Girl!

    "Single-player experience focused on individual creativity and personal goals, no multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    5

    "Core gameplay revolves around creative building, designing galleries, and curating art collections."

    Capsule for Occupy White Walls Occupy White Walls

    "Core gameplay revolves around creating and customizing art with many tools, canvases, and 3D objects."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

    Capsule for Night in the Woods Night in the Woods

    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving creative outlet and escape from competitive games."

    Capsule for Occupy White Walls Occupy White Walls

    "Players use the game as a relaxing, stress-relieving creative outlet and a way to temporarily escape reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by curiosity and intrinsic interest in art rather than obligation."

    Capsule for ISLANDS: Non-Places ISLANDS: Non-Places

    "Engagement driven by intrinsic interest in art and creativity rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new painting techniques, experimenting with brushes, colors, and digital tools like layers and undo."

    Capsule for Vermillion - VR Painting Vermillion - VR Painting

    "Encourages trying new brushes, palettes, canvases, and styles; players experiment with artistic expression."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game offers open areas to explore and discover secrets, though map size is limited currently."

    Capsule for Wanted Raccoon Wanted Raccoon

    "Open world town to explore with quests and secrets, though some find map size limited."

  • Expression

    Game with the same Expression vibe

    5

    "Strong emphasis on self-expression through painting and naming artworks, with players customizing their creations extensively."

    Capsule for Passpartout: The Starving Artist Passpartout: The Starving Artist

    "Strong emphasis on self-expression through art creation, customizing paintings and objects in the game."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "The game simulates a plausible artistic career with realistic economic and social dynamics, though stylized and humorous."

    Capsule for Passpartout: The Starving Artist Passpartout: The Starving Artist

    "While stylized and whimsical, the game simulates a realistic artistic career and town environment."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social connection; interactions with NPCs exist but no multiplayer or community features."

    Capsule for Haven Park Haven Park

    "Limited social connection; players interact with NPCs but no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop artistic and scripting skills over time, improving their creations."

    Capsule for Manyland Manyland

    "Players develop artistic skills and unlock new tools and canvases, showing personal progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay focused on screen interaction; no physical activity or health-related features."

    Capsule for Solar Expanse - Space Exploration Manager Solar Expanse - Space Exploration Manager

    "Sedentary gameplay focused on digital painting; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to exploration, questing, and painting; not designed for background or idle play."

    Capsule for Eastshade Eastshade

    "Requires focused attention for painting and quest completion; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Interactions are mostly surface-level with NPCs; no deep emotional or relationship-building elements."

    Capsule for SLUDGE LIFE SLUDGE LIFE

    "Interactions with NPCs are surface-level and functional; no deep emotional or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player acts independently without directing others."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "No leadership or management roles; player acts independently without directing others."

  • Progression

    Game with the same Progression vibe

    4

    "Narrative progression through story routes, character development, and unlocking gallery and extras."

    Capsule for Aokana - Four Rhythms Across the Blue Aokana - Four Rhythms Across the Blue

    "Progression through unlocking tools, canvases, areas, and story advancement tied to artistic output."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strongly relaxing and chill gameplay with low pressure and soothing atmosphere."

    Capsule for Fruit Mountain Fruit Mountain

    "Highly relaxing and chill gameplay with soothing music and low pressure, promoting flow state."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory stimuli with charming art and music, though not intense sensory stimulation."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Enjoyable visual and auditory experience with charming art style and music, though not intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "No social status or ranking systems; recognition is limited to in-game NPC interactions."

    Capsule for SLUDGE LIFE SLUDGE LIFE

    "Recognition limited to in-game NPC appreciation; no social status or multiplayer visibility."

  • Story

    Game with the same Story vibe

    3

    "Includes narrative elements and quests that add context and motivation."

    Capsule for Horticular: Build a Garden, Attract Wildlife Horticular: Build a Garden, Attract Wildlife

    "Includes a light, charming narrative and quests that provide context and motivation."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning involved in managing contracts, upgrades, and resource allocation, but overall straightforward and simple."

    Capsule for Recycling Center Simulator Recycling Center Simulator

    "Some planning involved in meeting client preferences and managing resources, but overall simple."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Low suspense or risk; gameplay is calm and predictable without high tension or thrilling moments."

    Capsule for Supermarket Simulator Supermarket Simulator

    "Low risk and suspense; gameplay is calm and predictable without tension or excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for time with engaging content and progression."

    Capsule for Amber Isle Amber Isle

    "Players feel the game offers good value for time with creative freedom and engaging content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay centers on constructive and creative actions."

    Capsule for WooLoop WooLoop

    "No violence; gameplay centers on constructive artistic creation."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable environment focused on creativity and socializing."

    Capsule for Cubic Castles Cubic Castles

    "No survival mechanics or threats; stable, low-risk environment focused on creativity."

Last update: 01/06/2026