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Kill or Love

Mac, Android, PC (Microsoft Windows), Linux • 2020

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Quick resume

A visual novel about obsession, loneliness, and, based on your choices, varying amounts of murder.

Global score

89/100

Genres

Casual, Free To Play, Indie, Visual Novel

Pros

  • Free to play
  • Engaging psychological story
  • Multiple endings
  • Well-written characters
  • Good art and atmosphere

Cons

  • Limited player choices
  • Slow pacing at start
  • Lack of voice acting
  • Some endings feel abrupt or less satisfying
  • Minimal gameplay interaction

Motivations

  • Autonomy
    4

    "Players mainly follow a linear story with only two critical choices at the very end that determine the ending, indicating limited autonomy but some meaningful decision control."

  • Competence
    -3

    "The game is primarily a visual novel with no skill-based challenges or gameplay mechanics, focusing on reading and narrative rather than tests of skill."

  • Competition
    -5

    "No competitive elements or comparison to others; the experience is solitary and story-driven."

  • Continuation
    2

    "Some players report being drawn to finish the story despite slow pacing, indicating moderate attachment and desire to see the conclusion."

  • Cooperation
    -5

    "Entirely single-player narrative experience with no cooperative or multiplayer elements."

  • Creativity
    -4

    "Players do not create or modify content; the story and visuals are fixed with minimal interaction beyond ending choices."

  • Domination
    -5

    "No social dominance or power over others; interactions are narrative and personal."

  • Escapism
    4

    "The dark, psychological story and immersive narrative provide a strong escape from real life for players."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the story and genre, with no obligation or external pressure."

  • Experimenting
    -3

    "Limited choices reduce experimentation; players mainly follow a set narrative with only ending variations."

  • Exploration
    -4

    "The game does not involve exploring new areas; it is a linear narrative with fixed scenes."

  • Expression
    -5

    "No character customization or personalization; visuals and story are standardized."

  • Fantasy
    3

    "The story involves psychological horror and yandere tropes, fictional characters and events, providing an imaginative experience."

  • Fellowship
    -5

    "No community or social features; the experience is solitary."

  • Growth
    3

    "Players gain insight into characters and story themes, reflecting on psychological and emotional growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Short sessions and ability to pause or stop easily, but some players engage for extended periods to complete all endings."

  • Intimacy
    2

    "Emotional engagement with characters and story creates a sense of closeness, though no direct social interaction."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    -4

    "No accumulation of items or upgrades; progression is narrative-based without resource collection."

  • Relaxation
    -2

    "The story creates tension and suspense rather than relaxation or flow."

  • Sensation
    2

    "Visuals and music contribute to emotional stimulation and atmosphere, though sensory input is moderate."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "The game is heavily narrative-driven with a strong focus on plot, characters, and multiple endings."

  • Strategy
    -4

    "Minimal strategic decision-making; choices are limited and occur only at the end."

  • Thrill
    4

    "Psychological suspense and plot twists create tension and emotional thrill."

  • Value
    4

    "Free to play with substantial story content and multiple endings, providing good value for time invested."

  • Violence
    3

    "The story involves murder and dark themes, with violent narrative elements."

  • Survival
    -4

    "No gameplay mechanics involving survival or threat avoidance; story focuses on psychological conflict."

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    Last update: 06/03/2026