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Invisible Apartment

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Cyberpunk Visual Novel about a girl hacker struggling in a modern World. The story revolves around surveillance, hacking, artificial intelligence, cybernetic implants and those who want to lead a normal life in a high-tech society.

Global score

70/100

Genres

Adventure, Free To Play, Indie

Pros

  • Free to play
  • Interesting cyberpunk story
  • Good artwork and music
  • Multiple story branches and endings
  • Short and accessible

Cons

  • Very short gameplay
  • Abrupt and unfinished ending
  • Limited choices and interactivity
  • Some poor english translation and grammar
  • Lack of polish in ui and transitions

Motivations

  • Autonomy
    3

    "Players make choices that affect story paths, though limited and some choices lead to failure and restart."

  • Competence
    -2

    "Gameplay is mostly reading with few choices; limited skill or challenge involved."

  • Competition
    -5

    "No competitive elements or comparison to others; single player experience."

  • Continuation
    2

    "Players express curiosity for sequels and prequels, indicating some desire to continue the story."

  • Cooperation
    -5

    "Single player visual novel with no multiplayer or cooperative features."

  • Creativity
    2

    "Some player experimentation with choices and story branches, but limited creative freedom."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to immerse in a cyberpunk fictional world, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in cyberpunk and visual novels, not obligation."

  • Experimenting
    3

    "Players try different dialogue choices and endings to explore story variations."

  • Exploration
    1

    "Limited exploration of story branches and character interactions within a short narrative."

  • Expression
    -3

    "No character customization or avatar personalization; standardized presentation."

  • Fantasy
    4

    "Set in a futuristic cyberpunk world with fictional technology and AI elements."

  • Fellowship
    -4

    "Mostly solitary experience with minimal social interaction or community involvement."

  • Growth
    1

    "Some learning about story and character motivations, but limited skill development."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle
    -3

    "Requires focused reading and attention; not a background or idle activity."

  • Intimacy
    1

    "Some emotional connection to characters expressed by players, but limited social bonding."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    1

    "Narrative progression through story chapters, but no item or upgrade accumulation."

  • Relaxation
    3

    "Music and art create a calming atmosphere; some players find it relaxing."

  • Sensation
    2

    "Visual and auditory elements provide sensory enjoyment, though not intense stimulation."

  • Status
    -5

    "No social recognition or status mechanics involved."

  • Story
    4

    "Strong focus on narrative immersion and character-driven plot."

  • Strategy
    -3

    "Limited strategic decision making; choices mostly affect story flow with few consequences."

  • Thrill
    1

    "Some suspense and tension in story, but overall controlled and predictable experience."

  • Value
    4

    "Free to play with decent content and art; players feel good value for time invested."

  • Violence
    -5

    "No combat or destructive gameplay; story focused."

  • Survival
    1

    "Some narrative elements of evading capture and danger, but low gameplay threat."

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    Last update: 06/03/2026