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Plasticity

PC (Microsoft Windows) • 2019

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Quick resume

Plasticity is a hauntingly beautiful puzzle-platformer where you explore a plastic-ridden world. Traverse flooded cities and ravaged lands as you make choices that profoundly change both gameplay and your future.

Global score

79/100

Genres

Indie, Puzzle, Platform

Pros

  • Powerful environmental message
  • Beautiful art and music
  • Meaningful narrative with multiple endings
  • Free to play
  • Short and accessible experience

Cons

  • Clunky and buggy controls
  • Short playtime
  • Some technical issues and animation glitches
  • Limited gameplay depth
  • Lack of save feature

Motivations

  • Autonomy
    3

    "Players make meaningful choices affecting the ending and explore the environment freely, though gameplay is linear and guided."

  • Competence
    1

    "Gameplay involves simple puzzles and platforming with some technical challenges due to clunky controls, but overall low difficulty."

  • Competition
    -5

    "No competitive elements; focus is on personal experience and reflection."

  • Continuation
    2

    "Short playtime encourages replay to explore different endings, but overall a brief experience."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Limited creativity in gameplay; players interact with environment but do not create or modify extensively."

  • Domination
    -5

    "No elements of dominance or control over others; experience is personal and reflective."

  • Escapism
    3

    "Players immerse in a fictional polluted world to reflect on real-world environmental issues, providing emotional escape."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in message and narrative rather than obligation."

  • Experimenting
    2

    "Some exploration and experimentation with choices to unlock different endings and discover interactive elements."

  • Exploration
    3

    "Players explore various polluted environments and uncover hidden interactions and puzzles."

  • Expression
    -3

    "Minimal customization or self-expression; character and environment are predefined."

  • Fantasy
    -3

    "Realistic setting focused on environmental issues rather than imaginative or fantastical elements."

  • Fellowship
    -5

    "Solo play with no social or community features."

  • Growth
    2

    "Players learn about environmental impact and consequences of choices, encouraging reflection and awareness."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires player attention to solve puzzles and progress; not a passive or idle experience."

  • Intimacy
    -4

    "Limited emotional connection mainly with narrative and environment; no social intimacy."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through story and unlocking different endings based on player actions."

  • Relaxation
    3

    "Calm atmosphere with soothing music and moderate challenge, promoting thoughtful engagement."

  • Sensation
    2

    "Visual and auditory design praised for atmosphere, though sensory stimulation is moderate and reflective."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative focus with emotional and environmental themes driving player engagement."

  • Strategy
    1

    "Simple puzzles require some problem solving but overall low strategic complexity."

  • Thrill
    -3

    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

  • Value
    4

    "Free game with meaningful content and replayability offers good value for time invested."

  • Violence
    -5

    "No violence; focus on constructive and caring actions."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe environment."

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    Last update: 06/03/2026