AER Memories of Old similar games & best alternatives

AER Memories of Old

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2017

Should you play it?

Transform into a bird and fly to explore and experience a vibrant world of floating islands in the sky. Venture down into lost ancient ruins where each step leads you closer to the end of the world.

What works
  • Beautiful art style and visuals
  • Relaxing and smooth flight mechanics
  • Soothing soundtrack
  • Engaging exploration and lore
  • Peaceful, non-violent gameplay
Things to keep in mind
  • Short game length
  • Simple puzzles with limited challenge
  • Some camera and control issues reported
  • Minimal character development and social interaction
  • Unsatisfying or abrupt ending

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Maize

  • The Uncertain: Last Quiet Day

  • NAIAD

  • Firmament

  • Labyrinth City: Pierre the Maze Detective

  • Truberbrook / Trüberbrook

  • Scrap Garden

  • XING: The Land Beyond

  • Yonder: The Cloud Catcher Chronicles

Hidden Gems

Less popular games with surprisingly high similarity

  • NAIAD

  • XING: The Land Beyond

  • Europa

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Syberia II

  • Exploration

    Bleak Faith: Forsaken

  • Relaxation

    Hoa

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

AER Memories of Old: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Intimacy, Thrill, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the open world at their own pace with no forced path, no map, and optional puzzles."

    Capsule for The Pathless The Pathless

    "Players have freedom to explore the open world and choose their own path with minimal guidance, no forced routes or markers."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves light platforming and simple puzzles with some skill required for flying and timing, but overall easy and accessible."

    Capsule for Europa Europa

    "Gameplay involves simple puzzles and light platforming; flying mechanics have some skill but overall accessible and relaxing."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal exploration and story experience."

    Capsule for Europa Europa

    "No competitive elements; focus is on personal exploration and story experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying for collectibles and achievements, but game is short and can be completed quickly."

    Capsule for The Purring Quest The Purring Quest

    "Some players report replaying to explore more or get achievements, but game is short and can be completed quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Castle of Illusion Castle of Illusion

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore secrets, solve puzzles, and engage with unique level designs, though within predefined structures."

    Capsule for DOOM 64 DOOM 64

    "Players can explore and discover secrets; some light puzzle solving; no creation or building mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and personal experience."

    Capsule for Cavern of Dreams Cavern of Dreams

    "No elements of exerting control or superiority over others; cooperative and personal experience."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive story, fantasy elements, and atmospheric exploration away from real life."

    Capsule for Syberia II Syberia II

    "Strong escapism through relaxing flight, exploration, and immersion in a peaceful fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and exploration without obligation or pressure."

    Capsule for Caravan SandWitch Caravan SandWitch

    "Players engage voluntarily for relaxation and exploration, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore and experiment with puzzle mechanics and environment, though puzzles are mostly straightforward."

    Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

    "Players experiment with flight mechanics and exploration paths, but puzzles and gameplay are straightforward."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering vast interconnected areas, secrets, and environmental storytelling."

    Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

    "Core motivation is discovering new islands, secrets, lore, and environmental storytelling."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on experiencing the story rather than personal expression."

    Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

    "Limited character customization; focus is on experiencing the world rather than personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a mystical world with spiritual and mythical themes, featuring imaginative fiction and supernatural elements."

    Capsule for Outland Outland

    "Set in a mystical world with shapeshifting, gods, spirits, and a fantasy narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; experience is solitary and narrative focused."

    Capsule for fault - milestone two side:above fault - milestone two side:above

    "Minimal social interaction; mostly solitary exploration and story experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some personal development in flight skill and discovery, but no formal progression or learning curve."

    Capsule for Feather Feather

    "Some learning curve in flight mechanics and puzzle solving, but overall simple and accessible."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Dawn Dawn

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during puzzle solving and exploration; not a background or idle game."

    Capsule for Riddles Of The Past Riddles Of The Past

    "Requires focused attention during exploration and puzzle solving; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; interactions are minimal and surface-level."

    Capsule for Dice People Dice People

    "No deep social or emotional connections formed; interactions are minimal and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Mothlight Mothlight

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story, puzzles, and unlocking new areas; no complex item or upgrade systems."

    Capsule for The Shore The Shore

    "Progression through collecting keys and solving puzzles to advance story; no complex upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Highly relaxing experience with soothing music, gentle gameplay, and calming atmosphere."

    Capsule for Hoa Hoa

    "Highly relaxing atmosphere with soothing music, gentle gameplay, and calming exploration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory experience with unique art and ambient soundtrack."

    Capsule for Samorost 2 Samorost 2

    "Enjoyable visual and auditory experience with colorful low-poly art and ambient soundtrack."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus on personal experience."

    Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

    "No social status or recognition systems; focus on personal experience."

  • Story

    Game with the same Story vibe

    3

    "Narrative is subtle and fragmented, with lore and story revealed through exploration and multiple endings."

    Capsule for Lakeview Cabin 2 Lakeview Cabin 2

    "Narrative is present but subtle and fragmented; story unfolds through exploration and lore discovery."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Puzzles are simple and straightforward; minimal strategic or complex problem solving required."

    Capsule for The Price of Freedom The Price of Freedom

    "Puzzles are simple and straightforward; minimal strategic or complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Game is calm and low-risk with minimal tension or suspense."

    Capsule for Garden Paws Garden Paws

    "Game is calm and peaceful with minimal tension or risk."

  • Value

    Game with the same Value vibe

    2

    "Good value especially on sale; short length noted but quality experience appreciated."

    Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

    "Good value especially on sale; short length noted but quality experience appreciated."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or combat; focus on peaceful puzzle solving and exploration."

    Capsule for Tengami Tengami

    "No combat or violence; peaceful exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival elements; stable and safe gameplay environment."

    Capsule for Garden Galaxy Garden Galaxy

    "No survival elements; safe and stable game environment."

Last update: 01/06/2026