Little Misfortune similar games & best alternatives
Little Misfortune
2019
Related articles
Quick resume
Led by her new friend, Mr. Voice, Misfortune ventures into the woods, where mysteries are unraveled and a little bad luck unfolds.
Global score
92/100
Genres
Adventure, Casual, Indie, Point-and-click, Platform, Arcade, Puzzle
Similar games
Pros
- Unique hand-drawn art style
- Engaging and emotional narrative
- Excellent voice acting
- Dark humor and mature themes
- Accessible gameplay for all players
Cons
- Short game length
- Limited gameplay interaction
- Linear story with minimal branching
- Some players find protagonist's voice annoying
- Price considered high by some for content
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story, Thrill. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make choices that affect dialogue and minor events, but overall story is linear with limited control."
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Competence-3
"Gameplay is simple point-and-click with minimal challenge and easy mini-games."
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Competition-5
"No competitive elements or comparison with others; focus is on personal narrative experience."
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Continuation2
"Some players replay to explore different choices and achievements, but game is short and not designed for long habitual play."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity1
"Players can make choices and explore some variations, but mostly follow a fixed narrative and environment."
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Domination-5
"No elements of exerting control or superiority over others; cooperative and narrative focused."
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Escapism4
"Players use the game to immerse in a dark, emotional story that contrasts with real life, providing emotional escape."
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Expectation-4
"Players engage voluntarily out of interest and curiosity, not obligation or external pressure."
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Experimenting2
"Players try different dialogue choices and minor variations, but overall gameplay is repetitive and linear."
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Exploration1
"Some exploration of environment and items, but mostly confined to a linear path with limited discovery."
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Expression-4
"No character customization or cosmetic modifications; presentation is fixed by developers."
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Fantasy4
"Game features imaginative fiction with surreal, dark humor and childlike perspective on morbid themes."
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Fellowship-5
"Primarily a solo experience with minimal social interaction or community involvement."
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Growth1
"Some learning through story and choices, but minimal skill development or personal growth through gameplay."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention on story and dialogue; not suitable for background or idle play."
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Intimacy-3
"Emotional connection to characters but limited social or relational interaction."
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Leadership-5
"No leadership or group management roles; single-player narrative focus."
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Progression1
"Some item collection and achievement hunting, but no significant power or resource accumulation."
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Relaxation3
"Generally a calm, slow-paced experience with moments of emotional tension balanced by humor."
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Sensation2
"Appealing hand-drawn art and voice acting provide sensory enjoyment, though not intense stimulation."
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Status-5
"No social status or recognition systems; focus is on personal narrative experience."
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Story5
"Strong narrative immersion with emotional storytelling, voice acting, and character development."
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Strategy-4
"Minimal strategic or problem-solving elements; gameplay is straightforward and linear."
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Thrill1
"Some suspense and emotional tension in story, but gameplay is low risk and predictable."
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Value1
"Players find value in story and art, though some feel price is high for short playtime."
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Violence-4
"No active violence gameplay; themes include dark and mature content but no combat mechanics."
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Survival-5
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Last update: 29/04/2026