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POSTAL: Brain Damaged similar games & best alternatives

POSTAL: Brain Damaged

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation 5 • 2022

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Quick resume

POSTAL: Brain Damaged is a new, action-oriented take on the Running With Scissors’ cult game series with throwback graphics, and fast-paced, modern gameplay. Take a wild roller coaster ride through the twisted wonderland encased in the POSTAL DUDE’S messed-up mind.

Global score

95/100

Genres

Action, Arcade, Shooter

Similar games

    Pros

    • Fun and fast-paced gameplay
    • Creative and varied weapons
    • Large, well-designed levels with secrets
    • Strong nostalgic and boomer shooter appeal
    • Polished performance and animation

    Cons

    • Some dated or juvenile humor
    • Occasional bugs and technical issues
    • Checkpoint placement can be stingy
    • Some levels or bosses feel unbalanced
    • Story is minimal and secondary

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore large levels, choose weapons and tactics, and use movement mechanics like slide-jumping and grappling."

    • Competence
      4

      "The game offers challenging combat requiring aiming skill, enemy pattern recognition, and mastery of movement and weapon mechanics."

    • Competition
      2

      "Includes leaderboards and speedrunning elements encouraging comparison, but core gameplay is single-player focused."

    • Continuation
      3

      "Players report long play sessions, replayability through secrets and speedruns, and engagement with survival mode and level editor."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative gameplay elements."

    • Creativity
      4

      "Players can experiment with a wide variety of unique weapons, power-ups, and level secrets; also includes a level editor."

    • Domination
      -4

      "No evidence of social dominance or power over others; interactions are solo and focused on personal skill."

    • Escapism
      5

      "Strong escapism as players enter a surreal, chaotic dream world with absurd humor and intense action."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation or external pressure."

    • Experimenting
      4

      "Encourages trying new weapons, movement techniques, and exploring levels for secrets and easter eggs."

    • Exploration
      4

      "Levels are large and packed with secrets and easter eggs, encouraging thorough exploration."

    • Expression
      -3

      "Limited character customization; expression mainly through gameplay style rather than avatar personalization."

    • Fantasy
      5

      "Highly imaginative and surreal setting inside the protagonist's mind with bizarre enemies and scenarios."

    • Fellowship
      -5

      "No social or community gameplay elements; experience is solitary."

    • Growth
      3

      "Players develop skills in fast-paced combat, movement, and weapon mastery; some learning curve noted."

    • Health
      -5

      "Typical sedentary FPS gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires continuous player attention and focus during combat and exploration."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; purely individual experience."

    • Leadership
      -5

      "No leadership or group management roles present."

    • Progression
      3

      "Players collect weapons, power-ups, and unlock secrets; some progression through levels and abilities."

    • Relaxation
      2

      "Some players find it cathartic and fun, but gameplay is fast-paced and intense rather than purely relaxing."

    • Sensation
      4

      "Strong sensory stimulation from fast action, visual gore, sound design, and humorous voice acting."

    • Status
      1

      "Leaderboards provide some recognition, but social status is not a major focus."

    • Story
      1

      "Minimal narrative mostly serving as a backdrop for action; story is surreal and secondary to gameplay."

    • Strategy
      3

      "Requires tactical thinking in combat, weapon choice, and movement, though not deeply complex."

    • Thrill
      4

      "Gameplay delivers excitement and tension through fast-paced combat and challenging encounters."

    • Value
      4

      "Players report high enjoyment and replayability relative to price; considered good value."

    • Violence
      5

      "Enjoyment of violent combat, gore, and destruction is central to the game experience."

    • Survival
      3

      "Players must manage health and resources to survive waves of enemies and boss fights."

    Last update: 29/04/2026