Ziggurat similar games & best alternatives

Ziggurat

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Wii U, Xbox One • 2014

Should you play it?

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!

What works
  • Challenging and skill-based gameplay
  • High replayability with randomized levels and unlockables
  • Fast-paced and responsive controls
  • Varied weapons, perks, and characters
  • Appealing fantasy art style and sound design
Things to keep in mind
  • Lack of multiplayer or cooperative modes
  • Some repetitiveness in room and enemy design
  • Platforming sections can be frustrating
  • Randomness can sometimes feel unfair
  • Limited narrative depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • WASTED

  • Revita

  • Good Robot

  • Immortal Redneck

  • Drifting Lands

  • Ziggurat 2

  • Flamebreak

  • RAM: Random Access Mayhem

  • Mirage Feathers

Hidden Gems

Less popular games with surprisingly high similarity

  • Good Robot

  • Drifting Lands

  • RAM: Random Access Mayhem

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Returnal™

  • Fantasy

    The Wizards - Enhanced Edition

  • Autonomy

    Roundguard

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ziggurat: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose characters, skills, relics, and paths through the dungeon, allowing meaningful decision-making and control over play style."

    Capsule for Roundguard Roundguard

    "Players choose characters, weapons, perks, and adapt strategies to procedurally generated dungeons, showing high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging and skill-based, requiring mastery of fast-paced combat, dodging, and strategic use of weapons and upgrades, with clear feedback on performance."

    Capsule for Returnal™ Returnal™

    "The game is challenging, rewarding skillful play, requiring precise aiming, dodging, and strategic use of weapons and perks."

  • Competition

    Game with the same Competition vibe

    1

    "Mostly single-player focused with some daily challenges; limited direct player-vs-player competition or leaderboards mentioned."

    Capsule for Poker Quest: Swords and Spades Poker Quest: Swords and Spades

    "Mostly single-player focused with some leaderboard features for daily challenges, minor competitive elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with unlocks, achievements, and challenge modes encouraging habitual play."

    Capsule for Tales & Tactics Tales & Tactics

    "High replayability with randomized levels, unlockables, and daily challenges encourage habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer modes."

    Capsule for Terminator 2D: NO FATE Terminator 2D: NO FATE

    "Entirely single-player experience with no cooperative or multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different weapons and strategies; some customization of playstyle."

    Capsule for Cave Story+ Cave Story+

    "Players experiment with different weapons, perks, and characters, adapting to random elements and customizing playstyle."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and balanced."

    Capsule for Army of Ruin Army of Ruin

    "No evidence of exerting control over others; gameplay is individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and immersive fantasy experience, escaping real life through exploration and combat."

    Capsule for Duel Corp. Duel Corp.

    "Players use the game as a challenging, immersive fantasy experience to escape real life and enjoy fast-paced action."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, driven by intrinsic motivation rather than obligation."

    Capsule for TrackMania² Valley TrackMania² Valley

    "Players engage voluntarily for fun and challenge, driven by intrinsic motivation and personal desire."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Randomized levels and weapon/perk combinations encourage trying new strategies and exploring game mechanics."

    Capsule for Tower of Guns Tower of Guns

    "Randomized levels, weapons, and perks encourage players to try new strategies and adapt to novel situations."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeons and secret rooms encourage discovery and curiosity-driven play."

    Capsule for Diehard Dungeon Diehard Dungeon

    "Procedurally generated dungeons with secret rooms and modifiers encourage discovery and curiosity."

  • Expression

    Game with the same Expression vibe

    2

    "Character progression and perk choices allow some degree of self-expression and playstyle customization."

    Capsule for Witch Hunt Witch Hunt

    "Character selection and weapon/perk choices allow some degree of self-expression through playstyle customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magic, wizards, mythical creatures, and imaginative environments."

    Capsule for The Wizards - Enhanced Edition The Wizards - Enhanced Edition

    "Strong fantasy theme with magic, wizards, mythical creatures, and imaginative environments."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo and individual."

    Capsule for LUFTRAUSERS LUFTRAUSERS

    "No social or community features; gameplay is solo and individual."

  • Growth

    Game with the same Growth vibe

    4

    "Players improve skills, learn enemy patterns, and unlock characters and challenges, supporting personal development."

    Capsule for Super Puzzle Platformer Deluxe Super Puzzle Platformer Deluxe

    "Players learn enemy patterns, improve skills, and unlock new characters and perks, supporting personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to challenging combat and fast-paced gameplay."

    Capsule for Rampage Knights Rampage Knights

    "Requires constant attention and focus due to fast-paced combat and challenging gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or social interactions within the game."

    Capsule for Thymesia Thymesia

    "No evidence of forming close relationships or social interactions within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for GemCraft - Frostborn Wrath GemCraft - Frostborn Wrath

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapons, upgrades, and unlock new abilities; progression through story and challenges."

    Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

    "Players accumulate weapons, perks, and unlock characters, progressing through levels and challenges."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense, fast, and challenging, creating sustained pressure rather than relaxation."

    Capsule for Aliens versus Predator Classic 2000 Aliens versus Predator Classic 2000

    "Gameplay is tense and challenging with sustained pressure, requiring focus and quick reflexes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful graphics, sound effects, and fast-paced action provide sensory stimulation and excitement."

    Capsule for Madballs in Babo:Invasion Madballs in Babo:Invasion

    "Colorful graphics, sound design, and fast-paced action provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements offer some recognition, but mostly individual focus."

    Capsule for Let Them Come Let Them Come

    "Leaderboards and achievements provide some recognition, but mostly individual focus."

  • Story

    Game with the same Story vibe

    2

    "Minimal narrative with dark themes and some lore, but gameplay is the primary focus."

    Capsule for The End Is Nigh The End Is Nigh

    "Minimal narrative with lore scrolls and backstory elements, but gameplay is mostly action focused."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan weapon combinations and tactics to overcome enemies and bosses effectively."

    Capsule for Copy Kitty Copy Kitty

    "Players must plan weapon use, perk selection, and movement to overcome enemies and bosses."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and risk with permadeath and challenging enemies create suspense and thrill."

    Capsule for The Binding of Isaac: Rebirth The Binding of Isaac: Rebirth

    "High challenge, risk of permadeath, and intense combat create suspense and thrill."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value through replayability, content updates, and engaging gameplay for the price."

    Capsule for Curious Expedition 2 Curious Expedition 2

    "Players perceive good value due to replayability, content updates, and satisfying gameplay."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves attacking and defeating enemies with weapons and magic."

    Capsule for Xanadu Next Xanadu Next

    "Combat involves destroying enemies with magic weapons and spells, emphasizing action and destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage health, resources, and avoid death in a hostile environment with permadeath."

    Capsule for Death Skid Marks Death Skid Marks

    "Players must manage health, mana, and avoid death in a hostile environment with permadeath."

Last update: 01/06/2026