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Ziggurat

Wii U, Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2014

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Quick resume

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!

Global score

85/100

Genres

Action, Indie, Role-playing (RPG), Shooter

Pros

  • Challenging and skill-based gameplay
  • High replayability with randomized levels and unlockables
  • Fast-paced and responsive controls
  • Varied weapons, perks, and characters
  • Appealing fantasy art style and sound design

Cons

  • Lack of multiplayer or cooperative modes
  • Some repetitiveness in room and enemy design
  • Platforming sections can be frustrating
  • Randomness can sometimes feel unfair
  • Limited narrative depth

Motivations

  • Autonomy
    4

    "Players choose characters, weapons, perks, and adapt strategies to procedurally generated dungeons, showing high player control and decision-making."

  • Competence
    5

    "The game is challenging, rewarding skillful play, requiring precise aiming, dodging, and strategic use of weapons and perks."

  • Competition
    1

    "Mostly single-player focused with some leaderboard features for daily challenges, minor competitive elements."

  • Continuation
    4

    "High replayability with randomized levels, unlockables, and daily challenges encourage habitual and extended play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer modes."

  • Creativity
    3

    "Players experiment with different weapons, perks, and characters, adapting to random elements and customizing playstyle."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and balanced."

  • Escapism
    4

    "Players use the game as a challenging, immersive fantasy experience to escape real life and enjoy fast-paced action."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, driven by intrinsic motivation and personal desire."

  • Experimenting
    4

    "Randomized levels, weapons, and perks encourage players to try new strategies and adapt to novel situations."

  • Exploration
    3

    "Procedurally generated dungeons with secret rooms and modifiers encourage discovery and curiosity."

  • Expression
    2

    "Character selection and weapon/perk choices allow some degree of self-expression through playstyle customization."

  • Fantasy
    5

    "Strong fantasy theme with magic, wizards, mythical creatures, and imaginative environments."

  • Fellowship
    -5

    "No social or community features; gameplay is solo and individual."

  • Growth
    4

    "Players learn enemy patterns, improve skills, and unlock new characters and perks, supporting personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and focus due to fast-paced combat and challenging gameplay."

  • Intimacy
    -5

    "No evidence of forming close relationships or social interactions within the game."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    4

    "Players accumulate weapons, perks, and unlock characters, progressing through levels and challenges."

  • Relaxation
    -3

    "Gameplay is tense and challenging with sustained pressure, requiring focus and quick reflexes."

  • Sensation
    3

    "Colorful graphics, sound design, and fast-paced action provide sensory stimulation and excitement."

  • Status
    1

    "Leaderboards and achievements provide some recognition, but mostly individual focus."

  • Story
    2

    "Minimal narrative with lore scrolls and backstory elements, but gameplay is mostly action focused."

  • Strategy
    4

    "Players must plan weapon use, perk selection, and movement to overcome enemies and bosses."

  • Thrill
    4

    "High challenge, risk of permadeath, and intense combat create suspense and thrill."

  • Value
    4

    "Players perceive good value due to replayability, content updates, and satisfying gameplay."

  • Violence
    4

    "Combat involves destroying enemies with magic weapons and spells, emphasizing action and destruction."

  • Survival
    4

    "Players must manage health, mana, and avoid death in a hostile environment with permadeath."

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    Last update: 06/03/2026