INCISION similar games & best alternatives

INCISION

PC (Microsoft Windows) • 2025

Should you play it?

All old-school FPS action. No Bullshit. Lots of blood & gore. Slaughter your way through nightmarish industrial mazes, transformed cityscapes and surreal alien structures to cut down the Growth in this ultraviolent, fast-paced, and merciless retro-styled first person shooter.

What works
  • Unique dark body horror aesthetic
  • Fast, fluid, and challenging combat
  • Engaging level design with secrets
  • Satisfying weapon variety with alt-fires
  • Excellent soundtrack and atmosphere
Things to keep in mind
  • Lack of mid-level saves/checkpoints
  • Some visual clutter and darkness issues
  • Steep difficulty curve for some players
  • Limited customization and social features
  • Some boss fights and enemy placements criticized

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Viscerafest

  • DUSK

  • Beyond Citadel

  • HROT

  • SPRAWL

  • DEADBOLT

  • Bunker Punks

  • G String

  • Dread Templar

Hidden Gems

Less popular games with surprisingly high similarity

  • Viscerafest

  • Bunker Punks

  • Supplice

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Alone in the Dark

  • Violence

    PAPERHEAD EP.0

  • Autonomy

    Wolfenstein 3D

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

INCISION: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore maze-like levels, find secrets, choose weapons, and decide tactics."

    Capsule for Wolfenstein 3D Wolfenstein 3D

    "Players have freedom to explore large, maze-like levels with multiple paths and secrets, and can choose weapons and tactics freely."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with skillful combat, requiring learning enemy patterns and mastering controls; players receive feedback through progression and crafting."

    Capsule for Roguelands Roguelands

    "The game is challenging with demanding combat and movement, requiring skillful play and learning enemy patterns."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal mastery and progression rather than competing against others; no mention of multiplayer or leaderboards."

    Capsule for Arctic Eggs Arctic Eggs

    "Focus is on individual progression and mastery rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replaying levels multiple times, and engaging with challenges and endless mode despite frustration."

    Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

    "Players report long levels and replaying to improve, with tension and immersion encouraging continued play despite difficulty."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Atomik: RunGunJumpGun Atomik: RunGunJumpGun

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with weapon alt-fires, movement techniques, and explore non-linear levels with secrets."

    Capsule for Zortch Zortch

    "Players can experiment with weapon alt-fires and explore levels with secrets, though within designed structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solo and focused on personal challenge."

    Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

    "No evidence of exerting control over others; gameplay is solo and focused on personal challenge."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark, immersive atmosphere and challenging gameplay provide strong escape from reality."

    Capsule for Our Darker Purpose Our Darker Purpose

    "Dark, immersive atmosphere and intense gameplay provide strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Last Train Home Last Train Home

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore levels, try different weapons and alternate fire modes, and seek secrets."

    Capsule for Shadow Warrior Classic Redux Shadow Warrior Classic Redux

    "Players try different weapons, alt-fires, and explore levels to find secrets and new tactics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Levels have multiple routes, secrets, and encourage discovery of new areas and hidden content."

    Capsule for Sonic Mania Sonic Mania

    "Levels are large, maze-like, and encourage discovery of secrets and new areas."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on gameplay and atmosphere rather than avatar personalization."

    Capsule for Alien: Isolation Alien: Isolation

    "Limited character customization; focus is on gameplay and atmosphere rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong Lovecraftian horror and supernatural elements create an imaginative fictional experience."

    Capsule for Alone in the Dark Alone in the Dark

    "Strong body horror, Lovecraftian and sci-fi fantasy elements create an imaginative, surreal experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn enemy behaviors, level layouts, and item synergies to improve performance."

    Capsule for Eldritch Eldritch

    "Players learn enemy patterns, weapon uses, and level layouts to improve performance."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to challenging combat and mechanics."

    Capsule for Nioh 2 – The Complete Edition Nioh 2 – The Complete Edition

    "Requires constant attention and focus due to challenging combat and level design."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interaction."

    Capsule for Linea, the Game Linea, the Game

    "No evidence of forming close relationships or emotional social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay."

    Capsule for Solar Settlers Solar Settlers

    "No leadership or group management roles; solo gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect weapons, ammo, unlock costumes and endings, progressing through story and gameplay challenges."

    Capsule for Cry of Fear Cry of Fear

    "Players collect weapons, ammo, and extra lives; progress through episodes and unlock bestiary."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High tension and difficulty create sustained challenge rather than relaxation."

    Capsule for DESYNC DESYNC

    "High tension and challenge create stress and excitement rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through graphic visuals, gore, sound design, and intense atmosphere."

    Capsule for SUCCUBUS: Prologue SUCCUBUS: Prologue

    "Strong sensory stimulation from gore, sound design, music, and intense visuals."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; focus is on personal achievement."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "No social recognition or ranking systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    3

    "Environmental storytelling and lore discovery provide narrative immersion, though story is cryptic and incomplete."

    Capsule for Urge Urge

    "Environmental storytelling and lore pieces provide narrative immersion, though story is open to interpretation."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan movement, weapon use, and positioning to survive and complete objectives."

    Capsule for Overload Playable Teaser 3.0 Overload Playable Teaser 3.0

    "Players must plan weapon use, positioning, and movement to survive encounters."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes survival and combat create suspense and excitement."

    Capsule for Kenshi Kenshi

    "High stakes due to no mid-level saves and limited extra lives create suspense and tension."

  • Value

    Game with the same Value vibe

    4

    "Players find the game worth its price for the quality, atmosphere, and unique experience."

    Capsule for Easy Delivery Co. Easy Delivery Co.

    "Players find the game worth the price for its quality, atmosphere, and gameplay depth."

  • Violence

    Game with the same Violence vibe

    5

    "Enjoyment of violent combat, gore, and destruction is a core part of the experience."

    Capsule for PAPERHEAD EP.0 PAPERHEAD EP.0

    "Enjoyment of gore, combat, destruction, and visceral violence is a core aspect."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid death and manage limited lives to progress through difficult levels."

    Capsule for CounterAttack: Uprising CounterAttack: Uprising

    "Players must avoid death and manage limited extra lives to progress through levels."

Last update: 01/06/2026